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playerUpdatePacket.putBits(2,3);// Map Region changed (movement type - 0=nomove, 1=walk, 2=run, 3=mapchange
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playerUpdatePacket.putBits(1,this.player.metadata['teleporting'] ? 1 : 0);// Whether or not the client should discard the current walking queue (1 if teleporting, 0 if not)
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playerUpdatePacket.putBits(1,this.player.metadata.teleporting ? 1 : 0);// Whether or not the client should discard the current walking queue (1 if teleporting, 0 if not)
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playerUpdatePacket.putBits(2,this.player.position.level);// Player Height
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playerUpdatePacket.putBits(1,updateFlags.updateBlockRequired ? 1 : 0);// Whether or not an update flag block follows
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playerUpdatePacket.putBits(7,this.player.position.chunkLocalX);// Player Local Chunk X
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