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Better windows support and add an anvil to Lumbridge
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data/config/scenery-spawns.yaml

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level: 0
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type: 10
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orientation: 0
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- objectId: 4306 # anvil in lumbridge
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x: 3227
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'y': 3252
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level: 0
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type: 10
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orientation: 0

package.json

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"main": "src/game-server.ts",
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"scripts": {
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"server": "npm start",
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"start": "rm -rf dist/ && npm run build && concurrently \"npm run watch-plugins\" \"node --max-old-space-size=4096 dist/main.js\"",
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"start": "rimraf ./dist && mkdirp ./dist && npm run build && concurrently \"npm run watch-plugins\" \"node --max-old-space-size=4096 dist/main.js\"",
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"lint": "tslint --project tsconfig.json",
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"fake-players": "rm -rf dist/ && npm run build && concurrently \"npm run watch-plugins\" \"node --max-old-space-size=4096 dist/main.js -fakePlayers\"",
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"fake-players-tick": "rm -rf dist/ && npm run build && concurrently \"npm run watch-plugins\" \"node --max-old-space-size=4096 dist/main.js -fakePlayers -tickTime\"",
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"fake-players": "rimraf ./dist && mkdirp ./dist && npm run build && concurrently \"npm run watch-plugins\" \"node --max-old-space-size=4096 dist/main.js -fakePlayers\"",
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"fake-players-tick": "rimraf ./dist && mkdirp ./dist && npm run build && concurrently \"npm run watch-plugins\" \"node --max-old-space-size=4096 dist/main.js -fakePlayers -tickTime\"",
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"build": "tsc --project tsconfig.json && tscpaths -p tsconfig.json -s ./src -o ./dist",
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"watch-plugins": "nodemon --watch src/plugins/ --exec \"npm run build\" -e ts"
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},

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