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docs: update links to point to rust-embedded org
Signed-off-by: Paul Osborne <[email protected]>
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README.md

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Rust Spidev
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===========
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[![Build Status](https://travis-ci.org/posborne/rust-i2cdev.svg?branch=master)](https://travis-ci.org/posborne/rust-i2cdev)
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[![Build Status](https://travis-ci.org/rust-embedded/rust-i2cdev.svg?branch=master)](https://travis-ci.org/rust-embedded/rust-i2cdev)
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[![Version](https://img.shields.io/crates/v/i2cdev.svg)](https://crates.io/crates/i2cdev)
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[![License](https://img.shields.io/crates/l/i2cdev.svg)](https://github.com/posborne/rust-i2cdev/blob/master/README.md#license)
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[![License](https://img.shields.io/crates/l/i2cdev.svg)](https://github.com/rust-embedded/rust-i2cdev/blob/master/README.md#license)
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[Documentation](https://posborne.github.io/rust-i2cdev)
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[Documentation](https://rust-embedded.github.io/rust-i2cdev)
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The Rust `i2cdev` crate seeks to provide full access to the Linux i2cdev
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driver interface in Rust without the need to wrap any C code or directly make
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The source includes an example of using the library to talk to a Wii
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Nunchuck (which has an i2c interface).
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[Go View the Example Example](https://github.com/posborne/rust-i2cdev/blob/master/examples/nunchuck.rs).
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[Go View the Example Example](https://github.com/rust-embedded/rust-i2cdev/blob/master/examples/nunchuck.rs).
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Here's a real quick example showing the guts of how you create a
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device and start talking to it... This device only requires basic

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