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17 changes: 17 additions & 0 deletions draft/2024-10-02-this-week-in-rust.md
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### Official
* [This Development-cycle in Cargo: 1.82](https://blog.rust-lang.org/inside-rust/2024/10/01/this-development-cycle-in-cargo-1.82.html)
* [Return type notation MVP: Call for testing!](https://blog.rust-lang.org/inside-rust/2024/09/26/rtn-call-for-testing.html)

### Foundation

### Newsletters

### Project/Tooling Updates
* [Two weeks of binsider](https://binsider.dev/blog/v020/)
* [egui 0.29](https://github.com/emilk/egui/releases/tag/0.29.0)
* [pantheon: Parsing command line arguments](https://traxys.me/sheshat_pantheon_3.html)

### Observations/Thoughts
* [(Re)Using rustc components in gccrs](https://rust-gcc.github.io/2024/09/20/reusing-rustc-components.html)
* [Whence '\n'?](https://rodarmor.com/blog/whence-newline/)
* [Should you use Rust in LLM based tools for performance?](https://bosun.ai/posts/rust-for-genai-performance/)
* [Code Generation in Rust vs C++26](https://brevzin.github.io/c++/2024/09/30/annotations/)
* [Rust adventure to develop a Game Boy emulator — Part 3: CPU Instructions](https://medium.com/@wolferxy/rust-adventure-to-develop-a-game-boy-emulator-part-3-cpu-instructions-d6d1d727026f)
* [Mastering Dependency Injection in Rust: Despatma with Lifetimes](https://chesedo.me/blog/despatma-with-singleton-and-scoped-support/)
* [Improved Turso (libsql) ergonomics in Rust](https://codethoughts.io/posts/2024-10-01-improved-turso-ergonomics-in-rust/)
* [Rewriting Rust](https://josephg.com/blog/rewriting-rust/)
* [Making overwrite opt-in #crazyideas](https://smallcultfollowing.com/babysteps/blog/2024/09/26/overwrite-trait/)
* [Rust needs a web framework for lazy developers](https://ntietz.com/blog/rust-needs-a-web-framework-for-lazy-developers/)
* [Safety Goggles for Alchemists](https://jack.wrenn.fyi/blog/safety-goggles-for-alchemists/)
* [Beyond multi-core parallelism: faster Mandelbrot with SIMD](https://pythonspeed.com/articles/optimizing-with-simd/)

### Rust Walkthroughs

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