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native-activity: emit an InputAvailable event for new input
This reinstates support for notifying applications of new input events
without requiring them to always check for input as part of their
rendering updates. This makes it possible to build UI applications that
might only need to redraw in response to new input.
For now GameActivity doesn't emit this event but the plan is to also
add support for this in GameActivity.
Addresses: #4
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