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Update functional/stateful-types.md
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functional/stateful-types.md

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@@ -237,7 +237,8 @@ transitions, an `InvalidState` enum value in an error type might be simpler.
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There are a number of simpler state machines, however, that have their own patterns:
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1. If the state transition is during construction/finalizing of an object, see [Builder Pattern](../patterns/creational/builder.md).
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1. If the state transition is during construction/finalizing of an object, see
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[Builder Pattern](../patterns/creational/builder.md).
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1. If the state transitions don't change invariants much, see [Strategy Pattern](../patterns/behavioural/strategy.md).
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## See also

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