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functional/stateful-types.md

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@@ -239,7 +239,7 @@ There are a number of simpler state machines, however, that have their own patte
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1. If the state transition is during construction/finalizing of an object, see
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[Builder Pattern](../patterns/creational/builder.md).
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1. If the state transitions don't change invariants much, see [Strategy Pattern](../patterns/behavioural/strategy.md).
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2. If the state transitions don't change invariants much, see [Strategy Pattern](../patterns/behavioural/strategy.md).
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## See also
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