diff --git a/po/ja.po b/po/ja.po new file mode 100644 index 00000000..7682c523 --- /dev/null +++ b/po/ja.po @@ -0,0 +1,6326 @@ +msgid "" +msgstr "" +"Project-Id-Version: Rust Design Patterns\n" +"POT-Creation-Date: 2025-05-17T14:07:35+09:00\n" +"PO-Revision-Date: 2025-05-23 21:59+0900\n" +"Last-Translator: Koji Murata \n" +"Language-Team: Japanese \n" +"Language: ja\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=1; plural=0;\n" +"X-Generator: Poedit 3.6\n" + +#: src/SUMMARY.md:1 +msgid "Summary" +msgstr "概要" + +#: src/SUMMARY.md:3 src/intro.md:1 +msgid "Introduction" +msgstr "序文" + +#: src/SUMMARY.md:4 src/translations.md:1 +msgid "Translations" +msgstr "翻訳" + +#: src/SUMMARY.md:5 src/idioms/index.md:1 +msgid "Idioms" +msgstr "イディオム" + +#: src/SUMMARY.md:6 src/idioms/coercion-arguments.md:1 +msgid "Use borrowed types for arguments" +msgstr "引数に借用型を使う" + +#: src/SUMMARY.md:7 +msgid "Concatenating Strings with format!" +msgstr "format! による文字列連結" + +#: src/SUMMARY.md:8 +msgid "Constructor" +msgstr "コンストラクタ" + +#: src/SUMMARY.md:9 +msgid "The Default Trait" +msgstr "Defaultトレイトの活用" + +#: src/SUMMARY.md:10 +msgid "Collections Are Smart Pointers" +msgstr "コレクションはスマートポインタである" + +#: src/SUMMARY.md:11 +msgid "Finalisation in Destructors" +msgstr "デストラクタでの後処理" + +#: src/SUMMARY.md:12 +msgid "`mem::{take(_), replace(_)}`" +msgstr "`mem::{take(_), replace(_)}`" + +#: src/SUMMARY.md:13 src/idioms/on-stack-dyn-dispatch.md:1 +msgid "On-Stack Dynamic Dispatch" +msgstr "スタック上での動的ディスパッチ" + +#: src/SUMMARY.md:14 src/SUMMARY.md:40 +msgid "Foreign function interface (FFI)" +msgstr "外部関数インターフェース(FFI)" + +#: src/SUMMARY.md:15 +msgid "Idiomatic Errors" +msgstr "イディオムに則ったエラー処理" + +#: src/SUMMARY.md:16 src/idioms/ffi/accepting-strings.md:1 +msgid "Accepting Strings" +msgstr "文字列の受け入れ方" + +#: src/SUMMARY.md:17 src/idioms/ffi/passing-strings.md:1 +msgid "Passing Strings" +msgstr "文字列の渡し方" + +#: src/SUMMARY.md:18 +msgid "Iterating over an Option" +msgstr "Optionをイテレータとして使う" + +#: src/SUMMARY.md:19 +msgid "Pass Variables to Closure" +msgstr "クロージャの変数キャプチャ" + +#: src/SUMMARY.md:20 +msgid "Privacy For Extensibility" +msgstr "拡張性のためのプライバシー制御" + +#: src/SUMMARY.md:21 src/idioms/rustdoc-init.md:1 +msgid "Easy doc initialization" +msgstr "ドキュメント用の初期化の簡素化" + +#: src/SUMMARY.md:22 src/idioms/temporary-mutability.md:1 +msgid "Temporary mutability" +msgstr "一時的な可変性" + +#: src/SUMMARY.md:23 +msgid "Return consumed arg on error" +msgstr "消費した引数をエラー時に返す" + +#: src/SUMMARY.md:25 src/patterns/index.md:1 +msgid "Design Patterns" +msgstr "" + +#: src/SUMMARY.md:26 +msgid "Behavioural" +msgstr "" + +#: src/SUMMARY.md:27 src/patterns/behavioural/command.md:1 +msgid "Command" +msgstr "" + +#: src/SUMMARY.md:28 src/patterns/behavioural/interpreter.md:1 +msgid "Interpreter" +msgstr "" + +#: src/SUMMARY.md:29 src/patterns/behavioural/newtype.md:1 +msgid "Newtype" +msgstr "" + +#: src/SUMMARY.md:30 +msgid "RAII Guards" +msgstr "RAIIガード" + +#: src/SUMMARY.md:31 +msgid "Strategy" +msgstr "" + +#: src/SUMMARY.md:32 src/patterns/behavioural/visitor.md:1 +msgid "Visitor" +msgstr "" + +#: src/SUMMARY.md:33 +msgid "Creational" +msgstr "" + +#: src/SUMMARY.md:34 src/patterns/creational/builder.md:1 +msgid "Builder" +msgstr "" + +#: src/SUMMARY.md:35 src/patterns/creational/fold.md:1 +msgid "Fold" +msgstr "" + +#: src/SUMMARY.md:36 +msgid "Structural" +msgstr "" + +#: src/SUMMARY.md:37 +msgid "Compose Structs" +msgstr "" + +#: src/SUMMARY.md:38 +msgid "Prefer Small Crates" +msgstr "" + +#: src/SUMMARY.md:39 src/patterns/structural/unsafe-mods.md:1 +msgid "Contain unsafety in small modules" +msgstr "" + +#: src/SUMMARY.md:41 src/patterns/ffi/export.md:1 +msgid "Object-Based APIs" +msgstr "" + +#: src/SUMMARY.md:42 src/patterns/ffi/wrappers.md:1 +msgid "Type Consolidation into Wrappers" +msgstr "" + +#: src/SUMMARY.md:44 src/anti_patterns/index.md:1 +msgid "Anti-patterns" +msgstr "" + +#: src/SUMMARY.md:45 src/anti_patterns/borrow_clone.md:1 +msgid "Clone to satisfy the borrow checker" +msgstr "借用チェッカーを満足させるためのクローン" + +#: src/SUMMARY.md:46 +msgid "`#[deny(warnings)]`" +msgstr "" + +#: src/SUMMARY.md:47 +msgid "Deref Polymorphism" +msgstr "Deref による多態性" + +#: src/SUMMARY.md:49 +msgid "Functional Programming" +msgstr "" + +#: src/SUMMARY.md:50 src/functional/paradigms.md:1 +msgid "Programming paradigms" +msgstr "" + +#: src/SUMMARY.md:51 src/functional/generics-type-classes.md:1 +msgid "Generics as Type Classes" +msgstr "" + +#: src/SUMMARY.md:52 +msgid "Functional Optics" +msgstr "" + +#: src/SUMMARY.md:54 +msgid "Additional Resources" +msgstr "" + +#: src/SUMMARY.md:55 src/additional_resources/design-principles.md:1 +msgid "Design principles" +msgstr "" + +#: src/intro.md:3 +msgid "Participation" +msgstr "参加する" + +#: src/intro.md:5 +msgid "" +"If you are interested in contributing to this book, check out the " +"[contribution guidelines](https://github.com/rust-unofficial/patterns/blob/" +"master/CONTRIBUTING.md)." +msgstr "" +"本書の執筆に貢献していただける方は、[コントリビューションガイドライン]" +"(https://github.com/rust-unofficial/patterns/blob/master/CONTRIBUTING.md)をご" +"覧ください。" + +#: src/intro.md:8 +msgid "News" +msgstr "ニュース" + +#: src/intro.md:10 +msgid "" +"**2024-03-17**: You can now download the book in PDF format from [this link]" +"(https://rust-unofficial.github.io/patterns/rust-design-patterns.pdf)." +msgstr "" +"**2024-03-17**: [このリンク](https://rust-unofficial.github.io/patterns/rust-" +"design-patterns.pdf)からPDF形式でダウンロードできます。" + +#: src/intro.md:13 +msgid "Design patterns" +msgstr "デザインパターン" + +#: src/intro.md:15 +msgid "" +"In software development, we often come across problems that share " +"similarities regardless of the environment they appear in. Although the " +"implementation details are crucial to solve the task at hand, we may " +"abstract from these particularities to find the common practices that are " +"generically applicable." +msgstr "" +"ソフトウェア開発では、どんな環境であってもよく似た問題に出くわすことがありま" +"す。その場その場での具体的な実装はもちろん大切ですが、そうした個別の事情から" +"一歩引いて、より汎用的に使える共通のやり方を見つけることもできます。" + +#: src/intro.md:20 +msgid "" +"Design patterns are a collection of reusable and tested solutions to " +"recurring problems in engineering. They make our software more modular, " +"maintainable, and extensible. Moreover, these patterns provide a common " +"language for developers, making them an excellent tool for effective " +"communication when problem-solving in teams." +msgstr "" +"デザインパターンとは、こうした繰り返し登場する課題に対して、再利用可能かつテ" +"スト済みの解決策をまとめたものです。これらを使うことで、ソフトウェアの構造は" +"よりモジュール化され、保守しやすく、拡張しやすくなります。さらに、パターンは" +"開発者同士の共通言語にもなり、チームで問題を解決するときのコミュニケーション" +"手段としても非常に役立ちます。" + +#: src/intro.md:26 +msgid "" +"Keep in mind: Each pattern comes with its own set of trade-offs. It's " +"crucial to focus on why you choose a particular pattern rather than just on " +"how to implement it.[^1]" +msgstr "" +"ただし注意が必要です。どのパターンにも必ずトレードオフがあります。実装方法に" +"気を取られるのではなく、「なぜそのパターンを選ぶのか」という目的にこそ意識を" +"向けましょう。[^1]" + +#: src/intro.md:30 src/patterns/index.md:14 +msgid "Design patterns in Rust" +msgstr "Rustにおけるデザインパターン" + +#: src/intro.md:32 +msgid "" +"Rust is not object-oriented, and the combination of all its characteristics, " +"such as functional elements, a strong type system, and the borrow checker, " +"makes it unique. Because of this, Rust design patterns vary with respect to " +"other traditional object-oriented programming languages. That's why we " +"decided to write this book. We hope you enjoy reading it! The book is " +"divided in three main chapters:" +msgstr "" +"Rustはオブジェクト指向の言語ではありません。\n" +"関数型の要素、強力な型システム、そして借用チェッカーといった特徴が組み合わさ" +"ることで、Rustは他の言語とは一線を画す存在となっています。\n" +"\n" +"そのため、Rustにおけるデザインパターンは、従来のオブジェクト指向言語とは異な" +"る形になります。\n" +"私たちがこの本を書こうと決めたのも、まさにその理由からです。\n" +"Rustらしい設計や書き方を体系的に学ぶための手引きとして、楽しんで読んでいただ" +"ければ幸いです。\n" +"\n" +"本書は次の3つの大きな章に分かれています:" + +#: src/intro.md:39 +msgid "" +"[Idioms](./idioms/index.md): guidelines to follow when coding. They are the " +"social norms of the community. You should break them only if you have a good " +"reason for it." +msgstr "" +"[イディオム](./idioms/index.md): コーディングにおいて推奨される書き方。コミュ" +"ニティ内の社会的規範。慣習は破っても構いませんが、きちんと理由がある場合に限" +"ります。" + +#: src/intro.md:42 +msgid "" +"[Design patterns](./patterns/index.md): methods to solve common problems " +"when coding." +msgstr "" +"[デザインパターン](./patterns/index.md): コーディング時のよくある問題を解決す" +"るための手法。" + +#: src/intro.md:44 +msgid "" +"[Anti-patterns](./anti_patterns/index.md): methods to solve common problems " +"when coding. However, while design patterns give us benefits, anti-patterns " +"create more problems." +msgstr "" +"[アンチパターン](./anti_patterns/index.md): コーディング時のよくある問題を解" +"決するための手法。ただし、デザインパターンが利益をもたらすのに対して、アンチ" +"パターンは利益を超える問題を引き起こします。" + +#: src/intro.md:48 +msgid "" +"https://web.archive.org/web/20240124025806/https://www.infoq.com/podcasts/" +"software-architecture-hard-parts/" +msgstr "" +"https://web.archive.org/web/20240124025806/https://www.infoq.com/podcasts/" +"software-architecture-hard-parts/" + +#: src/translations.md:3 +msgid "" +"We are utilizing [mdbook-i18n-helper](https://github.com/google/mdbook-i18n-" +"helpers). Please read up on how to _add_ and _update_ translations in [their " +"repository](https://github.com/google/mdbook-i18n-helpers#creating-and-" +"updating-translations)" +msgstr "" +"本書では、[mdbook-i18n-helper](https://github.com/google/mdbook-i18n-" +"helpers) を使用して翻訳管理を行っています。翻訳の _追加_ や _更新_ について" +"は、[該当リポジトリ](https://github.com/google/mdbook-i18n-helpers#creating-" +"and-updating-translations)のドキュメントをお読みください。" + +#: src/translations.md:8 +msgid "External translations" +msgstr "外部の翻訳" + +#: src/translations.md:10 +msgid "[简体中文](https://fomalhauthmj.github.io/patterns/)" +msgstr "[简体中文](https://fomalhauthmj.github.io/patterns/)" + +#: src/translations.md:12 +msgid "" +"If you want to add a translation, please open an issue in the [main " +"repository](https://github.com/rust-unofficial/patterns)." +msgstr "" +"他の言語への翻訳を追加したい場合は、[メインリポジトリ](https://github.com/" +"rust-unofficial/patterns)に issue を作成してください。" + +#: src/idioms/index.md:3 +msgid "" +"[Idioms](https://en.wikipedia.org/wiki/Programming_idiom) are commonly used " +"styles, guidelines and patterns largely agreed upon by a community. Writing " +"idiomatic code allows other developers to understand better what is " +"happening." +msgstr "" +"[イディオム](https://en.wikipedia.org/wiki/Programming_idiom)とは、コミュニ" +"ティの中で広く合意されている、よく使われる書き方やスタイル、設計指針のことで" +"す。イディオムに則ったコードを書くことで、他の開発者がコードの意図をより理解" +"しやすくなります。" + +#: src/idioms/index.md:7 +msgid "" +"After all, the computer only cares about the machine code that is generated " +"by the compiler. Instead, the source code is mainly beneficial to the " +"developer. So, since we have this abstraction layer, why not make it more " +"readable?" +msgstr "" +"最終的にコンピュータが気にするのは、コンパイラによって生成される機械語だけで" +"す。ソースコードはむしろ、開発者のための情報です。せっかくある抽象化レイヤー" +"ならば、それを活かして読みやすくする方がお得ですよね?" + +#: src/idioms/index.md:11 +msgid "" +"Remember the [KISS principle](https://en.wikipedia.org/wiki/KISS_principle): " +"\"Keep It Simple, Stupid\". It claims that \"most systems work best if they " +"are kept simple rather than made complicated; therefore, simplicity should " +"be a key goal in design, and unnecessary complexity should be avoided\"." +msgstr "" +"ここで思い出したいのが [KISS原則](https://en.wikipedia.org/wiki/" +"KISS_principle)(Keep It Simple, Stupid) です。これは「システムは複雑にする" +"よりも、シンプルに保つ方がうまく機能する。したがって、設計ではシンプルさを最" +"優先し、不要な複雑さは避けるべきである」という考え方です。" + +#: src/idioms/index.md:16 +msgid "Code is there for humans, not computers, to understand." +msgstr "Code is there for humans, not computers, to understand." + +#: src/idioms/coercion-arguments.md:3 src/idioms/concat-format.md:3 +#: src/idioms/ctor.md:3 src/idioms/default.md:3 src/idioms/deref.md:3 +#: src/idioms/dtor-finally.md:3 src/idioms/mem-replace.md:3 +#: src/idioms/on-stack-dyn-dispatch.md:3 src/idioms/ffi/errors.md:3 +#: src/idioms/ffi/accepting-strings.md:3 src/idioms/ffi/passing-strings.md:3 +#: src/idioms/option-iter.md:3 src/idioms/pass-var-to-closure.md:3 +#: src/idioms/priv-extend.md:3 src/idioms/rustdoc-init.md:3 +#: src/idioms/temporary-mutability.md:3 +#: src/idioms/return-consumed-arg-on-error.md:3 +#: src/patterns/behavioural/command.md:3 +#: src/patterns/behavioural/interpreter.md:3 +#: src/patterns/behavioural/newtype.md:13 src/patterns/behavioural/RAII.md:3 +#: src/patterns/behavioural/strategy.md:3 src/patterns/behavioural/visitor.md:3 +#: src/patterns/creational/builder.md:3 src/patterns/creational/fold.md:3 +#: src/patterns/structural/compose-structs.md:3 +#: src/patterns/structural/small-crates.md:3 +#: src/patterns/structural/unsafe-mods.md:3 src/patterns/ffi/export.md:3 +#: src/patterns/ffi/wrappers.md:3 src/anti_patterns/borrow_clone.md:3 +#: src/anti_patterns/deny-warnings.md:3 src/anti_patterns/deref.md:3 +#: src/functional/generics-type-classes.md:3 +msgid "Description" +msgstr "概要" + +#: src/idioms/coercion-arguments.md:5 +msgid "" +"Using a target of a deref coercion can increase the flexibility of your code " +"when you are deciding which argument type to use for a function argument. In " +"this way, the function will accept more input types." +msgstr "" +"関数の引数としてどの型を使うか検討する際、derefによる型強制の対象となる型を使" +"うことで、コードの柔軟性を高めることができます。これにより、関数がより多くの" +"入力型を受け取れるようになります。" + +#: src/idioms/coercion-arguments.md:9 +msgid "" +"This is not limited to slice-able or fat pointer types. In fact, you should " +"always prefer using the **borrowed type** over **borrowing the owned type**. " +"Such as `&str` over `&String`, `&[T]` over `&Vec`, or `&T` over `&Box`." +msgstr "" +"これは、スライス可能な型やファットポインタ型に限定されるものではありません。" +"むしろ、**所有型の借用**よりも、**借用型**を使うことを基本と考えるべきです。" +"`&String` よりも `&str`、`&Vec` よりも `&[T]`、`&Box` よりも `&T` のよ" +"うにです。" + +#: src/idioms/coercion-arguments.md:13 +msgid "" +"Using borrowed types you can avoid layers of indirection for those instances " +"where the owned type already provides a layer of indirection. For instance, " +"a `String` has a layer of indirection, so a `&String` will have two layers " +"of indirection. We can avoid this by using `&str` instead, and letting " +"`&String` coerce to a `&str` whenever the function is invoked." +msgstr "" +"借用型を使うことで、間接的な層を含んでいる所有型に対して、さらに間接的な層を" +"重ねてしまう状況を避けることができます。たとえば、`String` はすでにヒープ上の" +"データを指す間接的な層を持っているので、`&String` は二段階の層を持ちます。こ" +"のような冗長さを避けるには、`&str` を使い、関数の呼び出し時に `&String` を " +"`&str` に型強制(coercion)させるのが有効です。" + +#: src/idioms/coercion-arguments.md:19 src/idioms/concat-format.md:10 +#: src/idioms/default.md:20 src/idioms/deref.md:9 src/idioms/dtor-finally.md:9 +#: src/idioms/mem-replace.md:11 src/idioms/on-stack-dyn-dispatch.md:10 +#: src/idioms/pass-var-to-closure.md:12 src/idioms/priv-extend.md:19 +#: src/idioms/rustdoc-init.md:45 src/idioms/temporary-mutability.md:12 +#: src/idioms/return-consumed-arg-on-error.md:8 +#: src/patterns/behavioural/command.md:18 +#: src/patterns/behavioural/newtype.md:18 src/patterns/behavioural/RAII.md:12 +#: src/patterns/behavioural/strategy.md:30 +#: src/patterns/behavioural/visitor.md:13 src/patterns/creational/builder.md:7 +#: src/patterns/creational/fold.md:12 +#: src/patterns/structural/compose-structs.md:15 +#: src/anti_patterns/borrow_clone.md:11 src/anti_patterns/deny-warnings.md:8 +#: src/anti_patterns/deref.md:8 src/functional/generics-type-classes.md:38 +msgid "Example" +msgstr "例" + +#: src/idioms/coercion-arguments.md:21 +msgid "" +"For this example, we will illustrate some differences for using `&String` as " +"a function argument versus using a `&str`, but the ideas apply as well to " +"using `&Vec` versus using a `&[T]` or using a `&Box` versus a `&T`." +msgstr "" +"ここでは、関数の引数として `&String` を使う場合と `&str` を使う場合の違いを例" +"に挙げて説明します。この考え方は、`&Vec` と `&[T]`、あるいは `&Box` と " +"`&T` の使い分けにも同様に当てはまります。" + +#: src/idioms/coercion-arguments.md:25 +msgid "" +"Consider an example where we wish to determine if a word contains three " +"consecutive vowels. We don't need to own the string to determine this, so we " +"will take a reference." +msgstr "" +"ある単語に3つの母音が連続して含まれているかどうかを判定したい場合を考えます。" +"この処理のために文字列の所有権は必要なく、参照を受け取るだけで十分です。" + +#: src/idioms/coercion-arguments.md:29 +msgid "The code might look something like this:" +msgstr "そのときのコードは、次のようになるでしょう:" + +#: src/idioms/coercion-arguments.md:36 src/idioms/coercion-arguments.md:96 +msgid "'a'" +msgstr "'a'" + +#: src/idioms/coercion-arguments.md:36 src/idioms/coercion-arguments.md:96 +msgid "'e'" +msgstr "'e'" + +#: src/idioms/coercion-arguments.md:36 src/idioms/coercion-arguments.md:96 +msgid "'i'" +msgstr "'i'" + +#: src/idioms/coercion-arguments.md:36 src/idioms/coercion-arguments.md:96 +msgid "'o'" +msgstr "'o'" + +#: src/idioms/coercion-arguments.md:36 src/idioms/coercion-arguments.md:96 +msgid "'u'" +msgstr "'u'" + +#: src/idioms/coercion-arguments.md:49 +msgid "\"Ferris\"" +msgstr "\"Ferris\"" + +#: src/idioms/coercion-arguments.md:50 +msgid "\"Curious\"" +msgstr "\"Curious\"" + +#: src/idioms/coercion-arguments.md:51 src/idioms/coercion-arguments.md:52 +msgid "\"{}: {}\"" +msgstr "\"{}: {}\"" + +#: src/idioms/coercion-arguments.md:54 +msgid "" +"// This works fine, but the following two lines would fail:\n" +" // println!(\"Ferris: {}\", three_vowels(\"Ferris\"));\n" +" // println!(\"Curious: {}\", three_vowels(\"Curious\"));\n" +msgstr "" +"// これは正常に動作しますが、次の2行は失敗します:\n" +" // println!(\"Ferris: {}\", three_vowels(\"Ferris\"));\n" +" // println!(\"Curious: {}\", three_vowels(\"Curious\"));\n" + +#: src/idioms/coercion-arguments.md:60 +msgid "" +"This works fine because we are passing a `&String` type as a parameter. If " +"we remove the comments on the last two lines, the example will fail. This is " +"because a `&str` type will not coerce to a `&String` type. We can fix this " +"by simply modifying the type for our argument." +msgstr "" +"これは `&String` 型を引数に渡しているため、問題なく動作します。しかし、最後の" +"2行のコメントを外すと、この例はコンパイルエラーになります。これは、`&str` 型" +"は `&String` 型には自動で型強制されないためです。この問題は、引数の型を少し変" +"更するだけで解決できます。" + +#: src/idioms/coercion-arguments.md:65 +msgid "For instance, if we change our function declaration to:" +msgstr "具体的には、関数を次のように書き換えます:" + +#: src/idioms/coercion-arguments.md:71 +msgid "then both versions will compile and print the same output." +msgstr "" +"こうすれば、どちらの呼び出し方法でもコンパイルが通り、同じ出力が得られます。" + +#: src/idioms/coercion-arguments.md:78 +msgid "" +"But wait, that's not all! There is more to this story. It's likely that you " +"may say to yourself: that doesn't matter, I will never be using a `&'static " +"str` as an input anyways (as we did when we used `\"Ferris\"`). Even " +"ignoring this special example, you may still find that using `&str` will " +"give you more flexibility than using a `&String`." +msgstr "" +"話はここで終わりではありません。もしかするとあなたは「そんなの関係ない。どう" +"せ 'static str を引数に渡す(今回 \"Ferris\" を使ったような)ことなんてない" +"し。」と思っているかもしれません。ですが、たとえこの特殊な例を無視したとして" +"も、&str を使う方が &String より柔軟性が高い場面は他にもあります。" + +#: src/idioms/coercion-arguments.md:84 +msgid "" +"Let's now take an example where someone gives us a sentence, and we want to " +"determine if any of the words in the sentence contain three consecutive " +"vowels. We probably should make use of the function we have already defined " +"and simply feed in each word from the sentence." +msgstr "" +"次の例では、文章全体を受け取り、その文章の中に3つ連続した母音が含まれる単語が" +"あるか判定することを考えてみましょう。先ほど定義した関数を再利用して、文の中" +"の各単語を入力すれば済むはずです。" + +#: src/idioms/coercion-arguments.md:89 +msgid "An example of this could look like this:" +msgstr "そのときのコードは、次のようになるでしょう:" + +#: src/idioms/coercion-arguments.md:110 +msgid "\"Once upon a time, there was a friendly curious crab named Ferris\"" +msgstr "\"Once upon a time, there was a friendly curious crab named Ferris\"" + +#: src/idioms/coercion-arguments.md:111 +msgid "' '" +msgstr "' '" + +#: src/idioms/coercion-arguments.md:113 +msgid "\"{word} has three consecutive vowels!\"" +msgstr "\"{word} has three consecutive vowels!\"" + +#: src/idioms/coercion-arguments.md:119 +msgid "" +"Running this example using our function declared with an argument type " +"`&str` will yield" +msgstr "" +"この例を、引数の型が &str の関数で実行すると、次のような出力が得られます" + +#: src/idioms/coercion-arguments.md:126 +msgid "" +"However, this example will not run when our function is declared with an " +"argument type `&String`. This is because string slices are a `&str` and not " +"a `&String` which would require an allocation to be converted to `&String` " +"which is not implicit, whereas converting from `String` to `&str` is cheap " +"and implicit." +msgstr "" +"しかし、関数の引数を `&String` にしている場合、この例は動作しません。これは、" +"文字列スライスは `&str` 型であって、`&String` ではないからです。`&String` に" +"変換するにはヒープ確保が必要になり、暗黙的には行われません。一方で、`String` " +"から `&str` への変換は安価で暗黙的に行われます。" + +#: src/idioms/coercion-arguments.md:132 src/idioms/ctor.md:101 +#: src/idioms/default.md:58 src/idioms/deref.md:76 +#: src/idioms/dtor-finally.md:93 src/idioms/mem-replace.md:116 +#: src/idioms/on-stack-dyn-dispatch.md:80 src/idioms/option-iter.md:47 +#: src/idioms/priv-extend.md:118 src/patterns/behavioural/command.md:218 +#: src/patterns/behavioural/interpreter.md:144 +#: src/patterns/behavioural/newtype.md:94 src/patterns/behavioural/RAII.md:112 +#: src/patterns/behavioural/strategy.md:178 +#: src/patterns/behavioural/visitor.md:108 +#: src/patterns/creational/builder.md:109 src/patterns/creational/fold.md:109 +#: src/patterns/structural/small-crates.md:45 +#: src/patterns/structural/unsafe-mods.md:33 +#: src/anti_patterns/borrow_clone.md:65 src/anti_patterns/deny-warnings.md:101 +#: src/anti_patterns/deref.md:124 src/functional/generics-type-classes.md:236 +msgid "See also" +msgstr "関連資料" + +#: src/idioms/coercion-arguments.md:134 +msgid "" +"[Rust Language Reference on Type Coercions](https://doc.rust-lang.org/" +"reference/type-coercions.html)" +msgstr "" +"[Rust Language Reference on Type Coercions](https://doc.rust-lang.org/" +"reference/type-coercions.html)" + +#: src/idioms/coercion-arguments.md:135 +msgid "" +"For more discussion on how to handle `String` and `&str` see [this blog " +"series (2015)](https://web.archive.org/web/20201112023149/https://" +"hermanradtke.com/2015/05/03/string-vs-str-in-rust-functions.html) by Herman " +"J. Radtke III" +msgstr "" +"`String` と `&str` の扱いについてもっと知りたい方は、Herman J. Radtke III に" +"よる [ブログシリーズ(2015)](https://web.archive.org/web/20201112023149/" +"https://hermanradtke.com/2015/05/03/string-vs-str-in-rust-functions.html) を" +"参照してください" + +#: src/idioms/coercion-arguments.md:138 +msgid "" +"[Steve Klabnik's Blogpost on 'When should I use String vs &str?'](https://" +"archive.ph/LBpD0)" +msgstr "" +"[Steve Klabnik's Blogpost on 'When should I use String vs &str?'](https://" +"archive.ph/LBpD0)" + +#: src/idioms/concat-format.md:1 +msgid "Concatenating strings with `format!`" +msgstr "`format!` による文字列連結" + +#: src/idioms/concat-format.md:5 +msgid "" +"It is possible to build up strings using the `push` and `push_str` methods " +"on a mutable `String`, or using its `+` operator. However, it is often more " +"convenient to use `format!`, especially where there is a mix of literal and " +"non-literal strings." +msgstr "" +"文字列を組み立てる方法として、可変な `String` に対して `push` や `push_str` " +"メソッドを使ったり、`+` 演算子を使うこともできます。しかし、リテラル文字列と" +"リテラルでない文字列を混ぜて扱いたい場合には、`format!` マクロを使った方が便" +"利なことが多くあります。" + +#: src/idioms/concat-format.md:14 +msgid "" +"// We could construct the result string manually.\n" +" // let mut result = \"Hello \".to_owned();\n" +" // result.push_str(name);\n" +" // result.push('!');\n" +" // result\n" +msgstr "" +"// result 文字列を手動で構築することもできます。\n" +" // let mut result = \"Hello \".to_owned();\n" +" // result.push_str(name);\n" +" // result.push('!');\n" +" // result\n" + +#: src/idioms/concat-format.md:20 +msgid "// But using format! is better.\n" +msgstr "// しかし、format! を使った方が簡潔です。\n" + +#: src/idioms/concat-format.md:21 +msgid "\"Hello {name}!\"" +msgstr "\"Hello {name}!\"" + +#: src/idioms/concat-format.md:25 src/idioms/deref.md:43 +#: src/idioms/dtor-finally.md:46 src/idioms/mem-replace.md:91 +#: src/idioms/on-stack-dyn-dispatch.md:43 src/idioms/ffi/errors.md:128 +#: src/idioms/ffi/accepting-strings.md:65 src/idioms/ffi/passing-strings.md:66 +#: src/idioms/pass-var-to-closure.md:48 src/idioms/rustdoc-init.md:77 +#: src/idioms/temporary-mutability.md:38 +#: src/idioms/return-consumed-arg-on-error.md:55 +#: src/patterns/behavioural/newtype.md:55 src/patterns/behavioural/RAII.md:79 +#: src/patterns/behavioural/strategy.md:98 +#: src/patterns/creational/builder.md:68 +#: src/patterns/structural/compose-structs.md:106 +#: src/patterns/structural/small-crates.md:13 +#: src/patterns/structural/unsafe-mods.md:12 src/patterns/ffi/export.md:113 +#: src/patterns/ffi/wrappers.md:64 src/anti_patterns/deny-warnings.md:16 +#: src/anti_patterns/deref.md:69 src/functional/generics-type-classes.md:209 +msgid "Advantages" +msgstr "利点" + +#: src/idioms/concat-format.md:27 +msgid "" +"Using `format!` is usually the most succinct and readable way to combine " +"strings." +msgstr "" +"`format!` を使う方法は、通常、最も簡潔かつ読みやすい文字列結合の手段です。" + +#: src/idioms/concat-format.md:30 src/idioms/deref.md:50 +#: src/idioms/dtor-finally.md:51 src/idioms/mem-replace.md:95 +#: src/idioms/on-stack-dyn-dispatch.md:49 src/idioms/ffi/errors.md:133 +#: src/idioms/ffi/accepting-strings.md:136 +#: src/idioms/ffi/passing-strings.md:101 src/idioms/pass-var-to-closure.md:57 +#: src/idioms/priv-extend.md:104 src/idioms/rustdoc-init.md:81 +#: src/idioms/temporary-mutability.md:42 +#: src/idioms/return-consumed-arg-on-error.md:59 +#: src/patterns/behavioural/newtype.md:66 +#: src/patterns/behavioural/strategy.md:107 +#: src/patterns/creational/builder.md:76 +#: src/patterns/structural/compose-structs.md:111 +#: src/patterns/structural/small-crates.md:22 +#: src/patterns/structural/unsafe-mods.md:18 src/patterns/ffi/export.md:236 +#: src/patterns/ffi/wrappers.md:70 src/anti_patterns/deref.md:81 +#: src/functional/generics-type-classes.md:220 +msgid "Disadvantages" +msgstr "欠点" + +#: src/idioms/concat-format.md:32 +msgid "" +"It is usually not the most efficient way to combine strings - a series of " +"`push` operations on a mutable string is usually the most efficient " +"(especially if the string has been pre-allocated to the expected size)." +msgstr "" +"最も効率的な方法ではないことが多いです。可変な文字列に対して、`push` を繰り返" +"す方法の方が、通常は高速に処理できます(特に、文字列にあらかじめ期待されるサ" +"イズが割り当てられている場合)。" + +#: src/idioms/ctor.md:1 +msgid "Constructors" +msgstr "コンストラクタ" + +#: src/idioms/ctor.md:5 +msgid "" +"Rust does not have constructors as a language construct. Instead, the " +"convention is to use an [associated function](https://doc.rust-lang.org/" +"stable/book/ch05-03-method-syntax.html#associated-functions) `new` to create " +"an object:" +msgstr "" +"Rust には、他の言語にあるような言語仕様としてのコンストラクタは存在しません。" +"その代わりに、[関連関数](https://doc.rust-lang.org/stable/book/ch05-03-" +"method-syntax.html#associated-functions) `new` を使ってインスタンスを生成する" +"のが慣習です:" + +#: src/idioms/ctor.md:10 +msgid "" +"/// Time in seconds.\n" +"///\n" +"/// # Example\n" +"///\n" +"/// ```\n" +"/// let s = Second::new(42);\n" +"/// assert_eq!(42, s.value());\n" +"/// ```\n" +msgstr "" +"/// 秒数を表す型。\n" +"///\n" +"/// # 使用例\n" +"///\n" +"/// ```\n" +"/// let s = Second::new(42);\n" +"/// assert_eq!(42, s.value());\n" +"/// ```\n" + +#: src/idioms/ctor.md:23 +msgid "" +"// Constructs a new instance of [`Second`].\n" +" // Note this is an associated function - no self.\n" +msgstr "" +"/// [`Second`] の新しいインスタンスを生成します。\n" +" /// これは関連関数であり、`self` を受け取りません。\n" + +#: src/idioms/ctor.md:29 src/idioms/ctor.md:54 src/idioms/ctor.md:85 +msgid "/// Returns the value in seconds.\n" +msgstr "/// 秒数の値を返します。\n" + +#: src/idioms/ctor.md:36 +msgid "Default Constructors" +msgstr "デフォルトコンストラクタ" + +#: src/idioms/ctor.md:38 +msgid "" +"Rust supports default constructors with the [`Default`](https://doc.rust-" +"lang.org/stable/std/default/trait.Default.html) trait:" +msgstr "" +"Rust では、[`Default`](https://doc.rust-lang.org/stable/std/default/" +"trait.Default.html) トレイトを使うことで、デフォルトコンストラクタを定義でき" +"ます:" + +#: src/idioms/ctor.md:41 src/idioms/ctor.md:71 +msgid "" +"/// Time in seconds.\n" +"///\n" +"/// # Example\n" +"///\n" +"/// ```\n" +"/// let s = Second::default();\n" +"/// assert_eq!(0, s.value());\n" +"/// ```\n" +msgstr "" +"/// 秒数を表す型。\n" +"///\n" +"/// # 使用例\n" +"///\n" +"/// ```\n" +"/// let s = Second::default();\n" +"/// assert_eq!(0, s.value());\n" +"/// ```\n" + +#: src/idioms/ctor.md:67 +msgid "" +"`Default` can also be derived if all types of all fields implement " +"`Default`, like they do with `Second`:" +msgstr "" +"すべてのフィールドの型が `Default` を実装している場合は、`Second` のように " +"derive できます:" + +#: src/idioms/ctor.md:92 +msgid "" +"**Note:** It is common and expected for types to implement both `Default` " +"and an empty `new` constructor. `new` is the constructor convention in Rust, " +"and users expect it to exist, so if it is reasonable for the basic " +"constructor to take no arguments, then it should, even if it is functionally " +"identical to default." +msgstr "" +"**補足:** Rust では、 `Default` と引数なしの `new` を両方実装するのが一般的で" +"す。`new` は Rust におけるコンストラクタの慣習であり、ユーザーも存在を期待す" +"るため、もし引数なしで構築できるために default と同じ内容になるとしても、 " +"`new` を定義すべきです。" + +#: src/idioms/ctor.md:97 +msgid "" +"**Hint:** The advantage of implementing or deriving `Default` is that your " +"type can now be used where a `Default` implementation is required, most " +"prominently, any of the [`*or_default` functions in the standard library]" +"(https://doc.rust-lang.org/stable/std/?search=or_default)." +msgstr "" +"**ヒント:** `Default` を実装または derive する利点は、 `Default` の実装が必要" +"とされる場所であなたの型を使えるようになることです。特に顕著なのは、[標準ライ" +"ブラリ内の `*_or_default` 関数群](https://doc.rust-lang.org/stable/std/?" +"search=or_default)です。" + +#: src/idioms/ctor.md:103 +msgid "" +"The [default idiom](default.md) for a more in-depth description of the " +"`Default` trait." +msgstr "" +"[Defaultトレイトの活用](default.md) でDefault トレイトについて、より詳しく説" +"明しています。" + +#: src/idioms/ctor.md:106 +msgid "" +"The [builder pattern](../patterns/creational/builder.md) for constructing " +"objects where there are multiple configurations." +msgstr "" +"[Builder](../patterns/creational/builder.md) は、様々な構成オプションを持つオ" +"ブジェクトを構築する際に使える設計手法です。" + +#: src/idioms/ctor.md:109 +msgid "" +"[API Guidelines/C-COMMON-TRAITS](https://rust-lang.github.io/api-guidelines/" +"interoperability.html#types-eagerly-implement-common-traits-c-common-traits) " +"for implementing both, `Default` and `new`." +msgstr "" +"[API Guidelines/C-COMMON-TRAITS](https://rust-lang.github.io/api-guidelines/" +"interoperability.html#types-eagerly-implement-common-traits-c-common-traits) " +"では、Default と new の両方を実装しています。" + +#: src/idioms/default.md:1 +msgid "The `Default` Trait" +msgstr "`Default` トレイトの活用" + +#: src/idioms/default.md:5 +msgid "" +"Many types in Rust have a [constructor](ctor.md). However, this is " +"_specific_ to the type; Rust cannot abstract over \"everything that has a " +"`new()` method\". To allow this, the [`Default`](https://doc.rust-lang.org/" +"stable/std/default/trait.Default.html) trait was conceived, which can be " +"used with containers and other generic types (e.g. see " +"[`Option::unwrap_or_default()`](https://doc.rust-lang.org/stable/std/option/" +"enum.Option.html#method.unwrap_or_default)). Notably, some containers " +"already implement it where applicable." +msgstr "" +"Rust の多くの型には[コンストラクタ](ctor.md)がありますが、これはそれぞれの型 " +"_固有_ のものです。Rust では「`new()` メソッドを持つすべての型」というような" +"抽象化はできません。そのために導入されたのが [`Default`](https://doc.rust-" +"lang.org/stable/std/default/trait.Default.html) トレイトです。これは、ジェネ" +"リック型やコンテナ型と組み合わせて使えるよう設計されています(例:" +"[`Option::unwrap_or_default()`](https://doc.rust-lang.org/stable/std/option/" +"enum.Option.html#method.unwrap_or_default))。なお、コンテナの中には、適用可" +"能な場合にすでに `Default` を実装しているものもあります。" + +#: src/idioms/default.md:11 +msgid "" +"Not only do one-element containers like `Cow`, `Box` or `Arc` implement " +"`Default` for contained `Default` types, one can automatically " +"`#[derive(Default)]` for structs whose fields all implement it, so the more " +"types implement `Default`, the more useful it becomes." +msgstr "" +"たとえば、内部の型が `Default` を実装している `Cow`、`Box`、`Arc` などの1要素" +"コンテナ型は、`Default` を実装しています。また、構造体のすべてのフィールドが " +"`Default` を実装していれば、`#[derive(Default)]` が使えます。このように、" +"`Default` を実装する型が増えれば増えるほど、その恩恵を受けられる場面も広がり" +"ます。" + +#: src/idioms/default.md:16 +msgid "" +"On the other hand, constructors can take multiple arguments, while the " +"`default()` method does not. There can even be multiple constructors with " +"different names, but there can only be one `Default` implementation per type." +msgstr "" +"一方で、コンストラクタは複数の引数を取ることができますが、`default()` メソッ" +"ドはそうではありません。また、複数の異なる名前のコンストラクタを定義すること" +"は可能ですが、`Default` トレイトの実装は型ごとに1つだけです。" + +#: src/idioms/default.md:24 +msgid "// note that we can simply auto-derive Default here.\n" +msgstr "// Default を derive して自動実装できる\n" + +#: src/idioms/default.md:28 +msgid "// Option defaults to None\n" +msgstr "// Option はデフォルトで None\n" + +#: src/idioms/default.md:30 +msgid "// Vecs default to empty vector\n" +msgstr "// Vec は空のベクタがデフォルト\n" + +#: src/idioms/default.md:32 +msgid "// Duration defaults to zero time\n" +msgstr "// Duration はゼロ時間がデフォルト\n" + +#: src/idioms/default.md:34 +msgid "// bool defaults to false\n" +msgstr "// bool は false がデフォルト\n" + +#: src/idioms/default.md:39 +msgid "// add setters here\n" +msgstr "// セッターなどをここに追加できる\n" + +#: src/idioms/default.md:43 +msgid "// construct a new instance with default values\n" +msgstr "// デフォルト値でインスタンスを生成\n" + +#: src/idioms/default.md:45 +msgid "// do something with conf here\n" +msgstr "// conf に対して何らか処理を行う\n" + +#: src/idioms/default.md:47 +msgid "\"conf = {conf:#?}\"" +msgstr "\"conf = {conf:#?}\"" + +#: src/idioms/default.md:49 +msgid "" +"// partial initialization with default values, creates the same instance\n" +msgstr "" +"// 部分的にデフォルト値を使った初期化。結果は上のインスタンスと同じになる\n" + +#: src/idioms/default.md:60 +msgid "" +"The [constructor](ctor.md) idiom is another way to generate instances that " +"may or may not be \"default\"" +msgstr "" +"[コンストラクタ](ctor.md)は、デフォルト値ではないインスタンスを生成する別の手" +"法です。" + +#: src/idioms/default.md:62 +msgid "" +"The [`Default`](https://doc.rust-lang.org/stable/std/default/" +"trait.Default.html) documentation (scroll down for the list of implementors)" +msgstr "" +"[`Default`](https://doc.rust-lang.org/stable/std/default/trait.Default.html) " +"トレイトのドキュメント(スクロールすると実装例の一覧があります)。" + +#: src/idioms/default.md:63 +msgid "" +"[`Option::unwrap_or_default()`](https://doc.rust-lang.org/stable/std/option/" +"enum.Option.html#method.unwrap_or_default)" +msgstr "" +"[`Option::unwrap_or_default()`](https://doc.rust-lang.org/stable/std/option/" +"enum.Option.html#method.unwrap_or_default)" + +#: src/idioms/default.md:64 +msgid "[`derive(new)`](https://crates.io/crates/derive-new/)" +msgstr "[`derive(new)`](https://crates.io/crates/derive-new/)" + +#: src/idioms/deref.md:1 +msgid "Collections are smart pointers" +msgstr "コレクションはスマートポインタである" + +#: src/idioms/deref.md:5 +msgid "" +"Use the [`Deref`](https://doc.rust-lang.org/std/ops/trait.Deref.html) trait " +"to treat collections like smart pointers, offering owning and borrowed views " +"of data." +msgstr "" +"[`Deref`](https://doc.rust-lang.org/std/ops/trait.Deref.html) トレイトを使う" +"ことで、コレクションをスマートポインタのように扱い、所有ビューと借用ビューの" +"両方を提供できます。" + +#: src/idioms/deref.md:16 src/idioms/deref.md:23 +#: src/patterns/behavioural/RAII.md:29 src/patterns/behavioural/RAII.md:41 +#: src/patterns/behavioural/RAII.md:100 src/anti_patterns/deref.md:35 +msgid "//..\n" +msgstr "//..\n" + +#: src/idioms/deref.md:28 +msgid "" +"A `Vec` is an owning collection of `T`s, while a slice (`&[T]`) is a " +"borrowed collection of `T`s. Implementing `Deref` for `Vec` allows implicit " +"dereferencing from `&Vec` to `&[T]` and includes the relationship in auto-" +"dereferencing searches. Most methods you might expect to be implemented for " +"`Vec`s are instead implemented for slices." +msgstr "" +"`Vec` は `T` の所有コレクションであり、一方スライス(`&[T]`)は `T` の借用" +"コレクションです。`Vec` に対して `Deref` を実装することで、`&Vec` から " +"`&[T]` への暗黙的なデリファレンスが可能になり、この関係性は自動デリファレンス" +"の探索にも含まれるようになります。`Vec` に実装されているように見える多くのメ" +"ソッドは、実際にはスライスに対して実装されています。" + +#: src/idioms/deref.md:34 +msgid "Also `String` and `&str` have a similar relation." +msgstr "`String` と `&str` の関係もこれと同様です。" + +#: src/idioms/deref.md:36 src/idioms/dtor-finally.md:36 +#: src/idioms/mem-replace.md:63 src/idioms/on-stack-dyn-dispatch.md:32 +#: src/idioms/ffi/accepting-strings.md:12 src/idioms/ffi/passing-strings.md:14 +#: src/idioms/rustdoc-init.md:9 src/idioms/return-consumed-arg-on-error.md:45 +#: src/patterns/behavioural/command.md:8 +#: src/patterns/behavioural/interpreter.md:17 +#: src/patterns/behavioural/newtype.md:45 src/patterns/behavioural/RAII.md:73 +#: src/patterns/behavioural/strategy.md:21 +#: src/patterns/behavioural/visitor.md:74 src/patterns/creational/builder.md:63 +#: src/patterns/creational/fold.md:73 +#: src/patterns/structural/compose-structs.md:100 src/patterns/ffi/export.md:16 +#: src/anti_patterns/borrow_clone.md:30 +msgid "Motivation" +msgstr "動機" + +#: src/idioms/deref.md:38 +msgid "" +"Ownership and borrowing are key aspects of the Rust language. Data " +"structures must account for these semantics properly to give a good user " +"experience. When implementing a data structure that owns its data, offering " +"a borrowed view of that data allows for more flexible APIs." +msgstr "" +"所有権と借用は、Rust における主要な言語機能です。良い開発体験のために、データ" +"構造を設計する際にはこれらのセマンティクスを適切に考慮する必要があります。所" +"有データを持つ構造体に借用ビューを提供することで、より柔軟な API を実現できま" +"す。" + +#: src/idioms/deref.md:45 +msgid "" +"Most methods can be implemented only for the borrowed view, they are then " +"implicitly available for the owning view." +msgstr "" +"多くのメソッドは借用ビューに対してのみ実装すればよく、所有ビューでも暗黙的に" +"使用できます。" + +#: src/idioms/deref.md:48 +msgid "Gives clients a choice between borrowing or taking ownership of data." +msgstr "" +"使用する際に、データの借用と所有権の取得のどちらかを選ぶことができます。" + +#: src/idioms/deref.md:52 +msgid "" +"Methods and traits only available via dereferencing are not taken into " +"account when bounds checking, so generic programming with data structures " +"using this pattern can get complex (see the `Borrow` and `AsRef` traits, " +"etc.)." +msgstr "" +"デリファレンスを通じてのみ利用できるメソッドやトレイトは、境界条件のチェック" +"において考慮されません。そのため、このパターンを用いたデータ構造では、ジェネ" +"リックプログラミングが複雑になる可能性があります(`Borrow` や `AsRef` トレイ" +"トなどを参照)。" + +#: src/idioms/deref.md:56 src/idioms/dtor-finally.md:66 +#: src/idioms/mem-replace.md:105 src/idioms/on-stack-dyn-dispatch.md:66 +#: src/idioms/priv-extend.md:87 src/idioms/rustdoc-init.md:88 +#: src/patterns/behavioural/command.md:203 +#: src/patterns/behavioural/interpreter.md:105 +#: src/patterns/behavioural/newtype.md:74 src/patterns/behavioural/RAII.md:84 +#: src/patterns/behavioural/strategy.md:113 +#: src/patterns/behavioural/visitor.md:81 src/patterns/creational/builder.md:81 +#: src/patterns/creational/fold.md:85 +#: src/patterns/structural/compose-structs.md:117 +#: src/anti_patterns/deref.md:102 +msgid "Discussion" +msgstr "議論" + +#: src/idioms/deref.md:58 +msgid "" +"Smart pointers and collections are analogous: a smart pointer points to a " +"single object, whereas a collection points to many objects. From the point " +"of view of the type system, there is little difference between the two. A " +"collection owns its data if the only way to access each datum is via the " +"collection and the collection is responsible for deleting the data (even in " +"cases of shared ownership, some kind of borrowed view may be appropriate). " +"If a collection owns its data, it is usually useful to provide a view of the " +"data as borrowed so that it can be referenced multiple times." +msgstr "" +"スマートポインタとコレクションは類似しています:スマートポインタは1つの値を指" +"し、コレクションは複数の値を指します。型システムの観点から見れば、この2つに大" +"きな違いはありません。あるコレクションがそのデータへの唯一のアクセス手段であ" +"り、かつそのコレクションがデータの破棄責任を持っているならば(たとえ共有所有" +"であっても)、そのコレクションはデータを所有していると言えます。そして、所有" +"している場合は通常、借用ビューを提供することが有用です。それにより、同じデー" +"タを複数箇所から参照できるようになります。" + +#: src/idioms/deref.md:67 +msgid "" +"Most smart pointers (e.g., `Foo`) implement `Deref`. However, " +"collections will usually dereference to a custom type. `[T]` and `str` have " +"some language support, but in the general case, this is not necessary. " +"`Foo` can implement `Deref>` where `Bar` is a dynamically " +"sized type and `&Bar` is a borrowed view of the data in `Foo`." +msgstr "" +"スマートポインタの多く(たとえば `Foo`)は、`Deref` を実装して" +"います。一方、コレクションは通常、カスタム型にデリファレンスします。`[T]` や " +"`str` のような型は言語レベルのサポートを受けていますが、一般的にはこれは必須" +"ではありません。たとえば、`Foo` が `Deref>` を実装すること" +"も可能であり、ここで `Bar` は動的サイズ型で、`&Bar` は `Foo` に格納され" +"たデータの借用ビューになります。" + +#: src/idioms/deref.md:73 +msgid "" +"Commonly, ordered collections will implement `Index` for `Range`s to provide " +"slicing syntax. The target will be the borrowed view." +msgstr "" +"一般的に、順序付きコレクションは `Index` を `Range` に対して実装することで、" +"スライス構文をサポートします。このとき、ターゲットは借用ビューになります。" + +#: src/idioms/deref.md:78 +msgid "[Deref polymorphism anti-pattern](../anti_patterns/deref.md)." +msgstr "[Deref による多態性のアンチパターン](../anti_patterns/deref.md)。" + +#: src/idioms/deref.md:79 src/anti_patterns/deref.md:130 +msgid "" +"[Documentation for `Deref` trait](https://doc.rust-lang.org/std/ops/" +"trait.Deref.html)." +msgstr "" +"[`Deref` トレイトのドキュメント](https://doc.rust-lang.org/std/ops/" +"trait.Deref.html)。" + +#: src/idioms/dtor-finally.md:1 +msgid "Finalisation in destructors" +msgstr "デストラクタでの後処理" + +#: src/idioms/dtor-finally.md:5 +msgid "" +"Rust does not provide the equivalent to `finally` blocks - code that will be " +"executed no matter how a function is exited. Instead, an object's destructor " +"can be used to run code that must be run before exit." +msgstr "" +"Rust には、関数の終了方法にかかわらず常に実行されるコード(finally ブロックの" +"ような構文)は存在しません。その代わりに、オブジェクトのデストラクタを使っ" +"て、終了前に必ず実行したい処理を行うことができます。" + +#: src/idioms/dtor-finally.md:13 +msgid "// some code\n" +msgstr "// 何らかの処理\n" + +#: src/idioms/dtor-finally.md:17 +msgid "// These don't need to be defined inside the function.\n" +msgstr "// 以下の型定義は関数内でなくてもよい。\n" + +#: src/idioms/dtor-finally.md:20 +msgid "// Implement a destructor for Foo.\n" +msgstr "// Foo に対してデストラクタを実装\n" + +#: src/idioms/dtor-finally.md:23 +msgid "\"exit\"" +msgstr "\"exit\"" + +#: src/idioms/dtor-finally.md:27 +msgid "// The dtor of _exit will run however the function `bar` is exited.\n" +msgstr "// `bar` 関数がどのように終了しても、_exit のデストラクタは呼ばれる\n" + +#: src/idioms/dtor-finally.md:29 +msgid "// Implicit return with `?` operator.\n" +msgstr "// `?` 演算子による暗黙の return\n" + +#: src/idioms/dtor-finally.md:31 +msgid "// Normal return.\n" +msgstr "// 通常の return\n" + +#: src/idioms/dtor-finally.md:38 +msgid "" +"If a function has multiple return points, then executing code on exit " +"becomes difficult and repetitive (and thus bug-prone). This is especially " +"the case where return is implicit due to a macro. A common case is the `?` " +"operator which returns if the result is an `Err`, but continues if it is " +"`Ok`. `?` is used as an exception handling mechanism, but unlike Java (which " +"has `finally`), there is no way to schedule code to run in both the normal " +"and exceptional cases. Panicking will also exit a function early." +msgstr "" +"関数に複数の return パスがある場合、関数終了時に処理を行うのは困難かつ冗長に" +"なりがちで、結果としてバグの温床にもなります。特にマクロなどにより return が" +"暗黙的になる場合はさらに顕著です。典型的なのが `?` 演算子です。これは結果が " +"`Err` の場合に即 return し、`Ok` の場合のみ処理を続けます。例外処理的に使え" +"る `?` ですが、`finally` ブロックを持つJavaのような言語と違い、Rust には通常" +"と異常の両方のケースで実行されるコードを明示的に書く方法がないのです。また、" +"panic が発生した場合も関数は早期に終了します。" + +#: src/idioms/dtor-finally.md:48 +msgid "" +"Code in destructors will (nearly) always be run - copes with panics, early " +"returns, etc." +msgstr "" +"デストラクタ内のコードは、panic や早期 return を含めてほぼ常に実行される。" + +#: src/idioms/dtor-finally.md:53 +msgid "" +"It is not guaranteed that destructors will run. For example, if there is an " +"infinite loop in a function or if running a function crashes before exit. " +"Destructors are also not run in the case of a panic in an already panicking " +"thread. Therefore, destructors cannot be relied on as finalizers where it is " +"absolutely essential that finalisation happens." +msgstr "" +"デストラクタが確実に実行される保証はありません。たとえば、無限ループがある関" +"数や、処理中にクラッシュした場合などです。また、すでに panic 中のスレッド内で" +"さらに panic が発生した場合、デストラクタは実行されません。したがって、絶対に" +"後処理が必要な場面でデストラクタに頼るのは危険です。" + +#: src/idioms/dtor-finally.md:59 +msgid "" +"This pattern introduces some hard to notice, implicit code. Reading a " +"function gives no clear indication of destructors to be run on exit. This " +"can make debugging tricky." +msgstr "" +"このパターンは、気付きにくい暗黙のコードを含みます。関数を読んだだけでは後処" +"理コードが見えないため、コードの可読性・デバッグ性を損なう可能性があります。" + +#: src/idioms/dtor-finally.md:63 +msgid "" +"Requiring an object and `Drop` impl just for finalisation is heavy on " +"boilerplate." +msgstr "" +"後処理のためだけに構造体と `Drop` 実装を用意するのは、定型コードが多くなりま" +"す。" + +#: src/idioms/dtor-finally.md:68 +msgid "" +"There is some subtlety about how exactly to store the object used as a " +"finalizer. It must be kept alive until the end of the function and must then " +"be destroyed. The object must always be a value or uniquely owned pointer " +"(e.g., `Box`). If a shared pointer (such as `Rc`) is used, then the " +"finalizer can be kept alive beyond the lifetime of the function. For similar " +"reasons, the finalizer should not be moved or returned." +msgstr "" +"後処理用のオブジェクトをどのように保持するかには注意が必要です。このオブジェ" +"クトは関数の終了まで生存していなければならず、終了時に破棄される必要がありま" +"す。このため、値として(または `Box` のような一意な所有ポインタとして)" +"保持しなければなりません。`Rc` のような共有ポインタを使うと、スコープの外でも" +"オブジェクトが生き残ってしまい、関数の終了と同時に破棄される保証がなくなりま" +"す。また、後処理用オブジェクトは関数から move したり返したりしてはいけませ" +"ん。" + +#: src/idioms/dtor-finally.md:75 +msgid "" +"The finalizer must be assigned into a variable, otherwise it will be " +"destroyed immediately, rather than when it goes out of scope. The variable " +"name must start with `_` if the variable is only used as a finalizer, " +"otherwise the compiler will warn that the finalizer is never used. However, " +"do not call the variable `_` with no suffix - in that case it will be " +"destroyed immediately." +msgstr "" +"もう一点重要なのは、後処理用オブジェクトは変数に束縛しなければならないという" +"点です。そうしないと、すぐに破棄されてしまい、関数終了時まで生き残りません。" +"もし変数が使われない目的で定義されるのであれば、 `_` で始めるべきです。ただ" +"し、変数名をただの `_` にすると、即座に破棄されてしまうので注意が必要です。" + +#: src/idioms/dtor-finally.md:81 +msgid "" +"In Rust, destructors are run when an object goes out of scope. This happens " +"whether we reach the end of block, there is an early return, or the program " +"panics. When panicking, Rust unwinds the stack running destructors for each " +"object in each stack frame. So, destructors get called even if the panic " +"happens in a function being called." +msgstr "" +"Rust においてデストラクタはスコープを抜けたときに実行されます。これは、ブロッ" +"クの末尾に到達したとき、早期 return、または panic のいずれでも同様です。" +"panic 時には Rust はスタックを巻き戻しながら、各スタックフレーム内のオブジェ" +"クトのデストラクタを呼び出します。つまり、呼び出し中の関数で panic が発生して" +"も、デストラクタは実行されます。" + +#: src/idioms/dtor-finally.md:87 +msgid "" +"If a destructor panics while unwinding, there is no good action to take, so " +"Rust aborts the thread immediately, without running further destructors. " +"This means that destructors are not absolutely guaranteed to run. It also " +"means that you must take extra care in your destructors not to panic, since " +"it could leave resources in an unexpected state." +msgstr "" +"しかし、スタック巻き戻し中にデストラクタ内で再度 panic が発生した場合、Rust " +"は安全のためスレッドを即時中断(abort)し、それ以降のデストラクタは実行されま" +"せん。そのため、デストラクタ内での panic は避けるべきです。そうでないと、リ" +"ソースが適切に解放されず、予期せぬ状態が残る可能性があります。" + +#: src/idioms/dtor-finally.md:95 +msgid "[RAII guards](../patterns/behavioural/RAII.md)." +msgstr "[RAIIガード](../patterns/behavioural/RAII.md)。" + +#: src/idioms/mem-replace.md:1 +msgid "`mem::{take(_), replace(_)}` to keep owned values in changed enums" +msgstr "`mem::{take(_), replace(_)}` で変更するenumの所有値を保持する" + +#: src/idioms/mem-replace.md:5 +msgid "" +"Say we have a `&mut MyEnum` which has (at least) two variants, `A { name: " +"String, x: u8 }` and `B { name: String }`. Now we want to change `MyEnum::A` " +"to a `B` if `x` is zero, while keeping `MyEnum::B` intact." +msgstr "" +"`A { name: String, x: u8 }` と `B { name: String }` という(少なくとも)2つの" +"バリアントを持つ `&mut MyEnum`があるします。ここで、`x` が 0 の場合に " +"`MyEnum::A` から `B` に変更したいが、B はそのままにしたい、という状況を考えま" +"す。" + +#: src/idioms/mem-replace.md:9 +msgid "We can do this without cloning the `name`." +msgstr "この変換は、`name` をクローンせずに行うことができます。" + +#: src/idioms/mem-replace.md:23 +msgid "" +"// This takes out our `name` and puts in an empty String instead\n" +" // (note that empty strings don't allocate).\n" +" // Then, construct the new enum variant (which will\n" +" // be assigned to `*e`).\n" +msgstr "" +"// `name` を取り出し、代わりに空の String を挿入する。\n" +" // (空の文字列はヒープ割り当てを伴わない点に注意)\n" +" // 新しいバリアントを作って、`*e` に代入する。\n" + +#: src/idioms/mem-replace.md:34 +msgid "This also works with more variants:" +msgstr "この手法は、複数のバリアントを持つ列挙型にも使えます:" + +#: src/idioms/mem-replace.md:49 +msgid "" +"// Ownership rules do not allow taking `name` by value, but we cannot\n" +" // take the value out of a mutable reference, unless we replace it:\n" +msgstr "" +"// 所有権ルールにより、name を値として取り出すことはできないが、\n" +" // mutable な参照から値を取り出すには何かで置き換える必要がある。\n" + +#: src/idioms/mem-replace.md:65 +msgid "" +"When working with enums, we may want to change an enum value in place, " +"perhaps to another variant. This is usually done in two phases to keep the " +"borrow checker happy. In the first phase, we observe the existing value and " +"look at its parts to decide what to do next. In the second phase we may " +"conditionally change the value (as in the example above)." +msgstr "" +"列挙型を扱うとき、その場で別のバリアントに切り替えたい場合があります。こうし" +"た変更は、通常2段階に分けて行います。まず現在の値を観察して、次に何をすべきか" +"を判断します。そして、条件に応じてバリアントを変更します。(上の例のように)" + +#: src/idioms/mem-replace.md:71 +msgid "" +"The borrow checker won't allow us to take out `name` of the enum (because " +"_something_ must be there.) We could of course `.clone()` name and put the " +"clone into our `MyEnum::B`, but that would be an instance of the [Clone to " +"satisfy the borrow checker](../anti_patterns/borrow_clone.md) anti-pattern. " +"Anyway, we can avoid the extra allocation by changing `e` with only a " +"mutable borrow." +msgstr "" +"所有権ルールにより、列挙型から `name` を「そのまま取り出す」ことはできません" +"( _何かしら_ 中に残っている必要があるためです)。name を `.clone()` して " +"`MyEnum::B` に入れる方法もありますが、それは借用チェッカーに合わせるための " +"[借用チェッカーを満足させるためのクローン](../anti_patterns/borrow_clone.md)" +"に該当します。ですが、`e` を可変参照のまま変更することで、余分なメモリ割り当" +"てを回避できます。" + +#: src/idioms/mem-replace.md:78 +msgid "" +"`mem::take` lets us swap out the value, replacing it with its default value, " +"and returning the previous value. For `String`, the default value is an " +"empty `String`, which does not need to allocate. As a result, we get the " +"original `name` _as an owned value_. We can then wrap this in another enum." +msgstr "" +"`mem::take` は、値を取り出して、代わりにその型のデフォルト値を挿入します。そ" +"して取り出した値を返す関数です。`String` のデフォルト値は空の文字列で、これは" +"ヒープ割り当てを伴いません。そのため、`name` を _所有された値_ として取得し、" +"それを別のバリアントに包むことができます。" + +#: src/idioms/mem-replace.md:83 +msgid "" +"**NOTE:** `mem::replace` is very similar, but allows us to specify what to " +"replace the value with. An equivalent to our `mem::take` line would be " +"`mem::replace(name, String::new())`." +msgstr "" +"**補足:** `mem::replace` は `mem::take` と非常に似ていますが、代わりに入れる" +"値を明示的に指定できる点が異なります。たとえば `mem::take(name)` と同じ意味を" +"持つコードは、`mem::replace(name, String::new())` です。" + +#: src/idioms/mem-replace.md:87 +msgid "" +"Note, however, that if we are using an `Option` and want to replace its " +"value with a `None`, `Option`’s `take()` method provides a shorter and more " +"idiomatic alternative." +msgstr "" +"対象が `Option` の場合で `None` に置き換えたいときは、`Option` の `take()` メ" +"ソッドを使った方がより簡潔でイディオムに則っています。" + +#: src/idioms/mem-replace.md:93 +msgid "" +"Look ma, no allocation! Also you may feel like Indiana Jones while doing it." +msgstr "" +"メモリ割り当てなしで所有値を移動できる!そして何より、インディ・ジョーンズ感" +"を味わえるかも。(訳注:インディ・ジョーンズが宝を台座から盗るとき、重さを変" +"えずに罠を作動させないために砂袋と交換する場面)" + +#: src/idioms/mem-replace.md:97 +msgid "" +"This gets a bit wordy. Getting it wrong repeatedly will make you hate the " +"borrow checker. The compiler may fail to optimize away the double store, " +"resulting in reduced performance as opposed to what you'd do in unsafe " +"languages." +msgstr "" +"コードがやや冗長になりがちです。何度かミスすると、借用チェッカーに嫌気が差す" +"可能性があります。コンパイラが二重書き換えを最適化できず、パフォーマンスが落" +"ちる可能性もあります(unsafe な言語であれば回避可能な場面も)。" + +#: src/idioms/mem-replace.md:101 +msgid "" +"Furthermore, the type you are taking needs to implement the [`Default` trait]" +"(./default.md). However, if the type you're working with doesn't implement " +"this, you can instead use `mem::replace`." +msgstr "" +"また、このパターンでは対象の型が [`Default` トレイト](./default.md) を実装し" +"ている必要があります。もし対象の型が `Default` を実装していない場合は、代わり" +"に `mem::replace` を使えます。" + +#: src/idioms/mem-replace.md:107 +msgid "" +"This pattern is only of interest in Rust. In GC'd languages, you'd take the " +"reference to the value by default (and the GC would keep track of refs), and " +"in other low-level languages like C you'd simply alias the pointer and fix " +"things later." +msgstr "" +"このパターンが重要になるのは Rust に限った話です。GC を持つ言語では、値への参" +"照をそのまま使えばよく、GC が参照の追跡を行ってくれます。C のような低レベル言" +"語では、ポインタをエイリアスし、後で修正します。" + +#: src/idioms/mem-replace.md:112 +msgid "" +"However, in Rust, we have to do a little more work to do this. An owned " +"value may only have one owner, so to take it out, we need to put something " +"back in – like Indiana Jones, replacing the artifact with a bag of sand." +msgstr "" +"しかし Rust では、所有値は1人の所有者しか持てないため、値を取り出すには、代わ" +"りに何かを入れておく必要があるのです。まるでインディ・ジョーンズが遺物を砂袋" +"に置き換えるようなイメージですね。" + +#: src/idioms/mem-replace.md:118 +msgid "" +"This gets rid of the [Clone to satisfy the borrow checker](../anti_patterns/" +"borrow_clone.md) anti-pattern in a specific case." +msgstr "" +"これは、[借用チェッカーを満足させるためのクローン](../anti_patterns/" +"borrow_clone.md)アンチパターンを特定の状況で回避するために使えます。" + +#: src/idioms/on-stack-dyn-dispatch.md:5 +msgid "" +"We can dynamically dispatch over multiple values, however, to do so, we need " +"to declare multiple variables to bind differently-typed objects. To extend " +"the lifetime as necessary, we can use deferred conditional initialization, " +"as seen below:" +msgstr "" +"複数の値に対して動的ディスパッチを行うことは可能ですが、異なる型のオブジェク" +"トを束縛するためには、複数の変数を定義する必要があります。必要に応じてライフ" +"タイムを延ばすには、以下のように遅延条件付き初期化を使うことができます:" + +#: src/idioms/on-stack-dyn-dispatch.md:17 +#: src/idioms/on-stack-dyn-dispatch.md:20 +#: src/idioms/on-stack-dyn-dispatch.md:56 +msgid "\"-\"" +msgstr "\"-\"" + +#: src/idioms/on-stack-dyn-dispatch.md:18 +msgid "// We need to describe the type to get dynamic dispatch.\n" +msgstr "// 動的ディスパッチを行うには型を明示する必要があります。\n" + +#: src/idioms/on-stack-dyn-dispatch.md:25 +#: src/idioms/on-stack-dyn-dispatch.md:60 +msgid "// Read from `readable` here.\n" +msgstr "// ここで `readable` から読み込みを行う。\n" + +#: src/idioms/on-stack-dyn-dispatch.md:34 +msgid "" +"Rust monomorphises code by default. This means a copy of the code will be " +"generated for each type it is used with and optimized independently. While " +"this allows for very fast code on the hot path, it also bloats the code in " +"places where performance is not of the essence, thus costing compile time " +"and cache usage." +msgstr "" +"Rust はデフォルトでコードを単一型に展開します。つまり、ジェネリクスなどで使わ" +"れた型ごとに個別のコードが生成され、それぞれ最適化されます。これはホットパス" +"での高速化には非常に有効ですが、パフォーマンスが重要でない場面ではコードの肥" +"大化を招き、コンパイル時間やキャッシュ使用量の増大といった副作用があります。" + +#: src/idioms/on-stack-dyn-dispatch.md:40 +msgid "" +"Luckily, Rust allows us to use dynamic dispatch, but we have to explicitly " +"ask for it." +msgstr "" +"幸い、Rust では動的ディスパッチを使用することも可能ですが、明示的に指定する必" +"要があります。" + +#: src/idioms/on-stack-dyn-dispatch.md:45 +msgid "" +"We do not need to allocate anything on the heap. Neither do we need to " +"initialize something we won't use later, nor do we need to monomorphize the " +"whole code that follows to work with both `File` or `Stdin`." +msgstr "" +"ヒープ上に何も割り当てる必要がありません。後で使わないかもしれない値を事前に" +"初期化する必要もありません。`File` と `Stdin` の両方に対応するために、後続" +"コード全体を単一型展開する必要もありません。" + +#: src/idioms/on-stack-dyn-dispatch.md:51 +msgid "" +"Before Rust 1.79.0, the code needed two `let` bindings with deferred " +"initialization, which made up more moving parts than the `Box`\\-based " +"version:" +msgstr "" +"Rust 1.79.0 より前のバージョンでは、遅延初期化のために `let` バインディングを" +"2段階で書く必要があり、`Box` を使ったバージョンよりもコードの構造が煩雑でし" +"た:" + +#: src/idioms/on-stack-dyn-dispatch.md:55 +msgid "// We still need to ascribe the type for dynamic dispatch.\n" +msgstr "// 動的ディスパッチのために型注釈が依然として必要です。\n" + +#: src/idioms/on-stack-dyn-dispatch.md:64 +msgid "Luckily, this disadvantage is now gone. Yay!" +msgstr "とはいえ、この制約は現在では解消されています。やったね!" + +#: src/idioms/on-stack-dyn-dispatch.md:68 +msgid "" +"Since Rust 1.79.0, the compiler will automatically extend the lifetimes of " +"temporary values within `&` or `&mut` as long as possible within the scope " +"of the function." +msgstr "" +"Rust 1.79.0 以降では、`&` や `&mut` による一時値のライフタイムを、関数スコー" +"プ内で可能な限り延長するように、コンパイラが自動的に処理してくれます。" + +#: src/idioms/on-stack-dyn-dispatch.md:72 +msgid "" +"This means we can simply use a `&mut` value here without worrying about " +"placing the contents into some `let` binding (which would have been needed " +"for deferred initialization, which was the solution used before that change)." +msgstr "" +"そのため、値を `let` バインディングに明示的に束縛しなくても、単に `&mut` を使" +"えばよくなりました(以前のような遅延初期化パターンは不要になります)。" + +#: src/idioms/on-stack-dyn-dispatch.md:76 +msgid "" +"We still have a place for each value (even if that place is temporary), the " +"compiler knows the size of each value and each borrowed value outlives all " +"references borrowed from it." +msgstr "" +"各値には一時的にせよ居場所が確保されており、コンパイラはそのサイズを把握して" +"いて、かつ借用された参照がすべて元の値のライフタイム内にあることを理解してい" +"ます。" + +#: src/idioms/on-stack-dyn-dispatch.md:82 +msgid "" +"[Finalisation in destructors](dtor-finally.md) and [RAII guards](../patterns/" +"behavioural/RAII.md) can benefit from tight control over lifetimes." +msgstr "" +"[デストラクタでの後処理](dtor-finally.md)と[RAII ガード](../patterns/" +"behavioural/RAII.md)は、ライフタイム制御の活用例として有益です。" + +#: src/idioms/on-stack-dyn-dispatch.md:85 +msgid "" +"For conditionally filled `Option<&T>`s of (mutable) references, one can " +"initialize an `Option` directly and use its [`.as_ref()`](https://" +"doc.rust-lang.org/std/option/enum.Option.html#method.as_ref) method to get " +"an optional reference." +msgstr "" +"可変な参照の条件付き `Option<&T>` を使いたい場合は、`Option` を直接初期化" +"して、[`as_ref()`](https://doc.rust-lang.org/std/option/" +"enum.Option.html#method.as_ref) メソッド を使うことで、Optionの参照が得られま" +"す。" + +#: src/idioms/ffi/intro.md:1 +msgid "FFI Idioms" +msgstr "FFI におけるイディオム" + +#: src/idioms/ffi/intro.md:3 +msgid "" +"Writing FFI code is an entire course in itself. However, there are several " +"idioms here that can act as pointers, and avoid traps for inexperienced " +"users of `unsafe` Rust." +msgstr "" +"FFIコードの記述は、それ自体がひとつの講座になるほど奥が深い分野です。このセク" +"ションでは、FFI に関する 典型的な書き方をいくつか紹介します。これらは " +"`unsafe` な Rust に不慣れな方が陥りがちな罠を避けるための指針 となるはずで" +"す。" + +#: src/idioms/ffi/intro.md:7 +msgid "This section contains idioms that may be useful when doing FFI." +msgstr "" +"このセクションでは、FFI を扱う際に役立つかもしれないイディオムを紹介します。" + +#: src/idioms/ffi/intro.md:9 +msgid "" +"[Idiomatic Errors](./errors.md) - Error handling with integer codes and " +"sentinel return values (such as `NULL` pointers)" +msgstr "" +"整数によるエラーコードや`NULL` ポインタのような番兵値を使った、[イディオムに" +"則ったエラー処理](./errors.md)" + +#: src/idioms/ffi/intro.md:12 +msgid "[Accepting Strings](./accepting-strings.md) with minimal unsafe code" +msgstr "" +"unsafe コードを最小限に抑える[文字列の受け入れ方](./accepting-strings.md)" + +#: src/idioms/ffi/intro.md:14 +msgid "[Passing Strings](./passing-strings.md) to FFI functions" +msgstr "FFI 関数への[文字列の渡し方](./passing-strings.md)" + +#: src/idioms/ffi/errors.md:1 +msgid "Error Handling in FFI" +msgstr "FFI におけるエラー処理" + +#: src/idioms/ffi/errors.md:5 +msgid "" +"In foreign languages like C, errors are represented by return codes. " +"However, Rust's type system allows much more rich error information to be " +"captured and propagated through a full type." +msgstr "" +"C のような他言語においては、エラーは通常戻り値のコードで表現されます。一方、" +"Rust の型システムでは、より豊富なエラー情報を型として安全に表現し、伝播させる" +"ことができます。" + +#: src/idioms/ffi/errors.md:9 +msgid "" +"This best practice shows different kinds of error codes, and how to expose " +"them in a usable way:" +msgstr "" +"この章では、異なる種類のエラーコードをどのように扱い、FFI 経由で実用的に公開" +"するかについて、ベストプラクティスを示します:" + +#: src/idioms/ffi/errors.md:12 +msgid "Flat Enums should be converted to integers and returned as codes." +msgstr "単純な列挙型は整数に変換してコードとして返す。" + +#: src/idioms/ffi/errors.md:13 +msgid "" +"Structured Enums should be converted to an integer code with a string error " +"message for detail." +msgstr "構造を持つ列挙型は、整数コードと併せて文字列エラーメッセージを返す。" + +#: src/idioms/ffi/errors.md:15 +msgid "" +"Custom Error Types should become \"transparent\", with a C representation." +msgstr "" +"カスタムエラー型は C 向けに「透過的(transparent)」な構造体として公開する。" + +#: src/idioms/ffi/errors.md:17 src/idioms/ffi/accepting-strings.md:29 +#: src/idioms/ffi/passing-strings.md:26 src/patterns/ffi/export.md:44 +#: src/patterns/ffi/wrappers.md:24 +msgid "Code Example" +msgstr "コード例" + +#: src/idioms/ffi/errors.md:19 +msgid "Flat Enums" +msgstr "単純な列挙型" + +#: src/idioms/ffi/errors.md:23 +msgid "// user attempted a write operation\n" +msgstr "// 書き込み操作が試みられた\n" + +#: src/idioms/ffi/errors.md:24 +msgid "// user should read the C errno() for what it was\n" +msgstr "// 詳細は C の errno() を確認\n" + +#: src/idioms/ffi/errors.md:25 +msgid "// user should run a repair tool to recover it\n" +msgstr "// 修復ツールを使って復旧すべき\n" + +#: src/idioms/ffi/errors.md:35 +msgid "Structured Enums" +msgstr "構造を持つ列挙型" + +#: src/idioms/ffi/errors.md:42 +msgid "// message describing the issue\n" +msgstr "// 問題の説明を含む\n" + +#: src/idioms/ffi/errors.md:61 src/idioms/ffi/accepting-strings.md:47 +#: src/idioms/ffi/accepting-strings.md:79 src/idioms/ffi/passing-strings.md:33 +#: src/patterns/ffi/export.md:154 src/patterns/ffi/export.md:158 +#: src/patterns/ffi/export.md:165 +msgid "\"C\"" +msgstr "\"C\"" + +#: src/idioms/ffi/errors.md:64 +msgid "" +"// SAFETY: we assume that the lifetime of `e` is greater than\n" +" // the current stack frame.\n" +msgstr "// SAFETY: `e` のライフタイムが現在のスタックフレームより長いと仮定\n" + +#: src/idioms/ffi/errors.md:70 +msgid "\"cannot write to read-only database\"" +msgstr "\"cannot write to read-only database\"" + +#: src/idioms/ffi/errors.md:73 +msgid "\"I/O Error: {e}\"" +msgstr "\"I/O Error: {e}\"" + +#: src/idioms/ffi/errors.md:76 +msgid "\"File corrupted, run repair: {}\"" +msgstr "\"File corrupted, run repair: {}\"" + +#: src/idioms/ffi/errors.md:83 +msgid "" +"// SAFETY: copying error_bytes to an allocated buffer with a '\\0'\n" +" // byte at the end.\n" +msgstr "// SAFETY: error_bytes を'\\0'終端付きで確保したバッファにコピー\n" + +#: src/idioms/ffi/errors.md:99 +msgid "Custom Error Types" +msgstr "カスタムエラー型" + +#: src/idioms/ffi/errors.md:109 src/idioms/ffi/accepting-strings.md:48 +#: src/idioms/ffi/accepting-strings.md:83 src/patterns/creational/builder.md:30 +#: src/patterns/ffi/export.md:137 src/patterns/ffi/export.md:139 +msgid "/* ... */" +msgstr "/* ... */" + +#: src/idioms/ffi/errors.md:111 +msgid "/* Create a second version which is exposed as a C structure */" +msgstr "/* C 言語向けに公開するバージョンを別に定義 */" + +#: src/idioms/ffi/errors.md:130 +msgid "" +"This ensures that the foreign language has clear access to error information " +"while not compromising the Rust code's API at all." +msgstr "" +"この手法を使えば、他言語側からエラー情報に明確にアクセスできるようになりま" +"す。同時に、Rust 側の API 設計においても一切の妥協が不要です。" + +#: src/idioms/ffi/errors.md:135 +msgid "" +"It's a lot of typing, and some types may not be able to be converted easily " +"to C." +msgstr "" +"記述量が多くなりがちで、また型によってはC に変換しづらい場合があります。" + +#: src/idioms/ffi/accepting-strings.md:5 +msgid "" +"When accepting strings via FFI through pointers, there are two principles " +"that should be followed:" +msgstr "" +"FFI 経由でポインタとして文字列を受け取る場合には、次の2つの原則を守るべきで" +"す:" + +#: src/idioms/ffi/accepting-strings.md:8 +msgid "Keep foreign strings \"borrowed\", rather than copying them directly." +msgstr "外部の文字列は 直接コピーするのではなく「借用」 として扱うこと。" + +#: src/idioms/ffi/accepting-strings.md:9 +msgid "" +"Minimize the amount of complexity and `unsafe` code involved in converting " +"from a C-style string to native Rust strings." +msgstr "" +"Cスタイルの文字列から Rust の文字列への変換において、複雑さと `unsafe` コード" +"の使用を最小限に抑えること。" + +#: src/idioms/ffi/accepting-strings.md:14 +msgid "" +"The strings used in C have different behaviours to those used in Rust, " +"namely:" +msgstr "" +"C言語の文字列と Rust の文字列は、仕様と扱いが大きく異なります。たとえば:" + +#: src/idioms/ffi/accepting-strings.md:16 +msgid "C strings are null-terminated while Rust strings store their length" +msgstr "C の文字列は null終端だが、Rust の文字列は 長さ情報を保持" + +#: src/idioms/ffi/accepting-strings.md:17 +msgid "" +"C strings can contain any arbitrary non-zero byte while Rust strings must be " +"UTF-8" +msgstr "" +"C の文字列は 任意の非ゼロバイトを含めることができる が、Rust の文字列は " +"UTF-8 準拠である必要がある" + +#: src/idioms/ffi/accepting-strings.md:19 +msgid "" +"C strings are accessed and manipulated using `unsafe` pointer operations " +"while interactions with Rust strings go through safe methods" +msgstr "" +"C の文字列操作は `unsafe` なポインタ操作だが、Rust の文字列操作は安全な API " +"で行える" + +#: src/idioms/ffi/accepting-strings.md:22 +msgid "" +"The Rust standard library comes with C equivalents of Rust's `String` and " +"`&str` called `CString` and `&CStr`, that allow us to avoid a lot of the " +"complexity and `unsafe` code involved in converting between C strings and " +"Rust strings." +msgstr "" +"Rust の標準ライブラリには、C 言語との橋渡し用として `String` / `&str` に対応" +"する型である、`CString` および `&CStr` が用意されています。これにより、複雑な" +"処理や `unsafe` コードの多くを回避することができます。" + +#: src/idioms/ffi/accepting-strings.md:26 +msgid "" +"The `&CStr` type also allows us to work with borrowed data, meaning passing " +"strings between Rust and C is a zero-cost operation." +msgstr "" +"さらに `&CStr` 型は 借用として動作する ため、Rust と C 間での文字列受け渡しが" +"ゼロコストで行えるという利点もあります。" + +#: src/idioms/ffi/accepting-strings.md:34 +#: src/idioms/ffi/accepting-strings.md:77 src/idioms/ffi/passing-strings.md:31 +#: src/idioms/ffi/passing-strings.md:80 src/patterns/ffi/wrappers.md:114 +msgid "// other module content\n" +msgstr "// その他のモジュール内容...\n" + +#: src/idioms/ffi/accepting-strings.md:36 +msgid "" +"/// Log a message at the specified level.\n" +" ///\n" +" /// # Safety\n" +" ///\n" +" /// It is the caller's guarantee to ensure `msg`:\n" +" ///\n" +" /// - is not a null pointer\n" +" /// - points to valid, initialized data\n" +" /// - points to memory ending in a null byte\n" +" /// - won't be mutated for the duration of this function call\n" +msgstr "" +"/// 指定されたログレベルでメッセージを記録する\n" +" ///\n" +" /// # Safety\n" +" ///\n" +" /// 呼び出し側は `msg` が以下を満たすことを保証しなければならない:\n" +" /// - null ポインタではないこと\n" +" /// - 有効かつ初期化済みのデータを指していること\n" +" /// - 終端に null バイトがあること\n" +" /// - 関数呼び出し中に内容が変更されないこと\n" + +#: src/idioms/ffi/accepting-strings.md:50 +msgid "" +"// SAFETY: The caller has already guaranteed this is okay (see the\n" +" // `# Safety` section of the doc-comment).\n" +msgstr "" +"// SAFETY: この操作が安全であることは、呼び出し側がすでに保証しています。\n" +"// 詳細はドキュメントコメント内の `# Safety` セクションを参照してください。\n" + +#: src/idioms/ffi/accepting-strings.md:55 +#: src/idioms/ffi/accepting-strings.md:105 +msgid "\"FFI string conversion failed\"" +msgstr "\"FFI string conversion failed\"" + +#: src/idioms/ffi/accepting-strings.md:67 +msgid "The example is written to ensure that:" +msgstr "この実装には次のような利点があります:" + +#: src/idioms/ffi/accepting-strings.md:69 src/idioms/ffi/passing-strings.md:70 +msgid "The `unsafe` block is as small as possible." +msgstr "`unsafe` ブロックを 可能な限り最小化 している" + +#: src/idioms/ffi/accepting-strings.md:70 +msgid "" +"The pointer with an \"untracked\" lifetime becomes a \"tracked\" shared " +"reference" +msgstr "" +"“ライフタイムが追跡されないポインタ” を、追跡可能な借用参照へと昇格させている" + +#: src/idioms/ffi/accepting-strings.md:72 +msgid "Consider an alternative, where the string is actually copied:" +msgstr "以下は、文字列がコピーされてしまう方法です:" + +#: src/idioms/ffi/accepting-strings.md:80 +msgid "" +"// DO NOT USE THIS CODE.\n" +" // IT IS UGLY, VERBOSE, AND CONTAINS A SUBTLE BUG.\n" +msgstr "" +"// このコードは使わないでください。\n" +" // 冗長で読みづらく、しかも微妙なバグを含んでいます。\n" + +#: src/idioms/ffi/accepting-strings.md:85 +msgid "/* SAFETY: strlen is what it is, I guess? */" +msgstr "/* SAFETY: strlen はこういうものだから仕方ない…? */" + +#: src/idioms/ffi/accepting-strings.md:92 +msgid "" +"// SAFETY: copying from a foreign pointer expected to live\n" +" // for the entire stack frame into owned memory\n" +msgstr "" +"// SAFETY: スタックフレームの存続期間全体にわたって\n" +" // 有効であると想定される外部ポインタから、所有メモリへコピーして" +"います。\n" + +#: src/idioms/ffi/accepting-strings.md:116 +msgid "This code is inferior to the original in two respects:" +msgstr "このコードは次の2点において、前の実装より劣っています:" + +#: src/idioms/ffi/accepting-strings.md:118 +msgid "" +"There is much more `unsafe` code, and more importantly, more invariants it " +"must uphold." +msgstr "" +"`unsafe` コードがはるかに多く、重要なことは、それによって維持すべき不変条件も" +"多くなっていることです。" + +#: src/idioms/ffi/accepting-strings.md:120 +msgid "" +"Due to the extensive arithmetic required, there is a bug in this version " +"that cases Rust `undefined behaviour`." +msgstr "" +"複雑なポインタ演算により、Rust 的な未定義動作を引き起こすバグを含んでいます" + +#: src/idioms/ffi/accepting-strings.md:123 +msgid "" +"The bug here is a simple mistake in pointer arithmetic: the string was " +"copied, all `msg_len` bytes of it. However, the `NUL` terminator at the end " +"was not." +msgstr "" +"具体的には、ポインタから `msg_len` バイトをコピーしていますが、終端の `NUL` " +"バイトは含まれていません。" + +#: src/idioms/ffi/accepting-strings.md:126 +msgid "" +"The Vector then had its size _set_ to the length of the _zero padded string_ " +"-- rather than _resized_ to it, which could have added a zero at the end. As " +"a result, the last byte in the Vector is uninitialized memory. When the " +"`CString` is created at the bottom of the block, its read of the Vector will " +"cause `undefined behaviour`!" +msgstr "" +"その後、ベクタのサイズは _ゼロ埋めされた文字列_ の長さに _set_ されました" +"が、 _resized_ されたわけではありません。リサイズされていれば末尾に 0 が追加" +"された可能性がありました。その結果、ベクタの最後のバイトは 初期化されていない" +"メモリのまま になっています。ブロックの末尾で `CString` が作成される際に、そ" +"のベクタを読み取る処理が行われ、結果として未定義動作が発生します!" + +#: src/idioms/ffi/accepting-strings.md:132 +msgid "" +"Like many such issues, this would be difficult issue to track down. " +"Sometimes it would panic because the string was not `UTF-8`, sometimes it " +"would put a weird character at the end of the string, sometimes it would " +"just completely crash." +msgstr "" +"このようなバグは検出が難しく、非 `UTF-8` として panic を起こすこともあれば、" +"末尾に謎の文字がついたり、あるいは完全にクラッシュすることもあります。" + +#: src/idioms/ffi/accepting-strings.md:138 +#: src/idioms/ffi/passing-strings.md:103 +msgid "None?" +msgstr "なし?" + +#: src/idioms/ffi/passing-strings.md:5 +msgid "" +"When passing strings to FFI functions, there are four principles that should " +"be followed:" +msgstr "" + +#: src/idioms/ffi/passing-strings.md:8 +msgid "Make the lifetime of owned strings as long as possible." +msgstr "" + +#: src/idioms/ffi/passing-strings.md:9 +msgid "Minimize `unsafe` code during the conversion." +msgstr "" + +#: src/idioms/ffi/passing-strings.md:10 +msgid "" +"If the C code can modify the string data, use `Vec` instead of `CString`." +msgstr "" + +#: src/idioms/ffi/passing-strings.md:11 +msgid "" +"Unless the Foreign Function API requires it, the ownership of the string " +"should not transfer to the callee." +msgstr "" + +#: src/idioms/ffi/passing-strings.md:16 +msgid "" +"Rust has built-in support for C-style strings with its `CString` and `CStr` " +"types. However, there are different approaches one can take with strings " +"that are being sent to a foreign function call from a Rust function." +msgstr "" + +#: src/idioms/ffi/passing-strings.md:20 +msgid "" +"The best practice is simple: use `CString` in such a way as to minimize " +"`unsafe` code. However, a secondary caveat is that _the object must live " +"long enough_, meaning the lifetime should be maximized. In addition, the " +"documentation explains that \"round-tripping\" a `CString` after " +"modification is UB, so additional work is necessary in that case." +msgstr "" + +#: src/idioms/ffi/passing-strings.md:42 +msgid "" +"// SAFETY: calling an FFI whose documentation says the pointer is\n" +" // const, so no modification should occur\n" +msgstr "" + +#: src/idioms/ffi/passing-strings.md:48 +msgid "// The lifetime of c_err continues until here\n" +msgstr "" + +#: src/idioms/ffi/passing-strings.md:54 +msgid "" +"// SAFETY: calling an FFI whose documentation implies\n" +" // that the input need only live as long as the call\n" +msgstr "" + +#: src/idioms/ffi/passing-strings.md:68 +msgid "The example is written in a way to ensure that:" +msgstr "" + +#: src/idioms/ffi/passing-strings.md:71 +msgid "The `CString` lives long enough." +msgstr "" + +#: src/idioms/ffi/passing-strings.md:72 +msgid "Errors with typecasts are always propagated when possible." +msgstr "" + +#: src/idioms/ffi/passing-strings.md:74 +msgid "" +"A common mistake (so common it's in the documentation) is to not use the " +"variable in the first block:" +msgstr "" + +#: src/idioms/ffi/passing-strings.md:84 +msgid "// SAFETY: whoops, this contains a dangling pointer!\n" +msgstr "" + +#: src/idioms/ffi/passing-strings.md:92 +msgid "" +"This code will result in a dangling pointer, because the lifetime of the " +"`CString` is not extended by the pointer creation, unlike if a reference " +"were created." +msgstr "" + +#: src/idioms/ffi/passing-strings.md:96 +msgid "" +"Another issue frequently raised is that the initialization of a 1k vector of " +"zeroes is \"slow\". However, recent versions of Rust actually optimize that " +"particular macro to a call to `zmalloc`, meaning it is as fast as the " +"operating system's ability to return zeroed memory (which is quite fast)." +msgstr "" + +#: src/idioms/option-iter.md:1 +#, fuzzy +msgid "Iterating over an `Option`" +msgstr "Optionをイテレータとして使う" + +#: src/idioms/option-iter.md:5 +msgid "" +"`Option` can be viewed as a container that contains either zero or one " +"element. In particular, it implements the `IntoIterator` trait, and as such " +"can be used with generic code that needs such a type." +msgstr "" + +#: src/idioms/option-iter.md:9 src/patterns/structural/small-crates.md:34 +#: src/patterns/structural/unsafe-mods.md:23 +msgid "Examples" +msgstr "" + +#: src/idioms/option-iter.md:11 +msgid "" +"Since `Option` implements `IntoIterator`, it can be used as an argument to " +"[`.extend()`](https://doc.rust-lang.org/std/iter/" +"trait.Extend.html#tymethod.extend):" +msgstr "" + +#: src/idioms/option-iter.md:15 src/idioms/option-iter.md:31 +msgid "\"Turing\"" +msgstr "" + +#: src/idioms/option-iter.md:16 src/idioms/option-iter.md:32 +msgid "\"Curry\"" +msgstr "" + +#: src/idioms/option-iter.md:16 src/idioms/option-iter.md:32 +msgid "\"Kleene\"" +msgstr "" + +#: src/idioms/option-iter.md:16 src/idioms/option-iter.md:32 +msgid "\"Markov\"" +msgstr "" + +#: src/idioms/option-iter.md:19 +msgid "// equivalent to\n" +msgstr "" + +#: src/idioms/option-iter.md:26 +msgid "" +"If you need to tack an `Option` to the end of an existing iterator, you can " +"pass it to [`.chain()`](https://doc.rust-lang.org/std/iter/" +"trait.Iterator.html#method.chain):" +msgstr "" + +#: src/idioms/option-iter.md:35 +msgid "\"{logician} is a logician\"" +msgstr "" + +#: src/idioms/option-iter.md:39 +msgid "" +"Note that if the `Option` is always `Some`, then it is more idiomatic to use " +"[`std::iter::once`](https://doc.rust-lang.org/std/iter/fn.once.html) on the " +"element instead." +msgstr "" + +#: src/idioms/option-iter.md:43 +msgid "" +"Also, since `Option` implements `IntoIterator`, it's possible to iterate " +"over it using a `for` loop. This is equivalent to matching it with `if let " +"Some(..)`, and in most cases you should prefer the latter." +msgstr "" + +#: src/idioms/option-iter.md:49 +msgid "" +"[`std::iter::once`](https://doc.rust-lang.org/std/iter/fn.once.html) is an " +"iterator which yields exactly one element. It's a more readable alternative " +"to `Some(foo).into_iter()`." +msgstr "" + +#: src/idioms/option-iter.md:53 +msgid "" +"[`Iterator::filter_map`](https://doc.rust-lang.org/std/iter/" +"trait.Iterator.html#method.filter_map) is a version of [`Iterator::map`]" +"(https://doc.rust-lang.org/std/iter/trait.Iterator.html#method.map), " +"specialized to mapping functions which return `Option`." +msgstr "" + +#: src/idioms/option-iter.md:58 +msgid "" +"The [`ref_slice`](https://crates.io/crates/ref_slice) crate provides " +"functions for converting an `Option` to a zero- or one-element slice." +msgstr "" + +#: src/idioms/option-iter.md:61 +msgid "" +"[Documentation for `Option`](https://doc.rust-lang.org/std/option/" +"enum.Option.html)" +msgstr "" + +#: src/idioms/pass-var-to-closure.md:1 +#, fuzzy +msgid "Pass variables to closure" +msgstr "クロージャの変数キャプチャ" + +#: src/idioms/pass-var-to-closure.md:5 +msgid "" +"By default, closures capture their environment by borrowing. Or you can use " +"a `move`\\-closure to move the whole environment. However, often you want to " +"move just some variables to the closure, give it a copy of some data, pass " +"by reference, or perform some other transformation." +msgstr "" + +#: src/idioms/pass-var-to-closure.md:10 +msgid "Use variable rebinding in a separate scope for that." +msgstr "" + +#: src/idioms/pass-var-to-closure.md:14 +msgid "Use" +msgstr "" + +#: src/idioms/pass-var-to-closure.md:23 +msgid "// `num1` is moved\n" +msgstr "" + +#: src/idioms/pass-var-to-closure.md:24 +msgid "// `num2` is cloned\n" +msgstr "" + +#: src/idioms/pass-var-to-closure.md:25 +msgid "// `num3` is borrowed\n" +msgstr "" + +#: src/idioms/pass-var-to-closure.md:32 +msgid "instead of" +msgstr "" + +#: src/idioms/pass-var-to-closure.md:50 +msgid "" +"Copied data are grouped together with the closure definition, so their " +"purpose is more clear, and they will be dropped immediately even if they are " +"not consumed by the closure." +msgstr "" + +#: src/idioms/pass-var-to-closure.md:54 +msgid "" +"The closure uses the same variable names as the surrounding code, whether " +"data are copied or moved." +msgstr "" + +#: src/idioms/pass-var-to-closure.md:59 +msgid "Additional indentation of the closure body." +msgstr "" + +#: src/idioms/priv-extend.md:1 +msgid "`#[non_exhaustive]` and private fields for extensibility" +msgstr "" + +#: src/idioms/priv-extend.md:5 +msgid "" +"A small set of scenarios exist where a library author may want to add public " +"fields to a public struct or new variants to an enum without breaking " +"backwards compatibility." +msgstr "" + +#: src/idioms/priv-extend.md:9 +msgid "Rust offers two solutions to this problem:" +msgstr "" + +#: src/idioms/priv-extend.md:11 +msgid "" +"Use `#[non_exhaustive]` on `struct`s, `enum`s, and `enum` variants. For " +"extensive documentation on all the places where `#[non_exhaustive]` can be " +"used, see [the docs](https://doc.rust-lang.org/reference/attributes/" +"type_system.html#the-non_exhaustive-attribute)." +msgstr "" + +#: src/idioms/priv-extend.md:16 +msgid "" +"You may add a private field to a struct to prevent it from being directly " +"instantiated or matched against (see Alternative)" +msgstr "" + +#: src/idioms/priv-extend.md:23 +msgid "// Public struct.\n" +msgstr "" + +#: src/idioms/priv-extend.md:41 +msgid "" +"// Because S is `#[non_exhaustive]`, it cannot be named here and\n" +" // we must use `..` in the pattern.\n" +msgstr "" + +#: src/idioms/priv-extend.md:47 +msgid "\"it's an A\"" +msgstr "" + +#: src/idioms/priv-extend.md:48 +msgid "\"it's a b\"" +msgstr "" + +#: src/idioms/priv-extend.md:50 +msgid "// .. required because this variant is non-exhaustive as well\n" +msgstr "" + +#: src/idioms/priv-extend.md:51 +msgid "\"it's a c\"" +msgstr "" + +#: src/idioms/priv-extend.md:53 +msgid "" +"// The wildcard match is required because more variants may be\n" +" // added in the future\n" +msgstr "" + +#: src/idioms/priv-extend.md:55 +msgid "\"it's a new variant\"" +msgstr "" + +#: src/idioms/priv-extend.md:60 +msgid "Alternative: `Private fields` for structs" +msgstr "" + +#: src/idioms/priv-extend.md:62 +msgid "" +"`#[non_exhaustive]` only works across crate boundaries. Within a crate, the " +"private field method may be used." +msgstr "" + +#: src/idioms/priv-extend.md:65 +msgid "" +"Adding a field to a struct is a mostly backwards compatible change. However, " +"if a client uses a pattern to deconstruct a struct instance, they might name " +"all the fields in the struct and adding a new one would break that pattern. " +"The client could name some fields and use `..` in the pattern, in which case " +"adding another field is backwards compatible. Making at least one of the " +"struct's fields private forces clients to use the latter form of patterns, " +"ensuring that the struct is future-proof." +msgstr "" + +#: src/idioms/priv-extend.md:73 +msgid "" +"The downside of this approach is that you might need to add an otherwise " +"unneeded field to the struct. You can use the `()` type so that there is no " +"runtime overhead and prepend `_` to the field name to avoid the unused field " +"warning." +msgstr "" + +#: src/idioms/priv-extend.md:81 +msgid "" +"// Because `b` is private, you cannot match on `S` without using `..` and " +"`S`\n" +" // cannot be directly instantiated or matched against\n" +msgstr "" + +#: src/idioms/priv-extend.md:89 +msgid "" +"On `struct`s, `#[non_exhaustive]` allows adding additional fields in a " +"backwards compatible way. It will also prevent clients from using the struct " +"constructor, even if all the fields are public. This may be helpful, but " +"it's worth considering if you _want_ an additional field to be found by " +"clients as a compiler error rather than something that may be silently " +"undiscovered." +msgstr "" + +#: src/idioms/priv-extend.md:95 +msgid "" +"`#[non_exhaustive]` can be applied to enum variants as well. A " +"`#[non_exhaustive]` variant behaves in the same way as a `#[non_exhaustive]` " +"struct." +msgstr "" + +#: src/idioms/priv-extend.md:99 +msgid "" +"Use this deliberately and with caution: incrementing the major version when " +"adding fields or variants is often a better option. `#[non_exhaustive]` may " +"be appropriate in scenarios where you're modeling an external resource that " +"may change out-of-sync with your library, but is not a general purpose tool." +msgstr "" + +#: src/idioms/priv-extend.md:106 +msgid "" +"`#[non_exhaustive]` can make your code much less ergonomic to use, " +"especially when forced to handle unknown enum variants. It should only be " +"used when these sorts of evolutions are required **without** incrementing " +"the major version." +msgstr "" + +#: src/idioms/priv-extend.md:110 +msgid "" +"When `#[non_exhaustive]` is applied to `enum`s, it forces clients to handle " +"a wildcard variant. If there is no sensible action to take in this case, " +"this may lead to awkward code and code paths that are only executed in " +"extremely rare circumstances. If a client decides to `panic!()` in this " +"scenario, it may have been better to expose this error at compile time. In " +"fact, `#[non_exhaustive]` forces clients to handle the \"Something else\" " +"case; there is rarely a sensible action to take in this scenario." +msgstr "" + +#: src/idioms/priv-extend.md:120 +msgid "" +"[RFC introducing #\\[non_exhaustive\\] attribute for enums and structs]" +"(https://github.com/rust-lang/rfcs/blob/master/text/2008-non-exhaustive.md)" +msgstr "" + +#: src/idioms/rustdoc-init.md:5 +msgid "" +"If a struct takes significant effort to initialize when writing docs, it can " +"be quicker to wrap your example with a helper function which takes the " +"struct as an argument." +msgstr "" + +#: src/idioms/rustdoc-init.md:11 +msgid "" +"Sometimes there is a struct with multiple or complicated parameters and " +"several methods. Each of these methods should have examples." +msgstr "" + +#: src/idioms/rustdoc-init.md:14 +msgid "For example:" +msgstr "" + +#: src/idioms/rustdoc-init.md:23 +msgid "" +"/// Sends a request over the connection.\n" +" ///\n" +" /// # Example\n" +" /// ```no_run\n" +" /// # // Boilerplate are required to get an example working.\n" +" /// # let stream = TcpStream::connect(\"127.0.0.1:34254\");\n" +" /// # let connection = Connection { name: \"foo\".to_owned(), stream };\n" +" /// # let request = Request::new(\"RequestId\", RequestType::Get, " +"\"payload\");\n" +" /// let response = connection.send_request(request);\n" +" /// assert!(response.is_ok());\n" +" /// ```\n" +msgstr "" + +#: src/idioms/rustdoc-init.md:35 src/idioms/rustdoc-init.md:40 +#: src/idioms/rustdoc-init.md:68 +msgid "// ...\n" +msgstr "" + +#: src/idioms/rustdoc-init.md:38 +msgid "/// Oh no, all that boilerplate needs to be repeated here!\n" +msgstr "" + +#: src/idioms/rustdoc-init.md:47 +msgid "" +"Instead of typing all of this boilerplate to create a `Connection` and " +"`Request`, it is easier to just create a wrapping helper function which " +"takes them as arguments:" +msgstr "" + +#: src/idioms/rustdoc-init.md:58 +msgid "" +"/// Sends a request over the connection.\n" +" ///\n" +" /// # Example\n" +" /// ```\n" +" /// # fn call_send(connection: Connection, request: Request) {\n" +" /// let response = connection.send_request(request);\n" +" /// assert!(response.is_ok());\n" +" /// # }\n" +" /// ```\n" +msgstr "" + +#: src/idioms/rustdoc-init.md:73 +msgid "" +"**Note** in the above example the line `assert!(response.is_ok());` will not " +"actually run while testing because it is inside a function which is never " +"invoked." +msgstr "" + +#: src/idioms/rustdoc-init.md:79 +msgid "This is much more concise and avoids repetitive code in examples." +msgstr "" + +#: src/idioms/rustdoc-init.md:83 +msgid "" +"As example is in a function, the code will not be tested. Though it will " +"still be checked to make sure it compiles when running a `cargo test`. So " +"this pattern is most useful when you need `no_run`. With this, you do not " +"need to add `no_run`." +msgstr "" + +#: src/idioms/rustdoc-init.md:90 +msgid "If assertions are not required this pattern works well." +msgstr "" + +#: src/idioms/rustdoc-init.md:92 +msgid "" +"If they are, an alternative can be to create a public method to create a " +"helper instance which is annotated with `#[doc(hidden)]` (so that users " +"won't see it). Then this method can be called inside of rustdoc because it " +"is part of the crate's public API." +msgstr "" + +#: src/idioms/temporary-mutability.md:5 +msgid "" +"Often it is necessary to prepare and process some data, but after that data " +"are only inspected and never modified. The intention can be made explicit by " +"redefining the mutable variable as immutable." +msgstr "" + +#: src/idioms/temporary-mutability.md:9 +msgid "" +"It can be done either by processing data within a nested block or by " +"redefining the variable." +msgstr "" + +#: src/idioms/temporary-mutability.md:14 +msgid "Say, vector must be sorted before usage." +msgstr "" + +#: src/idioms/temporary-mutability.md:16 +msgid "Using nested block:" +msgstr "" + +#: src/idioms/temporary-mutability.md:24 src/idioms/temporary-mutability.md:34 +msgid "// Here `data` is immutable.\n" +msgstr "" + +#: src/idioms/temporary-mutability.md:28 +msgid "Using variable rebinding:" +msgstr "" + +#: src/idioms/temporary-mutability.md:40 +msgid "" +"Compiler ensures that you don't accidentally mutate data after some point." +msgstr "" + +#: src/idioms/temporary-mutability.md:44 +msgid "" +"Nested block requires additional indentation of block body. One more line to " +"return data from block or redefine variable." +msgstr "" + +#: src/idioms/return-consumed-arg-on-error.md:1 +#, fuzzy +msgid "Return consumed argument on error" +msgstr "消費した引数をエラー時に返す" + +#: src/idioms/return-consumed-arg-on-error.md:5 +msgid "" +"If a fallible function consumes (moves) an argument, return that argument " +"back inside an error." +msgstr "" + +#: src/idioms/return-consumed-arg-on-error.md:12 +msgid "\"using {value} in a meaningful way\"" +msgstr "" + +#: src/idioms/return-consumed-arg-on-error.md:13 +msgid "// Simulate non-deterministic fallible action.\n" +msgstr "" + +#: src/idioms/return-consumed-arg-on-error.md:28 +msgid "\"imagine this is very long string\"" +msgstr "" + +#: src/idioms/return-consumed-arg-on-error.md:31 +msgid "// Try to send value two times.\n" +msgstr "" + +#: src/idioms/return-consumed-arg-on-error.md:41 +msgid "\"success: {success}\"" +msgstr "" + +#: src/idioms/return-consumed-arg-on-error.md:47 +msgid "" +"In case of error you may want to try some alternative way or to retry action " +"in case of non-deterministic function. But if the argument is always " +"consumed, you are forced to clone it on every call, which is not very " +"efficient." +msgstr "" + +#: src/idioms/return-consumed-arg-on-error.md:51 +msgid "" +"The standard library uses this approach in e.g. `String::from_utf8` method. " +"When given a vector that doesn't contain valid UTF-8, a `FromUtf8Error` is " +"returned. You can get original vector back using `FromUtf8Error::into_bytes` " +"method." +msgstr "" + +#: src/idioms/return-consumed-arg-on-error.md:57 +msgid "Better performance because of moving arguments whenever possible." +msgstr "" + +#: src/idioms/return-consumed-arg-on-error.md:61 +msgid "Slightly more complex error types." +msgstr "" + +#: src/patterns/index.md:3 +msgid "" +"[Design patterns](https://en.wikipedia.org/wiki/Software_design_pattern) are " +"\"general reusable solutions to a commonly occurring problem within a given " +"context in software design\". Design patterns are a great way to describe " +"the culture of a programming language. Design patterns are very language-" +"specific - what is a pattern in one language may be unnecessary in another " +"due to a language feature, or impossible to express due to a missing feature." +msgstr "" + +#: src/patterns/index.md:10 +msgid "" +"If overused, design patterns can add unnecessary complexity to programs. " +"However, they are a great way to share intermediate and advanced level " +"knowledge about a programming language." +msgstr "" + +#: src/patterns/index.md:16 +msgid "" +"Rust has many unique features. These features give us great benefit by " +"removing whole classes of problems. Some of them are also patterns that are " +"_unique_ to Rust." +msgstr "" + +#: src/patterns/index.md:20 +msgid "YAGNI" +msgstr "" + +#: src/patterns/index.md:22 +msgid "" +"YAGNI is an acronym that stands for `You Aren't Going to Need It`. It's a " +"vital software design principle to apply as you write code." +msgstr "" + +#: src/patterns/index.md:25 +msgid "The best code I ever wrote was code I never wrote." +msgstr "" + +#: src/patterns/index.md:27 +msgid "" +"If we apply YAGNI to design patterns, we see that the features of Rust allow " +"us to throw out many patterns. For instance, there is no need for the " +"[strategy pattern](https://en.wikipedia.org/wiki/Strategy_pattern) in Rust " +"because we can just use [traits](https://doc.rust-lang.org/book/traits.html)." +msgstr "" + +#: src/patterns/behavioural/intro.md:1 +msgid "Behavioural Patterns" +msgstr "" + +#: src/patterns/behavioural/intro.md:3 +msgid "From [Wikipedia](https://en.wikipedia.org/wiki/Behavioral_pattern):" +msgstr "" + +#: src/patterns/behavioural/intro.md:5 +msgid "" +"Design patterns that identify common communication patterns among objects. " +"By doing so, these patterns increase flexibility in carrying out " +"communication." +msgstr "" + +#: src/patterns/behavioural/command.md:5 +msgid "" +"The basic idea of the Command pattern is to separate out actions into its " +"own objects and pass them as parameters." +msgstr "" + +#: src/patterns/behavioural/command.md:10 +msgid "" +"Suppose we have a sequence of actions or transactions encapsulated as " +"objects. We want these actions or commands to be executed or invoked in some " +"order later at different time. These commands may also be triggered as a " +"result of some event. For example, when a user pushes a button, or on " +"arrival of a data packet. In addition, these commands might be undoable. " +"This may come in useful for operations of an editor. We might want to store " +"logs of executed commands so that we could reapply the changes later if the " +"system crashes." +msgstr "" + +#: src/patterns/behavioural/command.md:20 +msgid "" +"Define two database operations `create table` and `add field`. Each of these " +"operations is a command which knows how to undo the command, e.g., `drop " +"table` and `remove field`. When a user invokes a database migration " +"operation then each command is executed in the defined order, and when the " +"user invokes the rollback operation then the whole set of commands is " +"invoked in reverse order." +msgstr "" + +#: src/patterns/behavioural/command.md:26 +msgid "Approach: Using trait objects" +msgstr "" + +#: src/patterns/behavioural/command.md:28 +msgid "" +"We define a common trait which encapsulates our command with two operations " +"`execute` and `rollback`. All command `structs` must implement this trait." +msgstr "" + +#: src/patterns/behavioural/command.md:40 +#: src/patterns/behavioural/command.md:90 +#: src/patterns/behavioural/command.md:143 +#: src/patterns/behavioural/command.md:145 +#: src/patterns/behavioural/command.md:196 +#: src/patterns/behavioural/command.md:198 +msgid "\"create table\"" +msgstr "" + +#: src/patterns/behavioural/command.md:43 +#: src/patterns/behavioural/command.md:91 +#: src/patterns/behavioural/command.md:143 +#: src/patterns/behavioural/command.md:146 +#: src/patterns/behavioural/command.md:196 +#: src/patterns/behavioural/command.md:199 +msgid "\"drop table\"" +msgstr "" + +#: src/patterns/behavioural/command.md:50 +#: src/patterns/behavioural/command.md:90 +#: src/patterns/behavioural/command.md:134 +#: src/patterns/behavioural/command.md:145 +#: src/patterns/behavioural/command.md:187 +#: src/patterns/behavioural/command.md:198 +msgid "\"add field\"" +msgstr "" + +#: src/patterns/behavioural/command.md:53 +#: src/patterns/behavioural/command.md:91 +#: src/patterns/behavioural/command.md:138 +#: src/patterns/behavioural/command.md:146 +#: src/patterns/behavioural/command.md:191 +#: src/patterns/behavioural/command.md:199 +msgid "\"remove field\"" +msgstr "" + +#: src/patterns/behavioural/command.md:76 +msgid "// reverse iterator's direction\n" +msgstr "" + +#: src/patterns/behavioural/command.md:95 +msgid "Approach: Using function pointers" +msgstr "" + +#: src/patterns/behavioural/command.md:97 +msgid "" +"We could follow another approach by creating each individual command as a " +"different function and store function pointers to invoke these functions " +"later at a different time. Since function pointers implement all three " +"traits `Fn`, `FnMut`, and `FnOnce` we could as well pass and store closures " +"instead of function pointers." +msgstr "" + +#: src/patterns/behavioural/command.md:150 +msgid "Approach: Using `Fn` trait objects" +msgstr "" + +#: src/patterns/behavioural/command.md:152 +msgid "" +"Finally, instead of defining a common command trait we could store each " +"command implementing the `Fn` trait separately in vectors." +msgstr "" + +#: src/patterns/behavioural/command.md:205 +msgid "" +"If our commands are small and may be defined as functions or passed as a " +"closure then using function pointers might be preferable since it does not " +"exploit dynamic dispatch. But if our command is a whole struct with a bunch " +"of functions and variables defined as separated module then using trait " +"objects would be more suitable. A case of application can be found in " +"[`actix`](https://actix.rs/), which uses trait objects when it registers a " +"handler function for routes. In case of using `Fn` trait objects we can " +"create and use commands in the same way as we used in case of function " +"pointers." +msgstr "" + +#: src/patterns/behavioural/command.md:214 +msgid "" +"As performance, there is always a trade-off between performance and code " +"simplicity and organisation. Static dispatch gives faster performance, while " +"dynamic dispatch provides flexibility when we structure our application." +msgstr "" + +#: src/patterns/behavioural/command.md:220 +msgid "[Command pattern](https://en.wikipedia.org/wiki/Command_pattern)" +msgstr "" + +#: src/patterns/behavioural/command.md:222 +msgid "" +"[Another example for the `command` pattern](https://web.archive.org/web/" +"20210223131236/https://chercher.tech/rust/command-design-pattern-rust)" +msgstr "" + +#: src/patterns/behavioural/interpreter.md:5 +msgid "" +"If a problem occurs very often and requires long and repetitive steps to " +"solve it, then the problem instances might be expressed in a simple language " +"and an interpreter object could solve it by interpreting the sentences " +"written in this simple language." +msgstr "" + +#: src/patterns/behavioural/interpreter.md:10 +msgid "Basically, for any kind of problems we define:" +msgstr "" + +#: src/patterns/behavioural/interpreter.md:12 +msgid "" +"A [domain specific language](https://en.wikipedia.org/wiki/Domain-" +"specific_language)," +msgstr "" + +#: src/patterns/behavioural/interpreter.md:14 +msgid "A grammar for this language," +msgstr "" + +#: src/patterns/behavioural/interpreter.md:15 +msgid "An interpreter that solves the problem instances." +msgstr "" + +#: src/patterns/behavioural/interpreter.md:19 +msgid "" +"Our goal is to translate simple mathematical expressions into postfix " +"expressions (or [Reverse Polish notation](https://en.wikipedia.org/wiki/" +"Reverse_Polish_notation)) For simplicity, our expressions consist of ten " +"digits `0`, ..., `9` and two operations `+`, `-`. For example, the " +"expression `2 + 4` is translated into `2 4 +`." +msgstr "" + +#: src/patterns/behavioural/interpreter.md:26 +msgid "Context Free Grammar for our problem" +msgstr "" + +#: src/patterns/behavioural/interpreter.md:28 +msgid "" +"Our task is translating infix expressions into postfix ones. Let's define a " +"context free grammar for a set of infix expressions over `0`, ..., `9`, `+`, " +"and `-`, where:" +msgstr "" + +#: src/patterns/behavioural/interpreter.md:32 +msgid "Terminal symbols: `0`, `...`, `9`, `+`, `-`" +msgstr "" + +#: src/patterns/behavioural/interpreter.md:33 +msgid "Non-terminal symbols: `exp`, `term`" +msgstr "" + +#: src/patterns/behavioural/interpreter.md:34 +msgid "Start symbol is `exp`" +msgstr "" + +#: src/patterns/behavioural/interpreter.md:35 +msgid "And the following are production rules" +msgstr "" + +#: src/patterns/behavioural/interpreter.md:44 +msgid "" +"**NOTE:** This grammar should be further transformed depending on what we " +"are going to do with it. For example, we might need to remove left " +"recursion. For more details please see [Compilers: Principles,Techniques, " +"and Tools](https://en.wikipedia.org/wiki/" +"Compilers:_Principles,_Techniques,_and_Tools) (aka Dragon Book)." +msgstr "" + +#: src/patterns/behavioural/interpreter.md:50 +#, fuzzy +msgid "Solution" +msgstr "序文" + +#: src/patterns/behavioural/interpreter.md:52 +msgid "" +"We simply implement a recursive descent parser. For simplicity's sake, the " +"code panics when an expression is syntactically wrong (for example `2-34` or " +"`2+5-` are wrong according to the grammar definition)." +msgstr "" + +#: src/patterns/behavioural/interpreter.md:74 +msgid "'+'" +msgstr "" + +#: src/patterns/behavioural/interpreter.md:74 +msgid "'-'" +msgstr "" + +#: src/patterns/behavioural/interpreter.md:78 +msgid "\"Unexpected symbol '{op}'\"" +msgstr "" + +#: src/patterns/behavioural/interpreter.md:86 +msgid "\"Unexpected symbol '{ch}'\"" +msgstr "" + +#: src/patterns/behavioural/interpreter.md:87 +msgid "\"Unexpected end of string\"" +msgstr "" + +#: src/patterns/behavioural/interpreter.md:93 +msgid "\"2+3\"" +msgstr "" + +#: src/patterns/behavioural/interpreter.md:96 +msgid "\"23+\"" +msgstr "" + +#: src/patterns/behavioural/interpreter.md:98 +msgid "\"1-2+3-4\"" +msgstr "" + +#: src/patterns/behavioural/interpreter.md:101 +msgid "\"12-3+4-\"" +msgstr "" + +#: src/patterns/behavioural/interpreter.md:107 +msgid "" +"There may be a wrong perception that the Interpreter design pattern is about " +"design grammars for formal languages and implementation of parsers for these " +"grammars. In fact, this pattern is about expressing problem instances in a " +"more specific way and implementing functions/classes/structs that solve " +"these problem instances. Rust language has `macro_rules!` that allow us to " +"define special syntax and rules on how to expand this syntax into source " +"code." +msgstr "" + +#: src/patterns/behavioural/interpreter.md:114 +msgid "" +"In the following example we create a simple `macro_rules!` that computes " +"[Euclidean length](https://en.wikipedia.org/wiki/Euclidean_distance) of `n` " +"dimensional vectors. Writing `norm!(x,1,2)` might be easier to express and " +"more efficient than packing `x,1,2` into a `Vec` and calling a function " +"computing the length." +msgstr "" + +#: src/patterns/behavioural/interpreter.md:146 +msgid "" +"[Interpreter pattern](https://en.wikipedia.org/wiki/Interpreter_pattern)" +msgstr "" + +#: src/patterns/behavioural/interpreter.md:147 +msgid "" +"[Context free grammar](https://en.wikipedia.org/wiki/Context-free_grammar)" +msgstr "" + +#: src/patterns/behavioural/interpreter.md:148 +msgid "[macro_rules!](https://doc.rust-lang.org/rust-by-example/macros.html)" +msgstr "" + +#: src/patterns/behavioural/newtype.md:3 +msgid "" +"What if in some cases we want a type to behave similar to another type or " +"enforce some behaviour at compile time when using only type aliases would " +"not be enough?" +msgstr "" + +#: src/patterns/behavioural/newtype.md:7 +msgid "" +"For example, if we want to create a custom `Display` implementation for " +"`String` due to security considerations (e.g. passwords)." +msgstr "" + +#: src/patterns/behavioural/newtype.md:10 +msgid "" +"For such cases we could use the `Newtype` pattern to provide **type safety** " +"and **encapsulation**." +msgstr "" + +#: src/patterns/behavioural/newtype.md:15 +msgid "" +"Use a tuple struct with a single field to make an opaque wrapper for a type. " +"This creates a new type, rather than an alias to a type (`type` items)." +msgstr "" + +#: src/patterns/behavioural/newtype.md:22 +msgid "// Create Newtype Password to override the Display trait for String\n" +msgstr "" + +#: src/patterns/behavioural/newtype.md:28 +msgid "\"****************\"" +msgstr "" + +#: src/patterns/behavioural/newtype.md:33 +msgid "\"ThisIsMyPassword\"" +msgstr "" + +#: src/patterns/behavioural/newtype.md:35 +msgid "\"unsecured_password: {unsecured_password}\"" +msgstr "" + +#: src/patterns/behavioural/newtype.md:36 +msgid "\"secured_password: {secured_password}\"" +msgstr "" + +#: src/patterns/behavioural/newtype.md:47 +msgid "" +"The primary motivation for newtypes is abstraction. It allows you to share " +"implementation details between types while precisely controlling the " +"interface. By using a newtype rather than exposing the implementation type " +"as part of an API, it allows you to change implementation backwards " +"compatibly." +msgstr "" + +#: src/patterns/behavioural/newtype.md:52 +msgid "" +"Newtypes can be used for distinguishing units, e.g., wrapping `f64` to give " +"distinguishable `Miles` and `Kilometres`." +msgstr "" + +#: src/patterns/behavioural/newtype.md:57 +msgid "" +"The wrapped and wrapper types are not type compatible (as opposed to using " +"`type`), so users of the newtype will never 'confuse' the wrapped and " +"wrapper types." +msgstr "" + +#: src/patterns/behavioural/newtype.md:61 +msgid "Newtypes are a zero-cost abstraction - there is no runtime overhead." +msgstr "" + +#: src/patterns/behavioural/newtype.md:63 +msgid "" +"The privacy system ensures that users cannot access the wrapped type (if the " +"field is private, which it is by default)." +msgstr "" + +#: src/patterns/behavioural/newtype.md:68 +msgid "" +"The downside of newtypes (especially compared with type aliases), is that " +"there is no special language support. This means there can be _a lot_ of " +"boilerplate. You need a 'pass through' method for every method you want to " +"expose on the wrapped type, and an impl for every trait you want to also be " +"implemented for the wrapper type." +msgstr "" + +#: src/patterns/behavioural/newtype.md:76 +msgid "" +"Newtypes are very common in Rust code. Abstraction or representing units are " +"the most common uses, but they can be used for other reasons:" +msgstr "" + +#: src/patterns/behavioural/newtype.md:79 +msgid "" +"restricting functionality (reduce the functions exposed or traits " +"implemented)," +msgstr "" + +#: src/patterns/behavioural/newtype.md:81 +msgid "making a type with copy semantics have move semantics," +msgstr "" + +#: src/patterns/behavioural/newtype.md:82 +msgid "" +"abstraction by providing a more concrete type and thus hiding internal " +"types, e.g.," +msgstr "" + +#: src/patterns/behavioural/newtype.md:89 +msgid "" +"Here, `Bar` might be some public, generic type and `T1` and `T2` are some " +"internal types. Users of our module shouldn't know that we implement `Foo` " +"by using a `Bar`, but what we're really hiding here is the types `T1` and " +"`T2`, and how they are used with `Bar`." +msgstr "" + +#: src/patterns/behavioural/newtype.md:96 +msgid "" +"[Advanced Types in the book](https://doc.rust-lang.org/book/ch19-04-advanced-" +"types.html?highlight=newtype#using-the-newtype-pattern-for-type-safety-and-" +"abstraction)" +msgstr "" + +#: src/patterns/behavioural/newtype.md:97 +msgid "[Newtypes in Haskell](https://wiki.haskell.org/Newtype)" +msgstr "" + +#: src/patterns/behavioural/newtype.md:98 +msgid "" +"[Type aliases](https://doc.rust-lang.org/stable/book/ch19-04-advanced-" +"types.html#creating-type-synonyms-with-type-aliases)" +msgstr "" + +#: src/patterns/behavioural/newtype.md:99 +msgid "" +"[derive_more](https://crates.io/crates/derive_more), a crate for deriving " +"many builtin traits on newtypes." +msgstr "" + +#: src/patterns/behavioural/newtype.md:101 +msgid "" +"[The Newtype Pattern In Rust](https://web.archive.org/web/20230519162111/" +"https://www.worthe-it.co.za/blog/2020-10-31-newtype-pattern-in-rust.html)" +msgstr "" + +#: src/patterns/behavioural/RAII.md:1 +msgid "RAII with guards" +msgstr "" + +#: src/patterns/behavioural/RAII.md:5 +msgid "" +"[RAII](https://en.wikipedia.org/wiki/Resource_Acquisition_Is_Initialization) " +"stands for \"Resource Acquisition is Initialisation\" which is a terrible " +"name. The essence of the pattern is that resource initialisation is done in " +"the constructor of an object and finalisation in the destructor. This " +"pattern is extended in Rust by using a RAII object as a guard of some " +"resource and relying on the type system to ensure that access is always " +"mediated by the guard object." +msgstr "" + +#: src/patterns/behavioural/RAII.md:14 +msgid "" +"Mutex guards are the classic example of this pattern from the std library " +"(this is a simplified version of the real implementation):" +msgstr "" + +#: src/patterns/behavioural/RAII.md:23 +msgid "" +"// We keep a reference to our data: T here.\n" +" //..\n" +msgstr "" + +#: src/patterns/behavioural/RAII.md:31 +msgid "// Locking the mutex is explicit.\n" +msgstr "" + +#: src/patterns/behavioural/RAII.md:35 +msgid "" +"// Lock the underlying OS mutex.\n" +" //..\n" +msgstr "" + +#: src/patterns/behavioural/RAII.md:38 +msgid "// MutexGuard keeps a reference to self\n" +msgstr "" + +#: src/patterns/behavioural/RAII.md:45 +msgid "// Destructor for unlocking the mutex.\n" +msgstr "" + +#: src/patterns/behavioural/RAII.md:49 +msgid "" +"// Unlock the underlying OS mutex.\n" +" //..\n" +msgstr "" + +#: src/patterns/behavioural/RAII.md:53 +msgid "" +"// Implementing Deref means we can treat MutexGuard like a pointer to T.\n" +msgstr "" + +#: src/patterns/behavioural/RAII.md:65 +msgid "" +"// foo is a method on Foo.\n" +" // The borrow checker ensures we can't store a reference to " +"the underlying\n" +" // Foo which will outlive the guard xx.\n" +msgstr "" + +#: src/patterns/behavioural/RAII.md:69 +msgid "" +"// x is unlocked when we exit this function and xx's destructor is " +"executed.\n" +msgstr "" + +#: src/patterns/behavioural/RAII.md:75 +msgid "" +"Where a resource must be finalised after use, RAII can be used to do this " +"finalisation. If it is an error to access that resource after finalisation, " +"then this pattern can be used to prevent such errors." +msgstr "" + +#: src/patterns/behavioural/RAII.md:81 +msgid "" +"Prevents errors where a resource is not finalised and where a resource is " +"used after finalisation." +msgstr "" + +#: src/patterns/behavioural/RAII.md:86 +msgid "" +"RAII is a useful pattern for ensuring resources are properly deallocated or " +"finalised. We can make use of the borrow checker in Rust to statically " +"prevent errors stemming from using resources after finalisation takes place." +msgstr "" + +#: src/patterns/behavioural/RAII.md:90 +msgid "" +"The core aim of the borrow checker is to ensure that references to data do " +"not outlive that data. The RAII guard pattern works because the guard object " +"contains a reference to the underlying resource and only exposes such " +"references. Rust ensures that the guard cannot outlive the underlying " +"resource and that references to the resource mediated by the guard cannot " +"outlive the guard. To see how this works it is helpful to examine the " +"signature of `deref` without lifetime elision:" +msgstr "" + +#: src/patterns/behavioural/RAII.md:104 +msgid "" +"The returned reference to the resource has the same lifetime as `self` " +"(`'a`). The borrow checker therefore ensures that the lifetime of the " +"reference to `T` is shorter than the lifetime of `self`." +msgstr "" + +#: src/patterns/behavioural/RAII.md:108 +msgid "" +"Note that implementing `Deref` is not a core part of this pattern, it only " +"makes using the guard object more ergonomic. Implementing a `get` method on " +"the guard works just as well." +msgstr "" + +#: src/patterns/behavioural/RAII.md:114 +msgid "[Finalisation in destructors idiom](../../idioms/dtor-finally.md)" +msgstr "" + +#: src/patterns/behavioural/RAII.md:116 +msgid "" +"RAII is a common pattern in C++: [cppreference.com](http://" +"en.cppreference.com/w/cpp/language/raii), [wikipedia](https://" +"en.wikipedia.org/wiki/Resource_Acquisition_Is_Initialization)." +msgstr "" + +#: src/patterns/behavioural/RAII.md:122 +msgid "" +"[Style guide entry](https://doc.rust-lang.org/1.0.0/style/ownership/" +"raii.html) (currently just a placeholder)." +msgstr "" + +#: src/patterns/behavioural/strategy.md:1 +msgid "Strategy (aka Policy)" +msgstr "" + +#: src/patterns/behavioural/strategy.md:5 +msgid "" +"The [Strategy design pattern](https://en.wikipedia.org/wiki/" +"Strategy_pattern) is a technique that enables separation of concerns. It " +"also allows to decouple software modules through [Dependency Inversion]" +"(https://en.wikipedia.org/wiki/Dependency_inversion_principle)." +msgstr "" + +#: src/patterns/behavioural/strategy.md:10 +msgid "" +"The basic idea behind the Strategy pattern is that, given an algorithm " +"solving a particular problem, we define only the skeleton of the algorithm " +"at an abstract level, and we separate the specific algorithm’s " +"implementation into different parts." +msgstr "" + +#: src/patterns/behavioural/strategy.md:15 +msgid "" +"In this way, a client using the algorithm may choose a specific " +"implementation, while the general algorithm workflow remains the same. In " +"other words, the abstract specification of the class does not depend on the " +"specific implementation of the derived class, but specific implementation " +"must adhere to the abstract specification. This is why we call it " +"\"Dependency Inversion\"." +msgstr "" + +#: src/patterns/behavioural/strategy.md:23 +msgid "" +"Imagine we are working on a project that generates reports every month. We " +"need the reports to be generated in different formats (strategies), e.g., in " +"`JSON` or `Plain Text` formats. But things vary over time, and we don't know " +"what kind of requirement we may get in the future. For example, we may need " +"to generate our report in a completely new format, or just modify one of the " +"existing formats." +msgstr "" + +#: src/patterns/behavioural/strategy.md:32 +msgid "" +"In this example our invariants (or abstractions) are `Formatter` and " +"`Report`, while `Text` and `Json` are our strategy structs. These strategies " +"have to implement the `Formatter` trait." +msgstr "" + +#: src/patterns/behavioural/strategy.md:48 +msgid "" +"// Write should be used but we kept it as String to ignore error handling\n" +msgstr "" + +#: src/patterns/behavioural/strategy.md:50 +msgid "// backend operations...\n" +msgstr "" + +#: src/patterns/behavioural/strategy.md:52 +msgid "\"one\"" +msgstr "" + +#: src/patterns/behavioural/strategy.md:53 +msgid "\"two\"" +msgstr "" + +#: src/patterns/behavioural/strategy.md:54 +msgid "// generate report\n" +msgstr "" + +#: src/patterns/behavioural/strategy.md:63 +msgid "\"{k} {v}\\n\"" +msgstr "" + +#: src/patterns/behavioural/strategy.md:72 +msgid "'['" +msgstr "" + +#: src/patterns/behavioural/strategy.md:74 +msgid "r#\"{{\"{}\":\"{}\"}}\"#" +msgstr "" + +#: src/patterns/behavioural/strategy.md:76 +msgid "','" +msgstr "" + +#: src/patterns/behavioural/strategy.md:79 +msgid "// remove extra , at the end\n" +msgstr "" + +#: src/patterns/behavioural/strategy.md:81 +msgid "']'" +msgstr "" + +#: src/patterns/behavioural/strategy.md:86 +msgid "\"\"" +msgstr "" + +#: src/patterns/behavioural/strategy.md:88 +msgid "\"one 1\"" +msgstr "" + +#: src/patterns/behavioural/strategy.md:89 +msgid "\"two 2\"" +msgstr "" + +#: src/patterns/behavioural/strategy.md:91 +msgid "// reuse the same buffer\n" +msgstr "" + +#: src/patterns/behavioural/strategy.md:93 +msgid "r#\"{\"one\":\"1\"}\"#" +msgstr "" + +#: src/patterns/behavioural/strategy.md:94 +msgid "r#\"{\"two\":\"2\"}\"#" +msgstr "" + +#: src/patterns/behavioural/strategy.md:100 +msgid "" +"The main advantage is separation of concerns. For example, in this case " +"`Report` does not know anything about specific implementations of `Json` and " +"`Text`, whereas the output implementations does not care about how data is " +"preprocessed, stored, and fetched. The only thing they have to know is a " +"specific trait to implement and its method defining the concrete algorithm " +"implementation processing the result, i.e., `Formatter` and `format(...)`." +msgstr "" + +#: src/patterns/behavioural/strategy.md:109 +msgid "" +"For each strategy there must be implemented at least one module, so number " +"of modules increases with number of strategies. If there are many strategies " +"to choose from then users have to know how strategies differ from one " +"another." +msgstr "" + +#: src/patterns/behavioural/strategy.md:115 +msgid "" +"In the previous example all strategies are implemented in a single file. " +"Ways of providing different strategies includes:" +msgstr "" + +#: src/patterns/behavioural/strategy.md:118 +msgid "" +"All in one file (as shown in this example, similar to being separated as " +"modules)" +msgstr "" + +#: src/patterns/behavioural/strategy.md:120 +msgid "" +"Separated as modules, E.g. `formatter::json` module, `formatter::text` module" +msgstr "" + +#: src/patterns/behavioural/strategy.md:121 +msgid "Use compiler feature flags, E.g. `json` feature, `text` feature" +msgstr "" + +#: src/patterns/behavioural/strategy.md:122 +msgid "Separated as crates, E.g. `json` crate, `text` crate" +msgstr "" + +#: src/patterns/behavioural/strategy.md:124 +msgid "" +"Serde crate is a good example of the `Strategy` pattern in action. Serde " +"allows [full customization](https://serde.rs/custom-serialization.html) of " +"the serialization behavior by manually implementing `Serialize` and " +"`Deserialize` traits for our type. For example, we could easily swap " +"`serde_json` with `serde_cbor` since they expose similar methods. Having " +"this makes the helper crate `serde_transcode` much more useful and ergonomic." +msgstr "" + +#: src/patterns/behavioural/strategy.md:131 +msgid "" +"However, we don't need to use traits in order to design this pattern in Rust." +msgstr "" + +#: src/patterns/behavioural/strategy.md:133 +msgid "" +"The following toy example demonstrates the idea of the Strategy pattern " +"using Rust `closures`:" +msgstr "" + +#: src/patterns/behavioural/strategy.md:164 +msgid "In fact, Rust already uses this idea for `Options`'s `map` method:" +msgstr "" + +#: src/patterns/behavioural/strategy.md:168 +msgid "\"Rust\"" +msgstr "" + +#: src/patterns/behavioural/strategy.md:180 +msgid "[Strategy Pattern](https://en.wikipedia.org/wiki/Strategy_pattern)" +msgstr "" + +#: src/patterns/behavioural/strategy.md:181 +msgid "" +"[Dependency Injection](https://en.wikipedia.org/wiki/Dependency_injection)" +msgstr "" + +#: src/patterns/behavioural/strategy.md:182 +msgid "" +"[Policy Based Design](https://en.wikipedia.org/wiki/Modern_C++_Design#Policy-" +"based_design)" +msgstr "" + +#: src/patterns/behavioural/strategy.md:183 +msgid "" +"[Implementing a TCP server for Space Applications in Rust using the Strategy " +"Pattern](https://web.archive.org/web/20231003171500/https://robamu.github.io/" +"posts/rust-strategy-pattern/)" +msgstr "" + +#: src/patterns/behavioural/visitor.md:5 +msgid "" +"A visitor encapsulates an algorithm that operates over a heterogeneous " +"collection of objects. It allows multiple different algorithms to be written " +"over the same data without having to modify the data (or their primary " +"behaviour)." +msgstr "" + +#: src/patterns/behavioural/visitor.md:10 +msgid "" +"Furthermore, the visitor pattern allows separating the traversal of a " +"collection of objects from the operations performed on each object." +msgstr "" + +#: src/patterns/behavioural/visitor.md:16 +msgid "// The data we will visit\n" +msgstr "" + +#: src/patterns/behavioural/visitor.md:33 +msgid "// The abstract visitor\n" +msgstr "" + +#: src/patterns/behavioural/visitor.md:47 +msgid "" +"// An example concrete implementation - walks the AST interpreting it as " +"code.\n" +msgstr "" + +#: src/patterns/behavioural/visitor.md:71 +msgid "" +"One could implement further visitors, for example a type checker, without " +"having to modify the AST data." +msgstr "" + +#: src/patterns/behavioural/visitor.md:76 +msgid "" +"The visitor pattern is useful anywhere that you want to apply an algorithm " +"to heterogeneous data. If data is homogeneous, you can use an iterator-like " +"pattern. Using a visitor object (rather than a functional approach) allows " +"the visitor to be stateful and thus communicate information between nodes." +msgstr "" + +#: src/patterns/behavioural/visitor.md:83 +msgid "" +"It is common for the `visit_*` methods to return void (as opposed to in the " +"example). In that case it is possible to factor out the traversal code and " +"share it between algorithms (and also to provide noop default methods). In " +"Rust, the common way to do this is to provide `walk_*` functions for each " +"datum. For example," +msgstr "" + +#: src/patterns/behavioural/visitor.md:105 +msgid "" +"In other languages (e.g., Java) it is common for data to have an `accept` " +"method which performs the same duty." +msgstr "" + +#: src/patterns/behavioural/visitor.md:110 +msgid "The visitor pattern is a common pattern in most OO languages." +msgstr "" + +#: src/patterns/behavioural/visitor.md:112 +msgid "[Wikipedia article](https://en.wikipedia.org/wiki/Visitor_pattern)" +msgstr "" + +#: src/patterns/behavioural/visitor.md:114 +msgid "" +"The [fold](../creational/fold.md) pattern is similar to visitor but produces " +"a new version of the visited data structure." +msgstr "" + +#: src/patterns/creational/intro.md:1 +msgid "Creational Patterns" +msgstr "" + +#: src/patterns/creational/intro.md:3 +msgid "From [Wikipedia](https://en.wikipedia.org/wiki/Creational_pattern):" +msgstr "" + +#: src/patterns/creational/intro.md:5 +msgid "" +"Design patterns that deal with object creation mechanisms, trying to create " +"objects in a manner suitable to the situation. The basic form of object " +"creation could result in design problems or in added complexity to the " +"design. Creational design patterns solve this problem by somehow controlling " +"this object creation." +msgstr "" + +#: src/patterns/creational/builder.md:5 +msgid "Construct an object with calls to a builder helper." +msgstr "" + +#: src/patterns/creational/builder.md:12 +msgid "// Lots of complicated fields.\n" +msgstr "" + +#: src/patterns/creational/builder.md:17 +msgid "// This method will help users to discover the builder\n" +msgstr "" + +#: src/patterns/creational/builder.md:25 +msgid "// Probably lots of optional fields.\n" +msgstr "" + +#: src/patterns/creational/builder.md:31 +msgid "// Set the minimally required fields of Foo.\n" +msgstr "" + +#: src/patterns/creational/builder.md:33 +msgid "\"X\"" +msgstr "" + +#: src/patterns/creational/builder.md:38 +msgid "" +"// Set the name on the builder itself, and return the builder by value.\n" +msgstr "" + +#: src/patterns/creational/builder.md:43 +msgid "" +"// If we can get away with not consuming the Builder here, that is an\n" +" // advantage. It means we can use the FooBuilder as a template for " +"constructing\n" +" // many Foos.\n" +msgstr "" + +#: src/patterns/creational/builder.md:47 +msgid "" +"// Create a Foo from the FooBuilder, applying all settings in FooBuilder\n" +" // to Foo.\n" +msgstr "" + +#: src/patterns/creational/builder.md:56 src/patterns/creational/builder.md:58 +msgid "\"Y\"" +msgstr "" + +#: src/patterns/creational/builder.md:65 +msgid "" +"Useful when you would otherwise require many constructors or where " +"construction has side effects." +msgstr "" + +#: src/patterns/creational/builder.md:70 +msgid "Separates methods for building from other methods." +msgstr "" + +#: src/patterns/creational/builder.md:72 +msgid "Prevents proliferation of constructors." +msgstr "" + +#: src/patterns/creational/builder.md:74 +msgid "" +"Can be used for one-liner initialisation as well as more complex " +"construction." +msgstr "" + +#: src/patterns/creational/builder.md:78 +msgid "" +"More complex than creating a struct object directly, or a simple constructor " +"function." +msgstr "" + +#: src/patterns/creational/builder.md:83 +msgid "" +"This pattern is seen more frequently in Rust (and for simpler objects) than " +"in many other languages because Rust lacks overloading. Since you can only " +"have a single method with a given name, having multiple constructors is less " +"nice in Rust than in C++, Java, or others." +msgstr "" + +#: src/patterns/creational/builder.md:88 +msgid "" +"This pattern is often used where the builder object is useful in its own " +"right, rather than being just a builder. For example, see " +"[`std::process::Command`](https://doc.rust-lang.org/std/process/" +"struct.Command.html) is a builder for [`Child`](https://doc.rust-lang.org/" +"std/process/struct.Child.html) (a process). In these cases, the `T` and " +"`TBuilder` naming pattern is not used." +msgstr "" + +#: src/patterns/creational/builder.md:95 +msgid "" +"The example takes and returns the builder by value. It is often more " +"ergonomic (and more efficient) to take and return the builder as a mutable " +"reference. The borrow checker makes this work naturally. This approach has " +"the advantage that one can write code like" +msgstr "" + +#: src/patterns/creational/builder.md:107 +msgid "as well as the `FooBuilder::new().a().b().build()` style." +msgstr "" + +#: src/patterns/creational/builder.md:111 +msgid "" +"[Description in the style guide](https://web.archive.org/web/20210104103100/" +"https://doc.rust-lang.org/1.12.0/style/ownership/builders.html)" +msgstr "" + +#: src/patterns/creational/builder.md:112 +msgid "" +"[derive_builder](https://crates.io/crates/derive_builder), a crate for " +"automatically implementing this pattern while avoiding the boilerplate." +msgstr "" + +#: src/patterns/creational/builder.md:114 +msgid "" +"[Constructor pattern](../../idioms/ctor.md) for when construction is simpler." +msgstr "" + +#: src/patterns/creational/builder.md:115 +msgid "" +"[Builder pattern (wikipedia)](https://en.wikipedia.org/wiki/Builder_pattern)" +msgstr "" + +#: src/patterns/creational/builder.md:116 +msgid "" +"[Construction of complex values](https://web.archive.org/web/20210104103000/" +"https://rust-lang.github.io/api-guidelines/type-safety.html#c-builder)" +msgstr "" + +#: src/patterns/creational/fold.md:5 +msgid "" +"Run an algorithm over each item in a collection of data to create a new " +"item, thus creating a whole new collection." +msgstr "" + +#: src/patterns/creational/fold.md:8 +msgid "" +"The etymology here is unclear to me. The terms 'fold' and 'folder' are used " +"in the Rust compiler, although it appears to me to be more like a map than a " +"fold in the usual sense. See the discussion below for more details." +msgstr "" + +#: src/patterns/creational/fold.md:15 +msgid "// The data we will fold, a simple AST.\n" +msgstr "" + +#: src/patterns/creational/fold.md:32 +msgid "// The abstract folder\n" +msgstr "" + +#: src/patterns/creational/fold.md:38 +msgid "" +"// A leaf node just returns the node itself. In some cases, we can do this\n" +" // to inner nodes too.\n" +msgstr "" + +#: src/patterns/creational/fold.md:41 +msgid "// Create a new inner node by folding its children.\n" +msgstr "" + +#: src/patterns/creational/fold.md:54 +msgid "// An example concrete implementation - renames every name to 'foo'.\n" +msgstr "" + +#: src/patterns/creational/fold.md:59 +msgid "\"foo\"" +msgstr "" + +#: src/patterns/creational/fold.md:61 +msgid "// Use the default methods for the other nodes.\n" +msgstr "" + +#: src/patterns/creational/fold.md:65 +msgid "" +"The result of running the `Renamer` on an AST is a new AST identical to the " +"old one, but with every name changed to `foo`. A real life folder might have " +"some state preserved between nodes in the struct itself." +msgstr "" + +#: src/patterns/creational/fold.md:69 +msgid "" +"A folder can also be defined to map one data structure to a different (but " +"usually similar) data structure. For example, we could fold an AST into a " +"HIR tree (HIR stands for high-level intermediate representation)." +msgstr "" + +#: src/patterns/creational/fold.md:75 +msgid "" +"It is common to want to map a data structure by performing some operation on " +"each node in the structure. For simple operations on simple data structures, " +"this can be done using `Iterator::map`. For more complex operations, perhaps " +"where earlier nodes can affect the operation on later nodes, or where " +"iteration over the data structure is non-trivial, using the fold pattern is " +"more appropriate." +msgstr "" + +#: src/patterns/creational/fold.md:82 +msgid "" +"Like the visitor pattern, the fold pattern allows us to separate traversal " +"of a data structure from the operations performed to each node." +msgstr "" + +#: src/patterns/creational/fold.md:87 +msgid "" +"Mapping data structures in this fashion is common in functional languages. " +"In OO languages, it would be more common to mutate the data structure in " +"place. The 'functional' approach is common in Rust, mostly due to the " +"preference for immutability. Using fresh data structures, rather than " +"mutating old ones, makes reasoning about the code easier in most " +"circumstances." +msgstr "" + +#: src/patterns/creational/fold.md:93 +msgid "" +"The trade-off between efficiency and reusability can be tweaked by changing " +"how nodes are accepted by the `fold_*` methods." +msgstr "" + +#: src/patterns/creational/fold.md:96 +msgid "" +"In the above example we operate on `Box` pointers. Since these own their " +"data exclusively, the original copy of the data structure cannot be re-used. " +"On the other hand if a node is not changed, reusing it is very efficient." +msgstr "" + +#: src/patterns/creational/fold.md:100 +msgid "" +"If we were to operate on borrowed references, the original data structure " +"can be reused; however, a node must be cloned even if unchanged, which can " +"be expensive." +msgstr "" + +#: src/patterns/creational/fold.md:104 +msgid "" +"Using a reference counted pointer gives the best of both worlds - we can " +"reuse the original data structure, and we don't need to clone unchanged " +"nodes. However, they are less ergonomic to use and mean that the data " +"structures cannot be mutable." +msgstr "" + +#: src/patterns/creational/fold.md:111 +msgid "" +"Iterators have a `fold` method, however this folds a data structure into a " +"value, rather than into a new data structure. An iterator's `map` is more " +"like this fold pattern." +msgstr "" + +#: src/patterns/creational/fold.md:115 +msgid "" +"In other languages, fold is usually used in the sense of Rust's iterators, " +"rather than this pattern. Some functional languages have powerful constructs " +"for performing flexible maps over data structures." +msgstr "" + +#: src/patterns/creational/fold.md:119 +msgid "" +"The [visitor](../behavioural/visitor.md) pattern is closely related to fold. " +"They share the concept of walking a data structure performing an operation " +"on each node. However, the visitor does not create a new data structure nor " +"consume the old one." +msgstr "" + +#: src/patterns/structural/intro.md:1 +msgid "Structural Patterns" +msgstr "" + +#: src/patterns/structural/intro.md:3 +msgid "From [Wikipedia](https://en.wikipedia.org/wiki/Structural_pattern):" +msgstr "" + +#: src/patterns/structural/intro.md:5 +msgid "" +"Design patterns that ease the design by identifying a simple way to realize " +"relationships among entities." +msgstr "" + +#: src/patterns/structural/compose-structs.md:1 +msgid "Struct decomposition for independent borrowing" +msgstr "" + +#: src/patterns/structural/compose-structs.md:5 +msgid "" +"Sometimes a large struct will cause issues with the borrow checker - " +"although fields can be borrowed independently, sometimes the whole struct " +"ends up being used at once, preventing other uses. A solution might be to " +"decompose the struct into several smaller structs. Then compose these " +"together into the original struct. Then each struct can be borrowed " +"separately and have more flexible behaviour." +msgstr "" + +#: src/patterns/structural/compose-structs.md:12 +msgid "" +"This will often lead to a better design in other ways: applying this design " +"pattern often reveals smaller units of functionality." +msgstr "" + +#: src/patterns/structural/compose-structs.md:17 +msgid "" +"Here is a contrived example of where the borrow checker foils us in our plan " +"to use a struct:" +msgstr "" + +#: src/patterns/structural/compose-structs.md:28 +msgid "\"Connection string: {}\"" +msgstr "" + +#: src/patterns/structural/compose-structs.md:29 +msgid "\"Timeout: {}\"" +msgstr "" + +#: src/patterns/structural/compose-structs.md:30 +msgid "\"Pool size: {}\"" +msgstr "" + +#: src/patterns/structural/compose-structs.md:35 +msgid "\"initial string\"" +msgstr "" + +#: src/patterns/structural/compose-structs.md:42 +#: src/patterns/structural/compose-structs.md:96 +msgid "\"new string\"" +msgstr "" + +#: src/patterns/structural/compose-structs.md:46 +msgid "The compiler throws following errors:" +msgstr "" + +#: src/patterns/structural/compose-structs.md:48 +msgid "" +"```ignore\n" +"let connection_string = &mut db.connection_string;\n" +" ------------------------- mutable borrow occurs " +"here\n" +"print_database(&db);\n" +" ^^^ immutable borrow occurs here\n" +"*connection_string = \"new string\".to_string();\n" +"------------------ mutable borrow later used here\n" +"```" +msgstr "" + +#: src/patterns/structural/compose-structs.md:57 +msgid "" +"We can apply this design pattern and refactor `Database` into three smaller " +"structs, thus solving the borrow checking issue:" +msgstr "" + +#: src/patterns/structural/compose-structs.md:61 +msgid "" +"// Database is now composed of three structs - ConnectionString, Timeout and " +"PoolSize.\n" +"// Let's decompose it into smaller structs\n" +msgstr "" + +#: src/patterns/structural/compose-structs.md:71 +msgid "// We then compose these smaller structs back into `Database`\n" +msgstr "" + +#: src/patterns/structural/compose-structs.md:78 +msgid "" +"// print_database can then take ConnectionString, Timeout and Poolsize " +"struct instead\n" +msgstr "" + +#: src/patterns/structural/compose-structs.md:81 +msgid "\"Connection string: {connection_str:?}\"" +msgstr "" + +#: src/patterns/structural/compose-structs.md:82 +msgid "\"Timeout: {timeout:?}\"" +msgstr "" + +#: src/patterns/structural/compose-structs.md:83 +msgid "\"Pool size: {pool_size:?}\"" +msgstr "" + +#: src/patterns/structural/compose-structs.md:87 +msgid "// Initialize the Database with the three structs\n" +msgstr "" + +#: src/patterns/structural/compose-structs.md:89 +msgid "\"localhost\"" +msgstr "" + +#: src/patterns/structural/compose-structs.md:102 +msgid "" +"This pattern is most useful, when you have a struct that ended up with a lot " +"of fields that you want to borrow independently. Thus having a more flexible " +"behaviour in the end." +msgstr "" + +#: src/patterns/structural/compose-structs.md:108 +msgid "" +"Decomposition of structs lets you work around limitations in the borrow " +"checker. And it often produces a better design." +msgstr "" + +#: src/patterns/structural/compose-structs.md:113 +msgid "" +"It can lead to more verbose code. And sometimes, the smaller structs are not " +"good abstractions, and so we end up with a worse design. That is probably a " +"'code smell', indicating that the program should be refactored in some way." +msgstr "" + +#: src/patterns/structural/compose-structs.md:119 +msgid "" +"This pattern is not required in languages that don't have a borrow checker, " +"so in that sense is unique to Rust. However, making smaller units of " +"functionality often leads to cleaner code: a widely acknowledged principle " +"of software engineering, independent of the language." +msgstr "" + +#: src/patterns/structural/compose-structs.md:124 +msgid "" +"This pattern relies on Rust's borrow checker to be able to borrow fields " +"independently of each other. In the example, the borrow checker knows that " +"`a.b` and `a.c` are distinct and can be borrowed independently, it does not " +"try to borrow all of `a`, which would make this pattern useless." +msgstr "" + +#: src/patterns/structural/small-crates.md:1 +msgid "Prefer small crates" +msgstr "" + +#: src/patterns/structural/small-crates.md:5 +msgid "Prefer small crates that do one thing well." +msgstr "" + +#: src/patterns/structural/small-crates.md:7 +msgid "" +"Cargo and crates.io make it easy to add third-party libraries, much more so " +"than in say C or C++. Moreover, since packages on crates.io cannot be edited " +"or removed after publication, any build that works now should continue to " +"work in the future. We should take advantage of this tooling, and use " +"smaller, more fine-grained dependencies." +msgstr "" + +#: src/patterns/structural/small-crates.md:15 +msgid "Small crates are easier to understand, and encourage more modular code." +msgstr "" + +#: src/patterns/structural/small-crates.md:16 +msgid "" +"Crates allow for re-using code between projects. For example, the `url` " +"crate was developed as part of the Servo browser engine, but has since found " +"wide use outside the project." +msgstr "" + +#: src/patterns/structural/small-crates.md:19 +msgid "" +"Since the compilation unit of Rust is the crate, splitting a project into " +"multiple crates can allow more of the code to be built in parallel." +msgstr "" + +#: src/patterns/structural/small-crates.md:24 +msgid "" +"This can lead to \"dependency hell\", when a project depends on multiple " +"conflicting versions of a crate at the same time. For example, the `url` " +"crate has both versions 1.0 and 0.5. Since the `Url` from `url:1.0` and the " +"`Url` from `url:0.5` are different types, an HTTP client that uses `url:0.5` " +"would not accept `Url` values from a web scraper that uses `url:1.0`." +msgstr "" + +#: src/patterns/structural/small-crates.md:29 +msgid "" +"Packages on crates.io are not curated. A crate may be poorly written, have " +"unhelpful documentation, or be outright malicious." +msgstr "" + +#: src/patterns/structural/small-crates.md:31 +msgid "" +"Two small crates may be less optimized than one large one, since the " +"compiler does not perform link-time optimization (LTO) by default." +msgstr "" + +#: src/patterns/structural/small-crates.md:36 +msgid "" +"The [`url`](https://crates.io/crates/url) crate provides tools for working " +"with URLs." +msgstr "" + +#: src/patterns/structural/small-crates.md:39 +msgid "" +"The [`num_cpus`](https://crates.io/crates/num_cpus) crate provides a " +"function to query the number of CPUs on a machine." +msgstr "" + +#: src/patterns/structural/small-crates.md:42 +msgid "" +"The [`ref_slice`](https://crates.io/crates/ref_slice) crate provides " +"functions for converting `&T` to `&[T]`. (Historical example)" +msgstr "" + +#: src/patterns/structural/small-crates.md:47 +msgid "[crates.io: The Rust community crate host](https://crates.io/)" +msgstr "" + +#: src/patterns/structural/unsafe-mods.md:5 +msgid "" +"If you have `unsafe` code, create the smallest possible module that can " +"uphold the needed invariants to build a minimal safe interface upon the " +"unsafety. Embed this into a larger module that contains only safe code and " +"presents an ergonomic interface. Note that the outer module can contain " +"unsafe functions and methods that call directly into the unsafe code. Users " +"may use this to gain speed benefits." +msgstr "" + +#: src/patterns/structural/unsafe-mods.md:14 +msgid "This restricts the unsafe code that must be audited" +msgstr "" + +#: src/patterns/structural/unsafe-mods.md:15 +msgid "" +"Writing the outer module is much easier, since you can count on the " +"guarantees of the inner module" +msgstr "" + +#: src/patterns/structural/unsafe-mods.md:20 +msgid "Sometimes, it may be hard to find a suitable interface." +msgstr "" + +#: src/patterns/structural/unsafe-mods.md:21 +msgid "The abstraction may introduce inefficiencies." +msgstr "" + +#: src/patterns/structural/unsafe-mods.md:25 +msgid "" +"The [`toolshed`](https://docs.rs/toolshed) crate contains its unsafe " +"operations in submodules, presenting a safe interface to users." +msgstr "" + +#: src/patterns/structural/unsafe-mods.md:27 +msgid "" +"`std`'s `String` class is a wrapper over `Vec` with the added invariant " +"that the contents must be valid UTF-8. The operations on `String` ensure " +"this behavior. However, users have the option of using an `unsafe` method to " +"create a `String`, in which case the onus is on them to guarantee the " +"validity of the contents." +msgstr "" + +#: src/patterns/structural/unsafe-mods.md:35 +msgid "" +"[Ralf Jung's Blog about invariants in unsafe code](https://www.ralfj.de/blog/" +"2018/08/22/two-kinds-of-invariants.html)" +msgstr "" + +#: src/patterns/ffi/intro.md:1 +msgid "FFI Patterns" +msgstr "" + +#: src/patterns/ffi/intro.md:3 +msgid "" +"Writing FFI code is an entire course in itself. However, there are several " +"idioms here that can act as pointers, and avoid traps for inexperienced " +"users of unsafe Rust." +msgstr "" + +#: src/patterns/ffi/intro.md:7 +msgid "" +"This section contains design patterns that may be useful when doing FFI." +msgstr "" + +#: src/patterns/ffi/intro.md:9 +msgid "" +"[Object-Based API](./export.md) design that has good memory safety " +"characteristics, and a clean boundary of what is safe and what is unsafe" +msgstr "" + +#: src/patterns/ffi/intro.md:12 +msgid "" +"[Type Consolidation into Wrappers](./wrappers.md) - group multiple Rust " +"types together into an opaque \"object\"" +msgstr "" + +#: src/patterns/ffi/export.md:5 +msgid "" +"When designing APIs in Rust which are exposed to other languages, there are " +"some important design principles which are contrary to normal Rust API " +"design:" +msgstr "" + +#: src/patterns/ffi/export.md:8 +msgid "" +"All Encapsulated types should be _owned_ by Rust, _managed_ by the user, and " +"_opaque_." +msgstr "" + +#: src/patterns/ffi/export.md:10 +msgid "" +"All Transactional data types should be _owned_ by the user, and " +"_transparent_." +msgstr "" + +#: src/patterns/ffi/export.md:12 +msgid "" +"All library behavior should be functions acting upon Encapsulated types." +msgstr "" + +#: src/patterns/ffi/export.md:13 +msgid "" +"All library behavior should be encapsulated into types not based on " +"structure, but _provenance/lifetime_." +msgstr "" + +#: src/patterns/ffi/export.md:18 +msgid "" +"Rust has built-in FFI support to other languages. It does this by providing " +"a way for crate authors to provide C-compatible APIs through different ABIs " +"(though that is unimportant to this practice)." +msgstr "" + +#: src/patterns/ffi/export.md:22 +msgid "" +"Well-designed Rust FFI follows C API design principles, while compromising " +"the design in Rust as little as possible. There are three goals with any " +"foreign API:" +msgstr "" + +#: src/patterns/ffi/export.md:26 +msgid "Make it easy to use in the target language." +msgstr "" + +#: src/patterns/ffi/export.md:27 +msgid "" +"Avoid the API dictating internal unsafety on the Rust side as much as " +"possible." +msgstr "" + +#: src/patterns/ffi/export.md:29 +msgid "" +"Keep the potential for memory unsafety and Rust `undefined behaviour` as " +"small as possible." +msgstr "" + +#: src/patterns/ffi/export.md:32 +msgid "" +"Rust code must trust the memory safety of the foreign language beyond a " +"certain point. However, every bit of `unsafe` code on the Rust side is an " +"opportunity for bugs, or to exacerbate `undefined behaviour`." +msgstr "" + +#: src/patterns/ffi/export.md:36 +msgid "" +"For example, if a pointer provenance is wrong, that may be a segfault due to " +"invalid memory access. But if it is manipulated by unsafe code, it could " +"become full-blown heap corruption." +msgstr "" + +#: src/patterns/ffi/export.md:40 +msgid "" +"The Object-Based API design allows for writing shims that have good memory " +"safety characteristics, and a clean boundary of what is safe and what is " +"`unsafe`." +msgstr "" + +#: src/patterns/ffi/export.md:46 +msgid "" +"The POSIX standard defines the API to access an on-file database, known as " +"[DBM](https://web.archive.org/web/20210105035602/https://www.mankier.com/0p/" +"ndbm.h). It is an excellent example of an \"object-based\" API." +msgstr "" + +#: src/patterns/ffi/export.md:50 +msgid "" +"Here is the definition in C, which hopefully should be easy to read for " +"those involved in FFI. The commentary below should help explain it for those " +"who miss the subtleties." +msgstr "" + +#: src/patterns/ffi/export.md:69 +msgid "This API defines two types: `DBM` and `datum`." +msgstr "" + +#: src/patterns/ffi/export.md:71 +msgid "" +"The `DBM` type was called an \"encapsulated\" type above. It is designed to " +"contain internal state, and acts as an entry point for the library's " +"behavior." +msgstr "" + +#: src/patterns/ffi/export.md:74 +msgid "" +"It is completely opaque to the user, who cannot create a `DBM` themselves " +"since they don't know its size or layout. Instead, they must call " +"`dbm_open`, and that only gives them _a pointer to one_." +msgstr "" + +#: src/patterns/ffi/export.md:78 +msgid "" +"This means all `DBM`s are \"owned\" by the library in a Rust sense. The " +"internal state of unknown size is kept in memory controlled by the library, " +"not the user. The user can only manage its life cycle with `open` and " +"`close`, and perform operations on it with the other functions." +msgstr "" + +#: src/patterns/ffi/export.md:83 +msgid "" +"The `datum` type was called a \"transactional\" type above. It is designed " +"to facilitate the exchange of information between the library and its user." +msgstr "" + +#: src/patterns/ffi/export.md:86 +msgid "" +"The database is designed to store \"unstructured data\", with no pre-defined " +"length or meaning. As a result, the `datum` is the C equivalent of a Rust " +"slice: a bunch of bytes, and a count of how many there are. The main " +"difference is that there is no type information, which is what `void` " +"indicates." +msgstr "" + +#: src/patterns/ffi/export.md:91 +msgid "" +"Keep in mind that this header is written from the library's point of view. " +"The user likely has some type they are using, which has a known size. But " +"the library does not care, and by the rules of C casting, any type behind a " +"pointer can be cast to `void`." +msgstr "" + +#: src/patterns/ffi/export.md:96 +msgid "" +"As noted earlier, this type is _transparent_ to the user. But also, this " +"type is _owned_ by the user. This has subtle ramifications, due to that " +"pointer inside it. The question is, who owns the memory that pointer points " +"to?" +msgstr "" + +#: src/patterns/ffi/export.md:100 +msgid "" +"The answer for best memory safety is, \"the user\". But in cases such as " +"retrieving a value, the user does not know how to allocate it correctly " +"(since they don't know how long the value is). In this case, the library " +"code is expected to use the heap that the user has access to -- such as the " +"C library `malloc` and `free` -- and then _transfer ownership_ in the Rust " +"sense." +msgstr "" + +#: src/patterns/ffi/export.md:106 +msgid "" +"This may all seem speculative, but this is what a pointer means in C. It " +"means the same thing as Rust: \"user defined lifetime.\" The user of the " +"library needs to read the documentation in order to use it correctly. That " +"said, there are some decisions that have fewer or greater consequences if " +"users do it wrong. Minimizing those are what this best practice is about, " +"and the key is to _transfer ownership of everything that is transparent_." +msgstr "" + +#: src/patterns/ffi/export.md:115 +msgid "" +"This minimizes the number of memory safety guarantees the user must uphold " +"to a relatively small number:" +msgstr "" + +#: src/patterns/ffi/export.md:118 +msgid "" +"Do not call any function with a pointer not returned by `dbm_open` (invalid " +"access or corruption)." +msgstr "" + +#: src/patterns/ffi/export.md:120 +msgid "Do not call any function on a pointer after close (use after free)." +msgstr "" + +#: src/patterns/ffi/export.md:121 +msgid "" +"The `dptr` on any `datum` must be `NULL`, or point to a valid slice of " +"memory at the advertised length." +msgstr "" + +#: src/patterns/ffi/export.md:124 +msgid "" +"In addition, it avoids a lot of pointer provenance issues. To understand " +"why, let us consider an alternative in some depth: key iteration." +msgstr "" + +#: src/patterns/ffi/export.md:127 +msgid "" +"Rust is well known for its iterators. When implementing one, the programmer " +"makes a separate type with a bounded lifetime to its owner, and implements " +"the `Iterator` trait." +msgstr "" + +#: src/patterns/ffi/export.md:131 +msgid "Here is how iteration would be done in Rust for `DBM`:" +msgstr "" + +#: src/patterns/ffi/export.md:149 +msgid "" +"This is clean, idiomatic, and safe. thanks to Rust's guarantees. However, " +"consider what a straightforward API translation would look like:" +msgstr "" + +#: src/patterns/ffi/export.md:155 src/patterns/ffi/export.md:162 +#: src/patterns/ffi/export.md:166 +msgid "" +"// THIS API IS A BAD IDEA! For real applications, use object-based design " +"instead.\n" +msgstr "" + +#: src/patterns/ffi/export.md:170 +msgid "" +"This API loses a key piece of information: the lifetime of the iterator must " +"not exceed the lifetime of the `Dbm` object that owns it. A user of the " +"library could use it in a way which causes the iterator to outlive the data " +"it is iterating on, resulting in reading uninitialized memory." +msgstr "" + +#: src/patterns/ffi/export.md:175 +msgid "" +"This example written in C contains a bug that will be explained afterwards:" +msgstr "" + +#: src/patterns/ffi/export.md:179 +msgid "// DO NOT USE THIS FUNCTION. IT HAS A SUBTLE BUT SERIOUS BUG!\n" +msgstr "" + +#: src/patterns/ffi/export.md:189 +msgid "// an error is indicated by -1\n" +msgstr "" + +#: src/patterns/ffi/export.md:192 +msgid "// end of the iterator\n" +msgstr "" + +#: src/patterns/ffi/export.md:204 +msgid "" +"This bug is a classic. Here's what happens when the iterator returns the end-" +"of-iteration marker:" +msgstr "" + +#: src/patterns/ffi/export.md:207 +msgid "" +"The loop condition sets `l` to zero, and enters the loop because `0 >= 0`." +msgstr "" + +#: src/patterns/ffi/export.md:208 +msgid "The length is incremented, in this case by zero." +msgstr "" + +#: src/patterns/ffi/export.md:209 +msgid "" +"The if statement is true, so the database is closed. There should be a break " +"statement here." +msgstr "" + +#: src/patterns/ffi/export.md:211 +msgid "" +"The loop condition executes again, causing a `next` call on the closed " +"object." +msgstr "" + +#: src/patterns/ffi/export.md:214 +msgid "" +"The worst part about this bug? If the Rust implementation was careful, this " +"code will work most of the time! If the memory for the `Dbm` object is not " +"immediately reused, an internal check will almost certainly fail, resulting " +"in the iterator returning a `-1` indicating an error. But occasionally, it " +"will cause a segmentation fault, or even worse, nonsensical memory " +"corruption!" +msgstr "" + +#: src/patterns/ffi/export.md:220 +msgid "" +"None of this can be avoided by Rust. From its perspective, it put those " +"objects on its heap, returned pointers to them, and gave up control of their " +"lifetimes. The C code simply must \"play nice\"." +msgstr "" + +#: src/patterns/ffi/export.md:224 +msgid "" +"The programmer must read and understand the API documentation. While some " +"consider that par for the course in C, a good API design can mitigate this " +"risk. The POSIX API for `DBM` did this by _consolidating the ownership_ of " +"the iterator with its parent:" +msgstr "" + +#: src/patterns/ffi/export.md:234 +msgid "" +"Thus, all the lifetimes were bound together, and such unsafety was prevented." +msgstr "" + +#: src/patterns/ffi/export.md:238 +msgid "" +"However, this design choice also has a number of drawbacks, which should be " +"considered as well." +msgstr "" + +#: src/patterns/ffi/export.md:241 +msgid "" +"First, the API itself becomes less expressive. With POSIX DBM, there is only " +"one iterator per object, and every call changes its state. This is much more " +"restrictive than iterators in almost any language, even though it is safe. " +"Perhaps with other related objects, whose lifetimes are less hierarchical, " +"this limitation is more of a cost than the safety." +msgstr "" + +#: src/patterns/ffi/export.md:247 +msgid "" +"Second, depending on the relationships of the API's parts, significant " +"design effort may be involved. Many of the easier design points have other " +"patterns associated with them:" +msgstr "" + +#: src/patterns/ffi/export.md:251 +msgid "" +"[Wrapper Type Consolidation](./wrappers.md) groups multiple Rust types " +"together into an opaque \"object\"" +msgstr "" + +#: src/patterns/ffi/export.md:254 +msgid "" +"[FFI Error Passing](../../idioms/ffi/errors.md) explains error handling with " +"integer codes and sentinel return values (such as `NULL` pointers)" +msgstr "" + +#: src/patterns/ffi/export.md:257 +msgid "" +"[Accepting Foreign Strings](../../idioms/ffi/accepting-strings.md) allows " +"accepting strings with minimal unsafe code, and is easier to get right than " +"[Passing Strings to FFI](../../idioms/ffi/passing-strings.md)" +msgstr "" + +#: src/patterns/ffi/export.md:261 +msgid "" +"However, not every API can be done this way. It is up to the best judgement " +"of the programmer as to who their audience is." +msgstr "" + +#: src/patterns/ffi/wrappers.md:5 +msgid "" +"This pattern is designed to allow gracefully handling multiple related " +"types, while minimizing the surface area for memory unsafety." +msgstr "" + +#: src/patterns/ffi/wrappers.md:8 +msgid "" +"One of the cornerstones of Rust's aliasing rules is lifetimes. This ensures " +"that many patterns of access between types can be memory safe, data race " +"safety included." +msgstr "" + +#: src/patterns/ffi/wrappers.md:12 +msgid "" +"However, when Rust types are exported to other languages, they are usually " +"transformed into pointers. In Rust, a pointer means \"the user manages the " +"lifetime of the pointee.\" It is their responsibility to avoid memory " +"unsafety." +msgstr "" + +#: src/patterns/ffi/wrappers.md:16 +msgid "" +"Some level of trust in the user code is thus required, notably around use-" +"after-free which Rust can do nothing about. However, some API designs place " +"higher burdens than others on the code written in the other language." +msgstr "" + +#: src/patterns/ffi/wrappers.md:20 +msgid "" +"The lowest risk API is the \"consolidated wrapper\", where all possible " +"interactions with an object are folded into a \"wrapper type\", while " +"keeping the Rust API clean." +msgstr "" + +#: src/patterns/ffi/wrappers.md:26 +msgid "" +"To understand this, let us look at a classic example of an API to export: " +"iteration through a collection." +msgstr "" + +#: src/patterns/ffi/wrappers.md:29 +msgid "That API looks like this:" +msgstr "" + +#: src/patterns/ffi/wrappers.md:31 +msgid "The iterator is initialized with `first_key`." +msgstr "" + +#: src/patterns/ffi/wrappers.md:32 +msgid "Each call to `next_key` will advance the iterator." +msgstr "" + +#: src/patterns/ffi/wrappers.md:33 +msgid "Calls to `next_key` if the iterator is at the end will do nothing." +msgstr "" + +#: src/patterns/ffi/wrappers.md:34 +msgid "" +"As noted above, the iterator is \"wrapped into\" the collection (unlike the " +"native Rust API)." +msgstr "" + +#: src/patterns/ffi/wrappers.md:37 +msgid "" +"If the iterator implements `nth()` efficiently, then it is possible to make " +"it ephemeral to each function call:" +msgstr "" + +#: src/patterns/ffi/wrappers.md:62 +msgid "As a result, the wrapper is simple and contains no `unsafe` code." +msgstr "" + +#: src/patterns/ffi/wrappers.md:66 +msgid "" +"This makes APIs safer to use, avoiding issues with lifetimes between types. " +"See [Object-Based APIs](./export.md) for more on the advantages and pitfalls " +"this avoids." +msgstr "" + +#: src/patterns/ffi/wrappers.md:72 +msgid "" +"Often, wrapping types is quite difficult, and sometimes a Rust API " +"compromise would make things easier." +msgstr "" + +#: src/patterns/ffi/wrappers.md:75 +msgid "" +"As an example, consider an iterator which does not efficiently implement " +"`nth()`. It would definitely be worth putting in special logic to make the " +"object handle iteration internally, or to support a different access pattern " +"efficiently that only the Foreign Function API will use." +msgstr "" + +#: src/patterns/ffi/wrappers.md:80 +msgid "Trying to Wrap Iterators (and Failing)" +msgstr "" + +#: src/patterns/ffi/wrappers.md:82 +msgid "" +"To wrap any type of iterator into the API correctly, the wrapper would need " +"to do what a C version of the code would do: erase the lifetime of the " +"iterator, and manage it manually." +msgstr "" + +#: src/patterns/ffi/wrappers.md:86 +msgid "Suffice it to say, this is _incredibly_ difficult." +msgstr "" + +#: src/patterns/ffi/wrappers.md:88 +msgid "Here is an illustration of just _one_ pitfall." +msgstr "" + +#: src/patterns/ffi/wrappers.md:90 +msgid "A first version of `MySetWrapper` would look like this:" +msgstr "" + +#: src/patterns/ffi/wrappers.md:96 +msgid "// created from a transmuted Box\n" +msgstr "" + +#: src/patterns/ffi/wrappers.md:101 +msgid "" +"With `transmute` being used to extend a lifetime, and a pointer to hide it, " +"it's ugly already. But it gets even worse: _any other operation can cause " +"Rust `undefined behaviour`_." +msgstr "" + +#: src/patterns/ffi/wrappers.md:105 +msgid "" +"Consider that the `MySet` in the wrapper could be manipulated by other " +"functions during iteration, such as storing a new value to the key it was " +"iterating over. The API doesn't discourage this, and in fact some similar C " +"libraries expect it." +msgstr "" + +#: src/patterns/ffi/wrappers.md:109 +msgid "A simple implementation of `myset_store` would be:" +msgstr "" + +#: src/patterns/ffi/wrappers.md:117 +msgid "// DO NOT USE THIS CODE. IT IS UNSAFE TO DEMONSTRATE A PROBLEM.\n" +msgstr "" + +#: src/patterns/ffi/wrappers.md:120 +msgid "// SAFETY: whoops, UB occurs in here!\n" +msgstr "" + +#: src/patterns/ffi/wrappers.md:124 +msgid "/* ...check and cast key and value data... */" +msgstr "" + +#: src/patterns/ffi/wrappers.md:134 +msgid "" +"If the iterator exists when this function is called, we have violated one of " +"Rust's aliasing rules. According to Rust, the mutable reference in this " +"block must have _exclusive_ access to the object. If the iterator simply " +"exists, it's not exclusive, so we have `undefined behaviour`! [^1]" +msgstr "" + +#: src/patterns/ffi/wrappers.md:139 +msgid "" +"To avoid this, we must have a way of ensuring that mutable reference really " +"is exclusive. That basically means clearing out the iterator's shared " +"reference while it exists, and then reconstructing it. In most cases, that " +"will still be less efficient than the C version." +msgstr "" + +#: src/patterns/ffi/wrappers.md:144 +msgid "" +"Some may ask: how can C do this more efficiently? The answer is, it cheats. " +"Rust's aliasing rules are the problem, and C simply ignores them for its " +"pointers. In exchange, it is common to see code that is declared in the " +"manual as \"not thread safe\" under some or all circumstances. In fact, the " +"[GNU C library](https://manpages.debian.org/buster/manpages/" +"attributes.7.en.html) has an entire lexicon dedicated to concurrent behavior!" +msgstr "" + +#: src/patterns/ffi/wrappers.md:151 +msgid "" +"Rust would rather make everything memory safe all the time, for both safety " +"and optimizations that C code cannot attain. Being denied access to certain " +"shortcuts is the price Rust programmers need to pay." +msgstr "" + +#: src/patterns/ffi/wrappers.md:155 +msgid "" +"For the C programmers out there scratching their heads, the iterator need " +"not be read _during_ this code to cause the UB. The exclusivity rule also " +"enables compiler optimizations which may cause inconsistent observations by " +"the iterator's shared reference (e.g. stack spills or reordering " +"instructions for efficiency). These observations may happen _any time after_ " +"the mutable reference is created." +msgstr "" + +#: src/anti_patterns/index.md:3 +msgid "" +"An [anti-pattern](https://en.wikipedia.org/wiki/Anti-pattern) is a solution " +"to a \"recurring problem that is usually ineffective and risks being highly " +"counterproductive\". Just as valuable as knowing how to solve a problem, is " +"knowing how _not_ to solve it. Anti-patterns give us great counter-examples " +"to consider relative to design patterns. Anti-patterns are not confined to " +"code. For example, a process can be an anti-pattern, too." +msgstr "" + +#: src/anti_patterns/borrow_clone.md:5 +msgid "" +"The borrow checker prevents Rust users from developing otherwise unsafe code " +"by ensuring that either: only one mutable reference exists, or potentially " +"many but all immutable references exist. If the code written does not hold " +"true to these conditions, this anti-pattern arises when the developer " +"resolves the compiler error by cloning the variable." +msgstr "" + +#: src/anti_patterns/borrow_clone.md:14 +msgid "// define any variable\n" +msgstr "" + +#: src/anti_patterns/borrow_clone.md:16 +msgid "// Borrow `x` -- but clone it first\n" +msgstr "" + +#: src/anti_patterns/borrow_clone.md:19 +msgid "" +"// without the x.clone() two lines prior, this line would fail on compile " +"as\n" +"// x has been borrowed\n" +"// thanks to x.clone(), x was never borrowed, and this line will run.\n" +msgstr "" + +#: src/anti_patterns/borrow_clone.md:23 +msgid "\"{x}\"" +msgstr "" + +#: src/anti_patterns/borrow_clone.md:24 +msgid "" +"// perform some action on the borrow to prevent rust from optimizing this\n" +"//out of existence\n" +msgstr "" + +#: src/anti_patterns/borrow_clone.md:32 +msgid "" +"It is tempting, particularly for beginners, to use this pattern to resolve " +"confusing issues with the borrow checker. However, there are serious " +"consequences. Using `.clone()` causes a copy of the data to be made. Any " +"changes between the two are not synchronized -- as if two completely " +"separate variables exist." +msgstr "" + +#: src/anti_patterns/borrow_clone.md:38 +msgid "" +"There are special cases -- `Rc` is designed to handle clones " +"intelligently. It internally manages exactly one copy of the data. Invoking " +"`.clone()` on `Rc` produces a new `Rc` instance, which points to the same " +"data as the source `Rc`, while increasing a reference count. The same " +"applies to `Arc`, the thread-safe counterpart of `Rc`." +msgstr "" + +#: src/anti_patterns/borrow_clone.md:44 +msgid "" +"In general, clones should be deliberate, with full understanding of the " +"consequences. If a clone is used to make a borrow checker error disappear, " +"that's a good indication this anti-pattern may be in use." +msgstr "" + +#: src/anti_patterns/borrow_clone.md:48 +msgid "" +"Even though `.clone()` is an indication of a bad pattern, sometimes **it is " +"fine to write inefficient code**, in cases such as when:" +msgstr "" + +#: src/anti_patterns/borrow_clone.md:51 +msgid "the developer is still new to ownership" +msgstr "" + +#: src/anti_patterns/borrow_clone.md:52 +msgid "" +"the code doesn't have great speed or memory constraints (like hackathon " +"projects or prototypes)" +msgstr "" + +#: src/anti_patterns/borrow_clone.md:54 +msgid "" +"satisfying the borrow checker is really complicated, and you prefer to " +"optimize readability over performance" +msgstr "" + +#: src/anti_patterns/borrow_clone.md:57 +msgid "" +"If an unnecessary clone is suspected, The [Rust Book's chapter on Ownership]" +"(https://doc.rust-lang.org/book/ownership.html) should be understood fully " +"before assessing whether the clone is required or not." +msgstr "" + +#: src/anti_patterns/borrow_clone.md:62 +msgid "" +"Also be sure to always run `cargo clippy` in your project, which will detect " +"some cases in which `.clone()` is not necessary." +msgstr "" + +#: src/anti_patterns/borrow_clone.md:67 +msgid "" +"[`mem::{take(_), replace(_)}` to keep owned values in changed enums](../" +"idioms/mem-replace.md)" +msgstr "" + +#: src/anti_patterns/borrow_clone.md:68 +msgid "" +"[`Rc` documentation, which handles .clone() intelligently](http://" +"doc.rust-lang.org/std/rc/)" +msgstr "" + +#: src/anti_patterns/borrow_clone.md:69 +msgid "" +"[`Arc` documentation, a thread-safe reference-counting pointer](https://" +"doc.rust-lang.org/std/sync/struct.Arc.html)" +msgstr "" + +#: src/anti_patterns/borrow_clone.md:70 +msgid "" +"[Tricks with ownership in Rust](https://web.archive.org/web/20210120233744/" +"https://xion.io/post/code/rust-borrowchk-tricks.html)" +msgstr "" + +#: src/anti_patterns/deny-warnings.md:1 +msgid "`#![deny(warnings)]`" +msgstr "" + +#: src/anti_patterns/deny-warnings.md:5 +msgid "" +"A well-intentioned crate author wants to ensure their code builds without " +"warnings. So they annotate their crate root with the following:" +msgstr "" + +#: src/anti_patterns/deny-warnings.md:12 +msgid "// All is well.\n" +msgstr "" + +#: src/anti_patterns/deny-warnings.md:18 +msgid "It is short and will stop the build if anything is amiss." +msgstr "" + +#: src/anti_patterns/deny-warnings.md:20 +msgid "Drawbacks" +msgstr "" + +#: src/anti_patterns/deny-warnings.md:22 +msgid "" +"By disallowing the compiler to build with warnings, a crate author opts out " +"of Rust's famed stability. Sometimes new features or old misfeatures need a " +"change in how things are done, thus lints are written that `warn` for a " +"certain grace period before being turned to `deny`." +msgstr "" + +#: src/anti_patterns/deny-warnings.md:27 +msgid "" +"For example, it was discovered that a type could have two `impl`s with the " +"same method. This was deemed a bad idea, but in order to make the transition " +"smooth, the `overlapping-inherent-impls` lint was introduced to give a " +"warning to those stumbling on this fact, before it becomes a hard error in a " +"future release." +msgstr "" + +#: src/anti_patterns/deny-warnings.md:32 +msgid "" +"Also sometimes APIs get deprecated, so their use will emit a warning where " +"before there was none." +msgstr "" + +#: src/anti_patterns/deny-warnings.md:35 +msgid "" +"All this conspires to potentially break the build whenever something changes." +msgstr "" + +#: src/anti_patterns/deny-warnings.md:37 +msgid "" +"Furthermore, crates that supply additional lints (e.g. [rust-clippy](https://" +"github.com/rust-lang/rust-clippy)) can no longer be used unless the " +"annotation is removed. This is mitigated with [\\--cap-lints](https://" +"doc.rust-lang.org/rustc/lints/levels.html#capping-lints). The `--cap-" +"lints=warn` command line argument, turns all `deny` lint errors into " +"warnings." +msgstr "" + +#: src/anti_patterns/deny-warnings.md:42 +#: src/functional/generics-type-classes.md:226 +msgid "Alternatives" +msgstr "" + +#: src/anti_patterns/deny-warnings.md:44 +msgid "" +"There are two ways of tackling this problem: First, we can decouple the " +"build setting from the code, and second, we can name the lints we want to " +"deny explicitly." +msgstr "" + +#: src/anti_patterns/deny-warnings.md:48 +msgid "The following command line will build with all warnings set to `deny`:" +msgstr "" + +#: src/anti_patterns/deny-warnings.md:50 +msgid "`RUSTFLAGS=\"-D warnings\" cargo build`" +msgstr "" + +#: src/anti_patterns/deny-warnings.md:52 +msgid "" +"This can be done by any individual developer (or be set in a CI tool like " +"Travis, but remember that this may break the build when something changes) " +"without requiring a change to the code." +msgstr "" + +#: src/anti_patterns/deny-warnings.md:56 +msgid "" +"Alternatively, we can specify the lints that we want to `deny` in the code. " +"Here is a list of warning lints that is (hopefully) safe to deny (as of " +"rustc 1.48.0):" +msgstr "" + +#: src/anti_patterns/deny-warnings.md:81 +msgid "" +"In addition, the following `allow`ed lints may be a good idea to `deny`:" +msgstr "" + +#: src/anti_patterns/deny-warnings.md:96 +msgid "Some may also want to add `missing-copy-implementations` to their list." +msgstr "" + +#: src/anti_patterns/deny-warnings.md:98 +msgid "" +"Note that we explicitly did not add the `deprecated` lint, as it is fairly " +"certain that there will be more deprecated APIs in the future." +msgstr "" + +#: src/anti_patterns/deny-warnings.md:103 +msgid "" +"[A collection of all clippy lints](https://rust-lang.github.io/rust-clippy/" +"master)" +msgstr "" + +#: src/anti_patterns/deny-warnings.md:104 +msgid "" +"[deprecate attribute](https://doc.rust-lang.org/reference/" +"attributes.html#deprecation) documentation" +msgstr "" + +#: src/anti_patterns/deny-warnings.md:105 +msgid "" +"Type `rustc -W help` for a list of lints on your system. Also type `rustc --" +"help` for a general list of options" +msgstr "" + +#: src/anti_patterns/deny-warnings.md:107 +msgid "" +"[rust-clippy](https://github.com/rust-lang/rust-clippy) is a collection of " +"lints for better Rust code" +msgstr "" + +#: src/anti_patterns/deref.md:1 +msgid "`Deref` polymorphism" +msgstr "" + +#: src/anti_patterns/deref.md:5 +msgid "" +"Misuse the `Deref` trait to emulate inheritance between structs, and thus " +"reuse methods." +msgstr "" + +#: src/anti_patterns/deref.md:10 +msgid "" +"Sometimes we want to emulate the following common pattern from OO languages " +"such as Java:" +msgstr "" + +#: src/anti_patterns/deref.md:26 +msgid "We can use the deref polymorphism anti-pattern to do so:" +msgstr "" + +#: src/anti_patterns/deref.md:56 +msgid "" +"There is no struct inheritance in Rust. Instead we use composition and " +"include an instance of `Foo` in `Bar` (since the field is a value, it is " +"stored inline, so if there were fields, they would have the same layout in " +"memory as the Java version (probably, you should use `#[repr(C)]` if you " +"want to be sure))." +msgstr "" + +#: src/anti_patterns/deref.md:61 +msgid "" +"In order to make the method call work we implement `Deref` for `Bar` with " +"`Foo` as the target (returning the embedded `Foo` field). That means that " +"when we dereference a `Bar` (for example, using `*`) then we will get a " +"`Foo`. That is pretty weird. Dereferencing usually gives a `T` from a " +"reference to `T`, here we have two unrelated types. However, since the dot " +"operator does implicit dereferencing, it means that the method call will " +"search for methods on `Foo` as well as `Bar`." +msgstr "" + +#: src/anti_patterns/deref.md:71 +msgid "You save a little boilerplate, e.g.," +msgstr "" + +#: src/anti_patterns/deref.md:83 +msgid "" +"Most importantly this is a surprising idiom - future programmers reading " +"this in code will not expect this to happen. That's because we are misusing " +"the `Deref` trait rather than using it as intended (and documented, etc.). " +"It's also because the mechanism here is completely implicit." +msgstr "" + +#: src/anti_patterns/deref.md:88 +msgid "" +"This pattern does not introduce subtyping between `Foo` and `Bar` like " +"inheritance in Java or C++ does. Furthermore, traits implemented by `Foo` " +"are not automatically implemented for `Bar`, so this pattern interacts badly " +"with bounds checking and thus generic programming." +msgstr "" + +#: src/anti_patterns/deref.md:93 +msgid "" +"Using this pattern gives subtly different semantics from most OO languages " +"with regards to `self`. Usually it remains a reference to the sub-class, " +"with this pattern it will be the 'class' where the method is defined." +msgstr "" + +#: src/anti_patterns/deref.md:97 +msgid "" +"Finally, this pattern only supports single inheritance, and has no notion of " +"interfaces, class-based privacy, or other inheritance-related features. So, " +"it gives an experience that will be subtly surprising to programmers used to " +"Java inheritance, etc." +msgstr "" + +#: src/anti_patterns/deref.md:104 +msgid "" +"There is no one good alternative. Depending on the exact circumstances it " +"might be better to re-implement using traits or to write out the facade " +"methods to dispatch to `Foo` manually. We do intend to add a mechanism for " +"inheritance similar to this to Rust, but it is likely to be some time before " +"it reaches stable Rust. See these [blog](http://aturon.github.io/blog/" +"2015/09/18/reuse/) [posts](http://smallcultfollowing.com/babysteps/blog/" +"2015/10/08/virtual-structs-part-4-extended-enums-and-thin-traits/) and this " +"[RFC issue](https://github.com/rust-lang/rfcs/issues/349) for more details." +msgstr "" + +#: src/anti_patterns/deref.md:113 +msgid "" +"The `Deref` trait is designed for the implementation of custom pointer " +"types. The intention is that it will take a pointer-to-`T` to a `T`, not " +"convert between different types. It is a shame that this isn't (probably " +"cannot be) enforced by the trait definition." +msgstr "" + +#: src/anti_patterns/deref.md:118 +msgid "" +"Rust tries to strike a careful balance between explicit and implicit " +"mechanisms, favouring explicit conversions between types. Automatic " +"dereferencing in the dot operator is a case where the ergonomics strongly " +"favour an implicit mechanism, but the intention is that this is limited to " +"degrees of indirection, not conversion between arbitrary types." +msgstr "" + +#: src/anti_patterns/deref.md:126 +#, fuzzy +msgid "[Collections are smart pointers idiom](../idioms/deref.md)." +msgstr "コレクションはスマートポインタである" + +#: src/anti_patterns/deref.md:127 +msgid "" +"Delegation crates for less boilerplate like [delegate](https://crates.io/" +"crates/delegate) or [ambassador](https://crates.io/crates/ambassador)" +msgstr "" + +#: src/functional/index.md:1 +msgid "Functional Usage of Rust" +msgstr "" + +#: src/functional/index.md:3 +msgid "" +"Rust is an imperative language, but it follows many [functional programming]" +"(https://en.wikipedia.org/wiki/Functional_programming) paradigms." +msgstr "" + +#: src/functional/index.md:7 +msgid "" +"In computer science, _functional programming_ is a programming paradigm " +"where programs are constructed by applying and composing functions. It is a " +"declarative programming paradigm in which function definitions are trees of " +"expressions that each return a value, rather than a sequence of imperative " +"statements which change the state of the program." +msgstr "" + +#: src/functional/paradigms.md:3 +msgid "" +"One of the biggest hurdles to understanding functional programs when coming " +"from an imperative background is the shift in thinking. Imperative programs " +"describe **how** to do something, whereas declarative programs describe " +"**what** to do. Let's sum the numbers from 1 to 10 to show this." +msgstr "" + +#: src/functional/paradigms.md:8 +msgid "Imperative" +msgstr "" + +#: src/functional/paradigms.md:15 +msgid "\"{sum}\"" +msgstr "" + +#: src/functional/paradigms.md:18 +msgid "" +"With imperative programs, we have to play compiler to see what is happening. " +"Here, we start with a `sum` of `0`. Next, we iterate through the range from " +"1 to 10. Each time through the loop, we add the corresponding value in the " +"range. Then we print it out." +msgstr "" + +#: src/functional/paradigms.md:23 +msgid "`i`" +msgstr "" + +#: src/functional/paradigms.md:23 +msgid "`sum`" +msgstr "" + +#: src/functional/paradigms.md:25 src/functional/paradigms.md:59 +#: src/functional/paradigms.md:60 +msgid "1" +msgstr "" + +#: src/functional/paradigms.md:26 src/functional/paradigms.md:60 +msgid "2" +msgstr "" + +#: src/functional/paradigms.md:26 src/functional/paradigms.md:27 +#: src/functional/paradigms.md:60 src/functional/paradigms.md:61 +msgid "3" +msgstr "" + +#: src/functional/paradigms.md:27 src/functional/paradigms.md:30 +#: src/functional/paradigms.md:61 src/functional/paradigms.md:62 +#: src/functional/paradigms.md:64 +msgid "6" +msgstr "" + +#: src/functional/paradigms.md:28 src/functional/paradigms.md:62 +msgid "4" +msgstr "" + +#: src/functional/paradigms.md:28 src/functional/paradigms.md:34 +#: src/functional/paradigms.md:62 src/functional/paradigms.md:63 +#: src/functional/paradigms.md:68 +msgid "10" +msgstr "" + +#: src/functional/paradigms.md:29 src/functional/paradigms.md:63 +msgid "5" +msgstr "" + +#: src/functional/paradigms.md:29 src/functional/paradigms.md:63 +#: src/functional/paradigms.md:64 +msgid "15" +msgstr "" + +#: src/functional/paradigms.md:30 src/functional/paradigms.md:64 +#: src/functional/paradigms.md:65 +msgid "21" +msgstr "" + +#: src/functional/paradigms.md:31 src/functional/paradigms.md:65 +msgid "7" +msgstr "" + +#: src/functional/paradigms.md:31 src/functional/paradigms.md:65 +#: src/functional/paradigms.md:66 +msgid "28" +msgstr "" + +#: src/functional/paradigms.md:32 src/functional/paradigms.md:66 +msgid "8" +msgstr "" + +#: src/functional/paradigms.md:32 src/functional/paradigms.md:66 +#: src/functional/paradigms.md:67 +msgid "36" +msgstr "" + +#: src/functional/paradigms.md:33 src/functional/paradigms.md:67 +msgid "9" +msgstr "" + +#: src/functional/paradigms.md:33 src/functional/paradigms.md:67 +#: src/functional/paradigms.md:68 +msgid "45" +msgstr "" + +#: src/functional/paradigms.md:34 src/functional/paradigms.md:68 +msgid "55" +msgstr "" + +#: src/functional/paradigms.md:36 +msgid "" +"This is how most of us start out programming. We learn that a program is a " +"set of steps." +msgstr "" + +#: src/functional/paradigms.md:39 +msgid "Declarative" +msgstr "" + +#: src/functional/paradigms.md:42 +msgid "\"{}\"" +msgstr "" + +#: src/functional/paradigms.md:45 +msgid "" +"Whoa! This is really different! What's going on here? Remember that with " +"declarative programs we are describing **what** to do, rather than **how** " +"to do it. `fold` is a function that [composes](https://en.wikipedia.org/wiki/" +"Function_composition) functions. The name is a convention from Haskell." +msgstr "" + +#: src/functional/paradigms.md:51 +msgid "" +"Here, we are composing functions of addition (this closure: `|a, b| a + b`) " +"with a range from 1 to 10. The `0` is the starting point, so `a` is `0` at " +"first. `b` is the first element of the range, `1`. `0 + 1 = 1` is the " +"result. So now we `fold` again, with `a = 1`, `b = 2` and so `1 + 2 = 3` is " +"the next result. This process continues until we get to the last element in " +"the range, `10`." +msgstr "" + +#: src/functional/paradigms.md:57 +msgid "`a`" +msgstr "" + +#: src/functional/paradigms.md:57 +msgid "`b`" +msgstr "" + +#: src/functional/paradigms.md:57 +msgid "result" +msgstr "" + +#: src/functional/paradigms.md:59 +msgid "0" +msgstr "" + +#: src/functional/generics-type-classes.md:5 +msgid "" +"Rust's type system is designed more like functional languages (like Haskell) " +"rather than imperative languages (like Java and C++). As a result, Rust can " +"turn many kinds of programming problems into \"static typing\" problems. " +"This is one of the biggest wins of choosing a functional language, and is " +"critical to many of Rust's compile time guarantees." +msgstr "" + +#: src/functional/generics-type-classes.md:11 +msgid "" +"A key part of this idea is the way generic types work. In C++ and Java, for " +"example, generic types are a meta-programming construct for the compiler. " +"`vector` and `vector` in C++ are just two different copies of the " +"same boilerplate code for a `vector` type (known as a `template`) with two " +"different types filled in." +msgstr "" + +#: src/functional/generics-type-classes.md:17 +msgid "" +"In Rust, a generic type parameter creates what is known in functional " +"languages as a \"type class constraint\", and each different parameter " +"filled in by an end user _actually changes the type_. In other words, " +"`Vec` and `Vec` _are two different types_, which are recognized " +"as distinct by all parts of the type system." +msgstr "" + +#: src/functional/generics-type-classes.md:23 +msgid "" +"This is called **monomorphization**, where different types are created from " +"**polymorphic** code. This special behavior requires `impl` blocks to " +"specify generic parameters. Different values for the generic type cause " +"different types, and different types can have different `impl` blocks." +msgstr "" + +#: src/functional/generics-type-classes.md:28 +msgid "" +"In object-oriented languages, classes can inherit behavior from their " +"parents. However, this allows the attachment of not only additional behavior " +"to particular members of a type class, but extra behavior as well." +msgstr "" + +#: src/functional/generics-type-classes.md:32 +msgid "" +"The nearest equivalent is the runtime polymorphism in Javascript and Python, " +"where new members can be added to objects willy-nilly by any constructor. " +"However, unlike those languages, all of Rust's additional methods can be " +"type checked when they are used, because their generics are statically " +"defined. That makes them more usable while remaining safe." +msgstr "" + +#: src/functional/generics-type-classes.md:40 +msgid "" +"Suppose you are designing a storage server for a series of lab machines. " +"Because of the software involved, there are two different protocols you need " +"to support: BOOTP (for PXE network boot), and NFS (for remote mount storage)." +msgstr "" + +#: src/functional/generics-type-classes.md:44 +msgid "" +"Your goal is to have one program, written in Rust, which can handle both of " +"them. It will have protocol handlers and listen for both kinds of requests. " +"The main application logic will then allow a lab administrator to configure " +"storage and security controls for the actual files." +msgstr "" + +#: src/functional/generics-type-classes.md:49 +msgid "" +"The requests from machines in the lab for files contain the same basic " +"information, no matter what protocol they came from: an authentication " +"method, and a file name to retrieve. A straightforward implementation would " +"look something like this:" +msgstr "" + +#: src/functional/generics-type-classes.md:66 +msgid "" +"This design might work well enough. But now suppose you needed to support " +"adding metadata that was _protocol specific_. For example, with NFS, you " +"wanted to determine what their mount point was in order to enforce " +"additional security rules." +msgstr "" + +#: src/functional/generics-type-classes.md:71 +msgid "" +"The way the current struct is designed leaves the protocol decision until " +"runtime. That means any method that applies to one protocol and not the " +"other requires the programmer to do a runtime check." +msgstr "" + +#: src/functional/generics-type-classes.md:75 +msgid "Here is how getting an NFS mount point would look:" +msgstr "" + +#: src/functional/generics-type-classes.md:85 +msgid "// ... other methods ...\n" +msgstr "" + +#: src/functional/generics-type-classes.md:87 +msgid "" +"/// Gets an NFS mount point if this is an NFS request. Otherwise,\n" +" /// return None.\n" +msgstr "" + +#: src/functional/generics-type-classes.md:95 +msgid "" +"Every caller of `mount_point()` must check for `None` and write code to " +"handle it. This is true even if they know only NFS requests are ever used in " +"a given code path!" +msgstr "" + +#: src/functional/generics-type-classes.md:99 +msgid "" +"It would be far more optimal to cause a compile-time error if the different " +"request types were confused. After all, the entire path of the user's code, " +"including what functions from the library they use, will know whether a " +"request is an NFS request or a BOOTP request." +msgstr "" + +#: src/functional/generics-type-classes.md:104 +msgid "" +"In Rust, this is actually possible! The solution is to _add a generic type_ " +"in order to split the API." +msgstr "" + +#: src/functional/generics-type-classes.md:107 +msgid "Here is what that looks like:" +msgstr "" + +#: src/functional/generics-type-classes.md:114 +msgid "// NFS session management omitted\n" +msgstr "" + +#: src/functional/generics-type-classes.md:118 +msgid "// no authentication in bootp\n" +msgstr "" + +#: src/functional/generics-type-classes.md:120 +msgid "" +"// private module, lest outside users invent their own protocol kinds!\n" +msgstr "" + +#: src/functional/generics-type-classes.md:149 +msgid "// no additional metadata\n" +msgstr "" + +#: src/functional/generics-type-classes.md:159 +msgid "// keep internal to prevent impls\n" +msgstr "" + +#: src/functional/generics-type-classes.md:160 +msgid "// re-export so callers can see them\n" +msgstr "" + +#: src/functional/generics-type-classes.md:166 +msgid "// all common API parts go into a generic impl block\n" +msgstr "" + +#: src/functional/generics-type-classes.md:177 +msgid "// all protocol-specific impls go into their own block\n" +msgstr "" + +#: src/functional/generics-type-classes.md:186 +msgid "// your code here\n" +msgstr "" + +#: src/functional/generics-type-classes.md:190 +msgid "" +"With this approach, if the user were to make a mistake and use the wrong " +"type;" +msgstr "" + +#: src/functional/generics-type-classes.md:197 +msgid "\"/secure\"" +msgstr "" + +#: src/functional/generics-type-classes.md:197 +msgid "\"Access denied\"" +msgstr "" + +#: src/functional/generics-type-classes.md:198 +msgid "// continue on...\n" +msgstr "" + +#: src/functional/generics-type-classes.md:200 +msgid "// Rest of the code here\n" +msgstr "" + +#: src/functional/generics-type-classes.md:205 +msgid "" +"They would get a syntax error. The type `FileDownloadRequest` does " +"not implement `mount_point()`, only the type `FileDownloadRequest` " +"does. And that is created by the NFS module, not the BOOTP module of course!" +msgstr "" + +#: src/functional/generics-type-classes.md:211 +msgid "" +"First, it allows fields that are common to multiple states to be de-" +"duplicated. By making the non-shared fields generic, they are implemented " +"once." +msgstr "" + +#: src/functional/generics-type-classes.md:214 +msgid "" +"Second, it makes the `impl` blocks easier to read, because they are broken " +"down by state. Methods common to all states are typed once in one block, and " +"methods unique to one state are in a separate block." +msgstr "" + +#: src/functional/generics-type-classes.md:218 +msgid "" +"Both of these mean there are fewer lines of code, and they are better " +"organized." +msgstr "" + +#: src/functional/generics-type-classes.md:222 +msgid "" +"This currently increases the size of the binary, due to the way " +"monomorphization is implemented in the compiler. Hopefully the " +"implementation will be able to improve in the future." +msgstr "" + +#: src/functional/generics-type-classes.md:228 +msgid "" +"If a type seems to need a \"split API\" due to construction or partial " +"initialization, consider the [Builder Pattern](../patterns/creational/" +"builder.md) instead." +msgstr "" + +#: src/functional/generics-type-classes.md:232 +msgid "" +"If the API between types does not change -- only the behavior does -- then " +"the [Strategy Pattern](../patterns/behavioural/strategy.md) is better used " +"instead." +msgstr "" + +#: src/functional/generics-type-classes.md:238 +msgid "This pattern is used throughout the standard library:" +msgstr "" + +#: src/functional/generics-type-classes.md:240 +msgid "" +"`Vec` can be cast from a String, unlike every other type of `Vec`.[^1]" +msgstr "" + +#: src/functional/generics-type-classes.md:241 +msgid "" +"Iterators can be cast into a binary heap, but only if they contain a type " +"that implements the `Ord` trait.[^2]" +msgstr "" + +#: src/functional/generics-type-classes.md:243 +msgid "" +"The `to_string` method was specialized for `Cow` only of type `str`.[^3]" +msgstr "" + +#: src/functional/generics-type-classes.md:245 +msgid "It is also used by several popular crates to allow API flexibility:" +msgstr "" + +#: src/functional/generics-type-classes.md:247 +msgid "" +"The `embedded-hal` ecosystem used for embedded devices makes extensive use " +"of this pattern. For example, it allows statically verifying the " +"configuration of device registers used to control embedded pins. When a pin " +"is put into a mode, it returns a `Pin` struct, whose generic " +"determines the functions usable in that mode, which are not on the `Pin` " +"itself. [^4]" +msgstr "" + +#: src/functional/generics-type-classes.md:253 +msgid "" +"The `hyper` HTTP client library uses this to expose rich APIs for different " +"pluggable requests. Clients with different connectors have different methods " +"on them as well as different trait implementations, while a core set of " +"methods apply to any connector. [^5]" +msgstr "" + +#: src/functional/generics-type-classes.md:258 +msgid "" +"The \"type state\" pattern -- where an object gains and loses API based on " +"an internal state or invariant -- is implemented in Rust using the same " +"basic concept, and a slightly different technique. [^6]" +msgstr "" + +#: src/functional/generics-type-classes.md:262 +msgid "" +"See: [impl From\\ for Vec\\](https://doc.rust-lang.org/" +"1.59.0/src/std/ffi/c_str.rs.html#803-811)" +msgstr "" + +#: src/functional/generics-type-classes.md:265 +msgid "" +"See: [impl\\ FromIterator\\ for BinaryHeap\\](https://" +"web.archive.org/web/20201030132806/https://doc.rust-lang.org/stable/src/" +"alloc/collections/binary_heap.rs.html#1330-1335)" +msgstr "" + +#: src/functional/generics-type-classes.md:268 +msgid "" +"See: [impl\\<'\\_\\> ToString for Cow\\<'\\_, str>](https://doc.rust-" +"lang.org/stable/src/alloc/string.rs.html#2235-2240)" +msgstr "" + +#: src/functional/generics-type-classes.md:271 +msgid "" +"Example: [https://docs.rs/stm32f30x-hal/0.1.0/stm32f30x_hal/gpio/gpioa/" +"struct.PA0.html](https://docs.rs/stm32f30x-hal/0.1.0/stm32f30x_hal/gpio/" +"gpioa/struct.PA0.html)" +msgstr "" + +#: src/functional/generics-type-classes.md:274 +msgid "" +"See: [https://docs.rs/hyper/0.14.5/hyper/client/struct.Client.html](https://" +"docs.rs/hyper/0.14.5/hyper/client/struct.Client.html)" +msgstr "" + +#: src/functional/generics-type-classes.md:277 +msgid "" +"See: [The Case for the Type State Pattern](https://web.archive.org/web/" +"20210325065112/https://www.novatec-gmbh.de/en/blog/the-case-for-the-" +"typestate-pattern-the-typestate-pattern-itself/) and [Rusty Typestate Series " +"(an extensive thesis)](https://web.archive.org/web/20210328164854/https://" +"rustype.github.io/notes/notes/rust-typestate-series/rust-typestate-index)" +msgstr "" + +#: src/functional/optics.md:1 +msgid "Functional Language Optics" +msgstr "" + +#: src/functional/optics.md:3 +msgid "" +"Optics is a type of API design that is common to functional languages. This " +"is a pure functional concept that is not frequently used in Rust." +msgstr "" + +#: src/functional/optics.md:6 +msgid "" +"Nevertheless, exploring the concept may be helpful to understand other " +"patterns in Rust APIs, such as [visitors](../patterns/behavioural/" +"visitor.md). They also have niche use cases." +msgstr "" + +#: src/functional/optics.md:10 +msgid "" +"This is quite a large topic, and would require actual books on language " +"design to fully get into its abilities. However their applicability in Rust " +"is much simpler." +msgstr "" + +#: src/functional/optics.md:14 +msgid "" +"To explain the relevant parts of the concept, the `Serde`\\-API will be used " +"as an example, as it is one that is difficult for many to understand from " +"simply the API documentation." +msgstr "" + +#: src/functional/optics.md:18 +msgid "" +"In the process, different specific patterns, called Optics, will be covered. " +"These are _The Iso_, _The Poly Iso_, and _The Prism_." +msgstr "" + +#: src/functional/optics.md:21 +msgid "An API Example: Serde" +msgstr "" + +#: src/functional/optics.md:23 +msgid "" +"Trying to understand the way _Serde_ works by only reading the API is a " +"challenge, especially the first time. Consider the `Deserializer` trait, " +"implemented by any library which parses a new data format:" +msgstr "" + +#: src/functional/optics.md:39 src/functional/optics.md:61 +#: src/functional/optics.md:379 src/functional/optics.md:401 +msgid "// remainder omitted\n" +msgstr "" + +#: src/functional/optics.md:43 +msgid "And here's the definition of the `Visitor` trait passed in generically:" +msgstr "" + +#: src/functional/optics.md:65 +msgid "" +"There is a lot of type erasure going on here, with multiple levels of " +"associated types being passed back and forth." +msgstr "" + +#: src/functional/optics.md:68 +msgid "" +"But what is the big picture? Why not just have the `Visitor` return the " +"pieces the caller needs in a streaming API, and call it a day? Why all the " +"extra pieces?" +msgstr "" + +#: src/functional/optics.md:72 +msgid "" +"One way to understand it is to look at a functional languages concept called " +"_optics_." +msgstr "" + +#: src/functional/optics.md:75 +msgid "" +"This is a way to do composition of behavior and proprieties that is designed " +"to facilitate patterns common to Rust: failure, type transformation, etc.[^1]" +msgstr "" + +#: src/functional/optics.md:78 +msgid "" +"The Rust language does not have very good support for these directly. " +"However, they appear in the design of the language itself, and their " +"concepts can help to understand some of Rust's APIs. As a result, this " +"attempts to explain the concepts with the way Rust does it." +msgstr "" + +#: src/functional/optics.md:83 +msgid "" +"This will perhaps shed light on what those APIs are achieving: specific " +"properties of composability." +msgstr "" + +#: src/functional/optics.md:86 +msgid "Basic Optics" +msgstr "" + +#: src/functional/optics.md:88 +msgid "The Iso" +msgstr "" + +#: src/functional/optics.md:90 +msgid "" +"The Iso is a value transformer between two types. It is extremely simple, " +"but a conceptually important building block." +msgstr "" + +#: src/functional/optics.md:93 +msgid "" +"As an example, suppose that we have a custom Hash table structure used as a " +"concordance for a document.[^2] It uses strings for keys (words) and a list " +"of indexes for values (file offsets, for instance)." +msgstr "" + +#: src/functional/optics.md:97 +msgid "" +"A key feature is the ability to serialize this format to disk. A \"quick and " +"dirty\" approach would be to implement a conversion to and from a string in " +"JSON format. (Errors are ignored for the time being, they will be handled " +"later.)" +msgstr "" + +#: src/functional/optics.md:101 +msgid "To write it in a normal form expected by functional language users:" +msgstr "" + +#: src/functional/optics.md:110 +msgid "" +"The Iso is thus a pair of functions which convert values of different types: " +"`serialize` and `deserialize`." +msgstr "" + +#: src/functional/optics.md:113 +msgid "A straightforward implementation:" +msgstr "" + +#: src/functional/optics.md:129 +msgid "// invalid concordances are empty\n" +msgstr "" + +#: src/functional/optics.md:136 +msgid "" +"This may seem rather silly. In Rust, this type of behavior is typically done " +"with traits. After all, the standard library has `FromStr` and `ToString` in " +"it." +msgstr "" + +#: src/functional/optics.md:139 +msgid "But that is where our next subject comes in: Poly Isos." +msgstr "" + +#: src/functional/optics.md:141 +msgid "Poly Isos" +msgstr "" + +#: src/functional/optics.md:143 +msgid "" +"The previous example was simply converting between values of two fixed " +"types. This next block builds upon it with generics, and is more interesting." +msgstr "" + +#: src/functional/optics.md:146 +msgid "" +"Poly Isos allow an operation to be generic over any type while returning a " +"single type." +msgstr "" + +#: src/functional/optics.md:149 +msgid "" +"This brings us closer to parsing. Consider what a basic parser would do " +"ignoring error cases. Again, this is its normal form:" +msgstr "" + +#: src/functional/optics.md:159 +msgid "Here we have our first generic, the type `T` being converted." +msgstr "" + +#: src/functional/optics.md:161 +msgid "" +"In Rust, this could be implemented with a pair of traits in the standard " +"library: `FromStr` and `ToString`. The Rust version even handles errors:" +msgstr "" + +#: src/functional/optics.md:176 +msgid "" +"Unlike the Iso, the Poly Iso allows application of multiple types, and " +"returns them generically. This is what you would want for a basic string " +"parser." +msgstr "" + +#: src/functional/optics.md:179 +msgid "" +"At first glance, this seems like a good option for writing a parser. Let's " +"see it in action:" +msgstr "" + +#: src/functional/optics.md:208 src/functional/optics.md:282 +msgid "\"hello\"" +msgstr "" + +#: src/functional/optics.md:210 +msgid "\"Our Test Struct as JSON: {}\"" +msgstr "" + +#: src/functional/optics.md:214 +msgid "That seems quite logical. However, there are two problems with this." +msgstr "" + +#: src/functional/optics.md:216 +msgid "" +"First, `to_string` does not indicate to API users, \"this is JSON.\" Every " +"type would need to agree on a JSON representation, and many of the types in " +"the Rust standard library already don't. Using this is a poor fit. This can " +"easily be resolved with our own trait." +msgstr "" + +#: src/functional/optics.md:221 +msgid "But there is a second, subtler problem: scaling." +msgstr "" + +#: src/functional/optics.md:223 +msgid "" +"When every type writes `to_string` by hand, this works. But if every single " +"person who wants their type to be serializable has to write a bunch of code " +"-- and possibly different JSON libraries -- to do it themselves, it will " +"turn into a mess very quickly!" +msgstr "" + +#: src/functional/optics.md:228 +msgid "" +"The answer is one of Serde's two key innovations: an independent data model " +"to represent Rust data in structures common to data serialization languages. " +"The result is that it can use Rust's code generation abilities to create an " +"intermediary conversion type it calls a `Visitor`." +msgstr "" + +#: src/functional/optics.md:233 +msgid "" +"This means, in normal form (again, skipping error handling for simplicity):" +msgstr "" + +#: src/functional/optics.md:247 +msgid "" +"The result is one Poly Iso and one Iso (respectively). Both of these can be " +"implemented with traits:" +msgstr "" + +#: src/functional/optics.md:263 +msgid "" +"Because there is a uniform set of rules to transform Rust structures to the " +"independent form, it is even possible to have code generation creating the " +"`Visitor` associated with type `T`:" +msgstr "" + +#: src/functional/optics.md:268 +msgid "// the \"Serde\" derive creates the trait impl block\n" +msgstr "" + +#: src/functional/optics.md:273 +msgid "// user writes this macro to generate an associated visitor type\n" +msgstr "" + +#: src/functional/optics.md:278 +msgid "But let's actually try that approach." +msgstr "" + +#: src/functional/optics.md:284 +msgid "\"Our Test Struct as JSON: {a_data}\"" +msgstr "" + +#: src/functional/optics.md:290 +msgid "" +"It turns out that the conversion isn't symmetric after all! On paper it is, " +"but with the auto-generated code the name of the actual type necessary to " +"convert all the way from `String` is hidden. We'd need some kind of " +"`generated_visitor_for!` macro to obtain the type name." +msgstr "" + +#: src/functional/optics.md:295 +msgid "It's wonky, but it works... until we get to the elephant in the room." +msgstr "" + +#: src/functional/optics.md:297 +msgid "" +"The only format currently supported is JSON. How would we support more " +"formats?" +msgstr "" + +#: src/functional/optics.md:299 +msgid "" +"The current design requires completely re-writing all of the code generation " +"and creating a new Serde trait. That is quite terrible and not extensible at " +"all!" +msgstr "" + +#: src/functional/optics.md:302 +msgid "In order to solve that, we need something more powerful." +msgstr "" + +#: src/functional/optics.md:304 +msgid "Prism" +msgstr "" + +#: src/functional/optics.md:306 +msgid "" +"To take format into account, we need something in normal form like this:" +msgstr "" + +#: src/functional/optics.md:315 +msgid "" +"This construct is called a Prism. It is \"one level higher\" in generics " +"than Poly Isos (in this case, the \"intersecting\" type F is the key)." +msgstr "" + +#: src/functional/optics.md:318 +msgid "" +"Unfortunately because `Visitor` is a trait (since each incarnation requires " +"its own custom code), this would require a kind of generic type boundary " +"that Rust does not support." +msgstr "" + +#: src/functional/optics.md:322 +msgid "" +"Fortunately, we still have that `Visitor` type from before. What is the " +"`Visitor` doing? It is attempting to allow each data structure to define the " +"way it is itself parsed." +msgstr "" + +#: src/functional/optics.md:326 +msgid "" +"Well what if we could add one more interface for the generic format? Then " +"the `Visitor` is just an implementation detail, and it would \"bridge\" the " +"two APIs." +msgstr "" + +#: src/functional/optics.md:329 +msgid "In normal form:" +msgstr "" + +#: src/functional/optics.md:348 +msgid "" +"And what do you know, a pair of Poly Isos at the bottom which can be " +"implemented as traits!" +msgstr "" + +#: src/functional/optics.md:351 +msgid "Thus we have the Serde API:" +msgstr "" + +#: src/functional/optics.md:353 +msgid "" +"Each type to be serialized implements `Deserialize` or `Serialize`, " +"equivalent to the `Serde` class" +msgstr "" + +#: src/functional/optics.md:355 +msgid "" +"They get a type (well two, one for each direction) implementing the " +"`Visitor` trait, which is usually (but not always) done through code " +"generated by a derive macro. This contains the logic to construct or " +"destruct between the data type and the format of the Serde data model." +msgstr "" + +#: src/functional/optics.md:359 +msgid "" +"The type implementing the `Deserializer` trait handles all details specific " +"to the format, being \"driven by\" the `Visitor`." +msgstr "" + +#: src/functional/optics.md:362 +msgid "" +"This splitting and Rust type erasure is really to achieve a Prism through " +"indirection." +msgstr "" + +#: src/functional/optics.md:365 +msgid "You can see it on the `Deserializer` trait" +msgstr "" + +#: src/functional/optics.md:383 +msgid "And the visitor:" +msgstr "" + +#: src/functional/optics.md:405 +msgid "And the trait `Deserialize` implemented by the macros:" +msgstr "" + +#: src/functional/optics.md:415 +msgid "This has been abstract, so let's look at a concrete example." +msgstr "" + +#: src/functional/optics.md:417 +msgid "" +"How does actual Serde deserialize a bit of JSON into `struct Concordance` " +"from earlier?" +msgstr "" + +#: src/functional/optics.md:420 +msgid "" +"The user would call a library function to deserialize the data. This would " +"create a `Deserializer` based on the JSON format." +msgstr "" + +#: src/functional/optics.md:422 +msgid "" +"Based on the fields in the struct, a `Visitor` would be created (more on " +"that in a moment) which knows how to create each type in a generic data " +"model that was needed to represent it: `Vec` (list), `u64` and `String`." +msgstr "" + +#: src/functional/optics.md:425 +msgid "The deserializer would make calls to the `Visitor` as it parsed items." +msgstr "" + +#: src/functional/optics.md:426 +msgid "" +"The `Visitor` would indicate if the items found were expected, and if not, " +"raise an error to indicate deserialization has failed." +msgstr "" + +#: src/functional/optics.md:429 +msgid "For our very simple structure above, the expected pattern would be:" +msgstr "" + +#: src/functional/optics.md:431 +msgid "" +"Begin visiting a map (_Serde_'s equivalent to `HashMap` or JSON's " +"dictionary)." +msgstr "" + +#: src/functional/optics.md:433 +msgid "Visit a string key called \"keys\"." +msgstr "" + +#: src/functional/optics.md:434 +msgid "Begin visiting a map value." +msgstr "" + +#: src/functional/optics.md:435 +msgid "For each item, visit a string key then an integer value." +msgstr "" + +#: src/functional/optics.md:436 src/functional/optics.md:443 +msgid "Visit the end of the map." +msgstr "" + +#: src/functional/optics.md:437 +msgid "Store the map into the `keys` field of the data structure." +msgstr "" + +#: src/functional/optics.md:438 +msgid "Visit a string key called \"value_table\"." +msgstr "" + +#: src/functional/optics.md:439 +msgid "Begin visiting a list value." +msgstr "" + +#: src/functional/optics.md:440 +msgid "For each item, visit an integer." +msgstr "" + +#: src/functional/optics.md:441 +msgid "Visit the end of the list" +msgstr "" + +#: src/functional/optics.md:442 +msgid "Store the list into the `value_table` field." +msgstr "" + +#: src/functional/optics.md:445 +msgid "But what determines which \"observation\" pattern is expected?" +msgstr "" + +#: src/functional/optics.md:447 +msgid "" +"A functional programming language would be able to use currying to create " +"reflection of each type based on the type itself. Rust does not support " +"that, so every single type would need to have its own code written based on " +"its fields and their properties." +msgstr "" + +#: src/functional/optics.md:452 +msgid "_Serde_ solves this usability challenge with a derive macro:" +msgstr "" + +#: src/functional/optics.md:464 +msgid "" +"That macro simply generates an impl block causing the struct to implement a " +"trait called `Deserialize`." +msgstr "" + +#: src/functional/optics.md:467 +msgid "" +"This is the function that determines how to create the struct itself. Code " +"is generated based on the struct's fields. When the parsing library is " +"called - in our example, a JSON parsing library - it creates a " +"`Deserializer` and calls `Type::deserialize` with it as a parameter." +msgstr "" + +#: src/functional/optics.md:472 +msgid "" +"The `deserialize` code will then create a `Visitor` which will have its " +"calls \"refracted\" by the `Deserializer`. If everything goes well, " +"eventually that `Visitor` will construct a value corresponding to the type " +"being parsed and return it." +msgstr "" + +#: src/functional/optics.md:477 +msgid "" +"For a complete example, see the [_Serde_ documentation](https://serde.rs/" +"deserialize-struct.html)." +msgstr "" + +#: src/functional/optics.md:480 +msgid "" +"The result is that types to be deserialized only implement the \"top layer\" " +"of the API, and file formats only need to implement the \"bottom layer\". " +"Each piece can then \"just work\" with the rest of the ecosystem, since " +"generic types will bridge them." +msgstr "" + +#: src/functional/optics.md:485 +msgid "" +"In conclusion, Rust's generic-inspired type system can bring it close to " +"these concepts and use their power, as shown in this API design. But it may " +"also need procedural macros to create bridges for its generics." +msgstr "" + +#: src/functional/optics.md:489 +msgid "" +"If you are interested in learning more about this topic, please check the " +"following section." +msgstr "" + +#: src/functional/optics.md:492 +msgid "See Also" +msgstr "" + +#: src/functional/optics.md:494 +msgid "" +"[lens-rs crate](https://crates.io/crates/lens-rs) for a pre-built lenses " +"implementation, with a cleaner interface than these examples" +msgstr "" + +#: src/functional/optics.md:496 +msgid "" +"[Serde](https://serde.rs) itself, which makes these concepts intuitive for " +"end users (i.e. defining the structs) without needing to understand the " +"details" +msgstr "" + +#: src/functional/optics.md:498 +msgid "" +"[luminance](https://github.com/phaazon/luminance-rs) is a crate for drawing " +"computer graphics that uses similar API design, including procedural macros " +"to create full prisms for buffers of different pixel types that remain " +"generic" +msgstr "" + +#: src/functional/optics.md:501 +msgid "" +"[An Article about Lenses in Scala](https://web.archive.org/web/" +"20221128185849/https://medium.com/zyseme-technology/functional-references-" +"lens-and-other-optics-in-scala-e5f7e2fdafe) that is very readable even " +"without Scala expertise." +msgstr "" + +#: src/functional/optics.md:503 +msgid "" +"[Paper: Profunctor Optics: Modular Data Accessors](https://web.archive.org/" +"web/20220701102832/https://arxiv.org/ftp/arxiv/papers/1703/1703.10857.pdf)" +msgstr "" + +#: src/functional/optics.md:505 +msgid "" +"[Musli](https://github.com/udoprog/musli) is a library which attempts to use " +"a similar structure with a different approach, e.g. doing away with the " +"visitor" +msgstr "" + +#: src/functional/optics.md:508 +msgid "" +"[School of Haskell: A Little Lens Starter Tutorial](https://web.archive.org/" +"web/20221128190041/https://www.schoolofhaskell.com/school/to-infinity-and-" +"beyond/pick-of-the-week/a-little-lens-starter-tutorial)" +msgstr "" + +#: src/functional/optics.md:510 +msgid "" +"[Concordance on Wikipedia](https://en.wikipedia.org/wiki/" +"Concordance_(publishing))" +msgstr "" + +#: src/additional_resources/index.md:1 +msgid "Additional resources" +msgstr "" + +#: src/additional_resources/index.md:3 +msgid "A collection of complementary helpful content" +msgstr "" + +#: src/additional_resources/index.md:5 +msgid "Talks" +msgstr "" + +#: src/additional_resources/index.md:7 +msgid "" +"[Design Patterns in Rust](https://www.youtube.com/watch?v=Pm_oO0N5B9k) by " +"Nicholas Cameron at the PDRust (2016)" +msgstr "" + +#: src/additional_resources/index.md:9 +msgid "" +"[Writing Idiomatic Libraries in Rust](https://www.youtube.com/watch?" +"v=0zOg8_B71gE) by Pascal Hertleif at RustFest (2017)" +msgstr "" + +#: src/additional_resources/index.md:11 +msgid "" +"[Rust Programming Techniques](https://www.youtube.com/watch?v=vqavdUGKeb4) " +"by Nicholas Cameron at LinuxConfAu (2018)" +msgstr "" + +#: src/additional_resources/index.md:14 +msgid "Books (Online)" +msgstr "" + +#: src/additional_resources/index.md:16 +msgid "[The Rust API Guidelines](https://rust-lang.github.io/api-guidelines)" +msgstr "" + +#: src/additional_resources/design-principles.md:3 +msgid "A brief overview over common design principles" +msgstr "" + +#: src/additional_resources/design-principles.md:7 +msgid "[SOLID](https://en.wikipedia.org/wiki/SOLID)" +msgstr "" + +#: src/additional_resources/design-principles.md:9 +msgid "" +"[Single Responsibility Principle (SRP)](https://en.wikipedia.org/wiki/Single-" +"responsibility_principle): A class should only have a single responsibility, " +"that is, only changes to one part of the software's specification should be " +"able to affect the specification of the class." +msgstr "" + +#: src/additional_resources/design-principles.md:13 +msgid "" +"[Open/Closed Principle (OCP)](https://en.wikipedia.org/wiki/" +"Open%E2%80%93closed_principle): \"Software entities ... should be open for " +"extension, but closed for modification.\"" +msgstr "" + +#: src/additional_resources/design-principles.md:16 +msgid "" +"[Liskov Substitution Principle (LSP)](https://en.wikipedia.org/wiki/" +"Liskov_substitution_principle): \"Objects in a program should be replaceable " +"with instances of their subtypes without altering the correctness of that " +"program.\"" +msgstr "" + +#: src/additional_resources/design-principles.md:19 +msgid "" +"[Interface Segregation Principle (ISP)](https://en.wikipedia.org/wiki/" +"Interface_segregation_principle): \"Many client-specific interfaces are " +"better than one general-purpose interface.\"" +msgstr "" + +#: src/additional_resources/design-principles.md:22 +msgid "" +"[Dependency Inversion Principle (DIP)](https://en.wikipedia.org/wiki/" +"Dependency_inversion_principle): One should \"depend upon abstractions, \\" +"[not\\] concretions.\"" +msgstr "" + +#: src/additional_resources/design-principles.md:25 +msgid "" +"[CRP (Composite Reuse Principle) or Composition over inheritance](https://" +"en.wikipedia.org/wiki/Composition_over_inheritance)" +msgstr "" + +#: src/additional_resources/design-principles.md:27 +msgid "" +"“a the principle that classes should favor polymorphic behavior and code " +"reuse by their composition (by containing instances of other classes that " +"implement the desired functionality) over inheritance from a base or parent " +"class” - Knoernschild, Kirk (2002). Java Design - Objects, UML, and Process" +msgstr "" + +#: src/additional_resources/design-principles.md:32 +msgid "" +"[DRY (Don’t Repeat Yourself)](https://en.wikipedia.org/wiki/" +"Don%27t_repeat_yourself)" +msgstr "" + +#: src/additional_resources/design-principles.md:34 +msgid "" +"\"Every piece of knowledge must have a single, unambiguous, authoritative " +"representation within a system\"" +msgstr "" + +#: src/additional_resources/design-principles.md:37 +msgid "[KISS principle](https://en.wikipedia.org/wiki/KISS_principle)" +msgstr "" + +#: src/additional_resources/design-principles.md:39 +msgid "" +"most systems work best if they are kept simple rather than made complicated; " +"therefore, simplicity should be a key goal in design, and unnecessary " +"complexity should be avoided" +msgstr "" + +#: src/additional_resources/design-principles.md:43 +msgid "[Law of Demeter (LoD)](https://en.wikipedia.org/wiki/Law_of_Demeter)" +msgstr "" + +#: src/additional_resources/design-principles.md:45 +msgid "" +"a given object should assume as little as possible about the structure or " +"properties of anything else (including its subcomponents), in accordance " +"with the principle of \"information hiding\"" +msgstr "" + +#: src/additional_resources/design-principles.md:49 +msgid "" +"[Design by contract (DbC)](https://en.wikipedia.org/wiki/Design_by_contract)" +msgstr "" + +#: src/additional_resources/design-principles.md:51 +msgid "" +"software designers should define formal, precise and verifiable interface " +"specifications for software components, which extend the ordinary definition " +"of abstract data types with preconditions, postconditions and invariants" +msgstr "" + +#: src/additional_resources/design-principles.md:55 +msgid "" +"[Encapsulation](https://en.wikipedia.org/wiki/" +"Encapsulation_(computer_programming))" +msgstr "" + +#: src/additional_resources/design-principles.md:57 +msgid "" +"bundling of data with the methods that operate on that data, or the " +"restricting of direct access to some of an object's components. " +"Encapsulation is used to hide the values or state of a structured data " +"object inside a class, preventing unauthorized parties' direct access to " +"them." +msgstr "" + +#: src/additional_resources/design-principles.md:62 +msgid "" +"[Command-Query-Separation (CQS)](https://en.wikipedia.org/wiki/" +"Command%E2%80%93query_separation)" +msgstr "" + +#: src/additional_resources/design-principles.md:64 +msgid "" +"“Functions should not produce abstract side effects...only commands " +"(procedures) will be permitted to produce side effects.” - Bertrand Meyer: " +"Object-Oriented Software Construction" +msgstr "" + +#: src/additional_resources/design-principles.md:68 +msgid "" +"[Principle of least astonishment (POLA)](https://en.wikipedia.org/wiki/" +"Principle_of_least_astonishment)" +msgstr "" + +#: src/additional_resources/design-principles.md:70 +msgid "" +"a component of a system should behave in a way that most users will expect " +"it to behave. The behavior should not astonish or surprise users" +msgstr "" + +#: src/additional_resources/design-principles.md:73 +msgid "Linguistic-Modular-Units" +msgstr "" + +#: src/additional_resources/design-principles.md:75 +msgid "" +"“Modules must correspond to syntactic units in the language used.” - " +"Bertrand Meyer: Object-Oriented Software Construction" +msgstr "" + +#: src/additional_resources/design-principles.md:78 +msgid "Self-Documentation" +msgstr "" + +#: src/additional_resources/design-principles.md:80 +msgid "" +"“The designer of a module should strive to make all information about the " +"module part of the module itself.” - Bertrand Meyer: Object-Oriented " +"Software Construction" +msgstr "" + +#: src/additional_resources/design-principles.md:84 +msgid "Uniform-Access" +msgstr "" + +#: src/additional_resources/design-principles.md:86 +msgid "" +"“All services offered by a module should be available through a uniform " +"notation, which does not betray whether they are implemented through storage " +"or through computation.” - Bertrand Meyer: Object-Oriented Software " +"Construction" +msgstr "" + +#: src/additional_resources/design-principles.md:90 +msgid "Single-Choice" +msgstr "" + +#: src/additional_resources/design-principles.md:92 +msgid "" +"“Whenever a software system must support a set of alternatives, one and only " +"one module in the system should know their exhaustive list.” - Bertrand " +"Meyer: Object-Oriented Software Construction" +msgstr "" + +#: src/additional_resources/design-principles.md:96 +msgid "Persistence-Closure" +msgstr "" + +#: src/additional_resources/design-principles.md:98 +msgid "" +"“Whenever a storage mechanism stores an object, it must store with it the " +"dependents of that object. Whenever a retrieval mechanism retrieves a " +"previously stored object, it must also retrieve any dependent of that object " +"that has not yet been retrieved.” - Bertrand Meyer: Object-Oriented Software " +"Construction" +msgstr ""