|
| 1 | +Overview |
| 2 | +== |
| 3 | +As the popularity of the library [minifb](https://crates.io/crates/minifb) shows, it is useful to put a 2D buffer/image |
| 4 | +on a window in a platform-independent way. Minifb's approach to doing window management itself, however, is problematic |
| 5 | +code duplication. We already have very high quality libraries for this in the Rust ecosystem |
| 6 | +(such as [winit](https://crates.io/crates/winit)), and minifb's implementation of window management is not ideal. For |
| 7 | +example, it occasionally segfaults on some platforms and is missing key features such as the ability to set a window |
| 8 | +icon. While it would be possible to add these features to minifb, it makes more sense to instead use the standard |
| 9 | +window handling systems. |
| 10 | + |
| 11 | +Softbuffer integrates with the [raw-window-handle](https://crates.io/crates/raw-window-handle) crate |
| 12 | +to allow writing to a window in a cross-platform way while using the very high quality dedicated window management |
| 13 | +libraries that are available in the Rust ecosystem. |
| 14 | + |
| 15 | +What about [pixels](https://crates.io/crates/pixels)? Pixels accomplishes a very similar goal to softbuffer, |
| 16 | +however there are two key differences. Pixels provides some capacity for GPU-accelerated post-processing of what is |
| 17 | +displayed, while Softbuffer does not. Due to not having this post-processing, Softbuffer does not rely on the GPU or |
| 18 | +hardware accelerated graphcis stack in any way, and is thus more portable to installations that do not have access to |
| 19 | +hardware acceleration (e.g. VMs, older computers, computers with misconfigured drivers). Softbuffer should be used over |
| 20 | +pixels when its GPU-accelerated post-processing effects are not needed. |
| 21 | + |
| 22 | + |
| 23 | +License & Credits |
| 24 | +== |
| 25 | + |
| 26 | +This library is dual-licensed under MIT or Apache-2.0, just like minifb and rust. Significant portions of code were taken |
| 27 | +from the minifb library to do platform-specific work. |
| 28 | + |
| 29 | +Platform support: |
| 30 | +== |
| 31 | +Some, but not all, platforms supported in [raw-window-handle]() are supported by Softbuffer. Pull requests are welcome |
| 32 | +to add new platforms! |
| 33 | + |
| 34 | +For now, the priority for new platforms is: |
| 35 | +1) to have at least one platform on each OS working (e.g. one of Win32 or WinRT, or one of Xlib, Xcb, and Wayland) and |
| 36 | +2) for that one platform on each OS to be the one that winit uses. |
| 37 | + |
| 38 | +(PRs will be accepted for any platform, even if it does not follow the above priority.) |
| 39 | + |
| 40 | +✅: Present | ❌: Absent |
| 41 | + - AndroidNdk ❌ |
| 42 | + - AppKit ❌ |
| 43 | + - Orbital ❌ |
| 44 | + - UiKit ❌ |
| 45 | + - Wayland ❌ |
| 46 | + - Web ❌ |
| 47 | + - Win32 ✅ |
| 48 | + - WinRt ❌ |
| 49 | + - Xcb ❌ |
| 50 | + - Xlib ✅ |
| 51 | + |
| 52 | +Example |
| 53 | +== |
| 54 | +```no_run |
| 55 | +use winit::event::{Event, WindowEvent}; |
| 56 | +use winit::event_loop::{ControlFlow, EventLoop}; |
| 57 | +use winit::window::WindowBuilder; |
| 58 | +use softbuffer::GraphicsContext; |
| 59 | +
|
| 60 | +fn main() { |
| 61 | + let event_loop = EventLoop::new(); |
| 62 | + let window = WindowBuilder::new().build(&event_loop).unwrap(); |
| 63 | + let mut graphics_context = unsafe { GraphicsContext::new(window) }; |
| 64 | +
|
| 65 | + event_loop.run(move |event, _, control_flow| { |
| 66 | + *control_flow = ControlFlow::Wait; |
| 67 | +
|
| 68 | + match event { |
| 69 | + Event::RedrawRequested(window_id) if window_id == graphics_context.window().id() => { |
| 70 | + let (width, height) = { |
| 71 | + let size = graphics_context.window().inner_size(); |
| 72 | + (size.width, size.height) |
| 73 | + }; |
| 74 | + let buffer = (0..((width*height) as usize)).map(|index|{ |
| 75 | + let y = index / (width as usize); |
| 76 | + let x = index % (width as usize); |
| 77 | + let red = x % 255; |
| 78 | + let green = y % 255; |
| 79 | + let blue = (x*y) % 255; |
| 80 | +
|
| 81 | + let color = blue | (green << 8) | (red << 16); |
| 82 | +
|
| 83 | + color as u32 |
| 84 | + }).collect::<Vec<_>>(); |
| 85 | +
|
| 86 | + graphics_context.set_buffer(&buffer, width as u16, height as u16); |
| 87 | + } |
| 88 | + Event::WindowEvent { |
| 89 | + event: WindowEvent::CloseRequested, |
| 90 | + window_id |
| 91 | + } if window_id == graphics_context.window().id() => { |
| 92 | + *control_flow = ControlFlow::Exit; |
| 93 | + }, |
| 94 | + _ => {} |
| 95 | + } |
| 96 | + }); |
| 97 | +} |
| 98 | +``` |
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