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Building software for multiple platforms is far from simple — it’s inherently complex and resource-intensive.

For example:

  • To produce a proper Windows executable, you must build on Windows. This requires setting up a full development environment (Visual Studio, Windows SDK, build tools, etc.) and obtaining a valid code-signing certificate.

  • To produce a proper macOS (or iOS) executable, you must build on macOS. This again requires a complete separate toolchain (Xcode, command-line tools, etc.) and an Apple Developer account for notarization and signing.

These platform-specific requirements cannot be fully satisfied on a Linux server alone. As a result, you either need physical or vir…

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Answer selected by rustdesk
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