Commit 5954270
Prevent duplicate monolith generation in multifaction (#563)
Due to changes in #508, an Exorider is now spawned on every newly generated multifaction map. However, this also caused a Monolith to be generated each time, resulting in multiple Monoliths appearing and causing issues.
This update adds a Harmony patch to GenStep_Monolith.GenerateMonolith to skip Monolith generation if one already exists.1 parent a1359fa commit 5954270
1 file changed
+18
-0
lines changed| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
408 | 408 | | |
409 | 409 | | |
410 | 410 | | |
| 411 | + | |
| 412 | + | |
| 413 | + | |
| 414 | + | |
| 415 | + | |
| 416 | + | |
| 417 | + | |
| 418 | + | |
| 419 | + | |
| 420 | + | |
| 421 | + | |
| 422 | + | |
| 423 | + | |
| 424 | + | |
| 425 | + | |
| 426 | + | |
411 | 427 | | |
412 | 428 | | |
413 | 429 | | |
| |||
426 | 442 | | |
427 | 443 | | |
428 | 444 | | |
| 445 | + | |
| 446 | + | |
429 | 447 | | |
430 | 448 | | |
431 | 449 | | |
| |||
0 commit comments