Commit ba29911
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Fix and improve world ping bugs (#794)
* Fix and improve world ping bugs
- Prevent pinging invalid locations
- This includes trying to ping space or planet locations that aren't part of playable world
- When finding a tile under a mouse failed, attempt again but snap to expandable world objects
- This will properly handle finding world objects in space
- This doesn't allow pinging empty locations in space, as `GenWorld.MouseTile` cannot select those
- Prevent drawing pings from planet layers that aren't currently active
- When sending map location, use `PlanetTile.Invalid` rather than a surface tile with ID of 0.
- When receiving pings, make sure that we received a valid ping location before accepting it
* Added an option to draw cross-layer pings
Requires adding translations
* Extra null planet layer check1 parent e4f40bd commit ba29911
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