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Particle Life

A particle life simulation written in Go. In summary how it works is that...

  • Different particles are attracted or repelled from each other in different amounts
  • This results in emergent dynamics and groups of particles that act as "organisms"
  • These can chase each other, consume each other and move around almost like simulated life forms

You can interact with the simulation using the controls described in the bottom-right corner of the screen when running the simulation.

I have always found the principle of emergence fascinating and this is an example I really like - from simple physics based simulation we get complex and advanced behaviours.

As part of this project, I've implemented...

  • Concurrency and space partitions to improve performance
  • Custom shaders
  • Physics and force calculations
  • Custom UI framework which works in the game engine that I chose

None of the project is vibe-coded.


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