|
| 1 | +package drawing |
| 2 | + |
| 3 | +import ( |
| 4 | + "github.com/sago35/koebiten" |
| 5 | + "tinygo.org/x/drivers/pixel" |
| 6 | +) |
| 7 | + |
| 8 | +var ( |
| 9 | + white = pixel.NewMonochrome(0xFF, 0xFF, 0xFF) |
| 10 | + black = pixel.NewMonochrome(0x00, 0x00, 0x00) |
| 11 | +) |
| 12 | + |
| 13 | +type Pointer struct { |
| 14 | + x, y int |
| 15 | +} |
| 16 | + |
| 17 | +type Game struct { |
| 18 | + pointer Pointer |
| 19 | + thick int |
| 20 | + canvas *koebiten.Image |
| 21 | +} |
| 22 | + |
| 23 | +func NewGame() *Game { |
| 24 | + return &Game{ |
| 25 | + pointer: Pointer{64, 32}, |
| 26 | + canvas: koebiten.NewImage(128, 64), |
| 27 | + } |
| 28 | +} |
| 29 | + |
| 30 | +func (g *Game) Update() error { |
| 31 | + if koebiten.IsKeyPressed(koebiten.KeyArrowLeft) { |
| 32 | + g.pointer.x-- |
| 33 | + } |
| 34 | + if koebiten.IsKeyPressed(koebiten.KeyArrowRight) { |
| 35 | + g.pointer.x++ |
| 36 | + } |
| 37 | + if koebiten.IsKeyPressed(koebiten.KeyArrowUp) { |
| 38 | + g.pointer.y-- |
| 39 | + } |
| 40 | + if koebiten.IsKeyPressed(koebiten.KeyArrowDown) { |
| 41 | + g.pointer.y++ |
| 42 | + } |
| 43 | + |
| 44 | + if koebiten.IsKeyPressed(koebiten.KeyRotaryLeft) { |
| 45 | + g.thick-- |
| 46 | + if g.thick < 0 { |
| 47 | + g.thick = 0 |
| 48 | + } |
| 49 | + } |
| 50 | + if koebiten.IsKeyPressed(koebiten.KeyRotaryRight) { |
| 51 | + g.thick++ |
| 52 | + if g.thick > 10 { |
| 53 | + g.thick = 10 |
| 54 | + } |
| 55 | + } |
| 56 | + |
| 57 | + if koebiten.IsKeyPressed(koebiten.Key0) { |
| 58 | + g.draw(g.canvas, g.pointer.x, g.pointer.y, black) |
| 59 | + } |
| 60 | + if koebiten.IsKeyPressed(koebiten.Key1) || koebiten.IsKeyPressed(koebiten.Key2) || |
| 61 | + koebiten.IsKeyPressed(koebiten.Key3) || koebiten.IsKeyPressed(koebiten.Key4) || |
| 62 | + koebiten.IsKeyPressed(koebiten.Key5) || koebiten.IsKeyPressed(koebiten.Key6) || |
| 63 | + koebiten.IsKeyPressed(koebiten.Key7) || koebiten.IsKeyPressed(koebiten.Key8) || |
| 64 | + koebiten.IsKeyPressed(koebiten.Key9) || koebiten.IsKeyPressed(koebiten.Key10) || |
| 65 | + koebiten.IsKeyPressed(koebiten.Key11) { |
| 66 | + g.draw(g.canvas, g.pointer.x, g.pointer.y, white) |
| 67 | + } |
| 68 | + |
| 69 | + return nil |
| 70 | +} |
| 71 | + |
| 72 | +func (g *Game) Draw(screen *koebiten.Image) { |
| 73 | + g.canvas.DrawImage(screen, koebiten.DrawImageOptions{}) |
| 74 | + koebiten.DrawFilledCircle(screen, g.pointer.x, g.pointer.y, g.thick+1, white) |
| 75 | +} |
| 76 | + |
| 77 | +func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { |
| 78 | + return 128, 64 |
| 79 | +} |
| 80 | + |
| 81 | +func (g *Game) draw(canvas *koebiten.Image, x, y int, color pixel.BaseColor) { |
| 82 | + koebiten.DrawFilledCircle(g.canvas, x, y, g.thick, color) |
| 83 | +} |
| 84 | + |
| 85 | +func isAnyKeyPressed() bool { |
| 86 | + keys := []koebiten.Key{ |
| 87 | + koebiten.Key0, koebiten.Key1, koebiten.Key2, koebiten.Key3, |
| 88 | + koebiten.Key4, koebiten.Key5, koebiten.Key6, koebiten.Key7, |
| 89 | + koebiten.Key8, koebiten.Key9, koebiten.Key10, koebiten.Key11, |
| 90 | + } |
| 91 | + for _, key := range keys { |
| 92 | + if koebiten.IsKeyPressed(key) { |
| 93 | + return true |
| 94 | + } |
| 95 | + } |
| 96 | + return false |
| 97 | +} |
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