Export for Unity #62
Mattstadon
started this conversation in
Ideas
Replies: 1 comment 1 reply
-
|
I might do something about that. The infrastructure is mostly there. generate -> bake -> export to FBX. The problem I see about it is that the baking is a bit unreliable and depends on your model, some may need unwrapping, some may not. For some you will need finer resolution, etc... It would be hard to automatize that. |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
I was wondering if there were plans to make the transition to Unity projects easier? Currently, it takes a lot of steps to get the textures properly set up and exported for use as FBX in Unity. Thanks!
Beta Was this translation helpful? Give feedback.
All reactions