Replies: 2 comments
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Are you finding that the game works correctly even if the labels are not what you expect? X, Y, Z, and U sound like WinMM axes rather than DirectInput axes. I wonder if the game is querying both APIs for joystick input. |
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Hi, Yes, the game otherwise functions normally. Cheers! |
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Hi,
Just wondering after using the following config for 1nsane 4x4, why would I get 2 devices registering as inputs while mapping controls in-game ?
`;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; 1nsane 4x4
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Xidi Version: 4.2.0
; Xidi Form: DInput
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Authors: 80T
; Last Modified: 12/05/2024
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[Mapper]
Type = 1nsane4x4
[Properties]
MouseSpeedScalingFactorPercent = 100
UseBuiltInProperties = yes
DeadzonePercentStickLeft = 0
DeadzonePercentStickRight = 0
DeadzonePercentTriggerLT = 0
DeadzonePercentTriggerRT = 0
SaturationPercentStickLeft = 100
SaturationPercentStickRight = 100
SaturationPercentTriggerLT = 100
SaturationPercentTriggerRT = 100
[CustomMapper:1nsane4x4]
DpadUp = Keyboard(Up)
DpadDown = Keyboard(Down)
DpadLeft = Keyboard(Left)
DpadRight = Keyboard(Right)
StickLeftX = Axis(X)
StickLeftY = Null
StickRightX = MouseAxis(X)
StickRightY = Axis(Y, -)
TriggerLT = Axis(RotX)
TriggerRT = Axis(RotY)
ButtonA = Keyboard(Enter)
ButtonB = Button(2)
ButtonX = Button(3)
ButtonY = Button(4)
ButtonLB = Button(5)
ButtonRB = Button(6)
ButtonBack = Button(7)
ButtonStart = Keyboard(Esc)
ButtonLS = Button(9)
ButtonRS = Button(10)
`
The game reports something like "Xidi Virtual Controller axis... n " for the mapped axes, but reports "JOY2 BUTTON.. n " for any mapped buttons..
Also, the reported axes are X, Y, Z and U, instead of the configured X, Y, RotX and RotY..
Cheers!
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