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2 | 2 |
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3 | 3 | [](https://github.com/sandrofigo/Simple-Code-Generator-Unity3D/actions/workflows/tests.yml) |
4 | 4 |
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5 | | -A plugin for generating source code from templates in Unity |
| 5 | +A library for generating source code from templates in Unity |
6 | 6 |
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7 | | -> [!WARNING] |
8 | | -> This repository is still WIP! |
| 7 | +--- |
| 8 | + |
| 9 | +## Installation |
| 10 | + |
| 11 | +- Install [OpenUPM CLI](https://github.com/openupm/openupm-cli#installation) |
| 12 | +- Run the following command in your Unity project folder |
| 13 | + |
| 14 | + ``` |
| 15 | + openupm add com.sandrofigo.simplecodegenerator |
| 16 | + ``` |
| 17 | + |
| 18 | +## Usage |
| 19 | + |
| 20 | +Create a `public static void` method in a class anywhere in your Unity project and decorate it with the `[CodeGenerationMethod]` attribute. This will make the method visible to the code generator. If you want to expose the method to the "Code Generation" menu add a `[MenuItem(...)]` attribute. |
| 21 | + |
| 22 | +```csharp |
| 23 | +public static class MyClass |
| 24 | +{ |
| 25 | + [CodeGenerationMethod] |
| 26 | + [MenuItem("Code Generation/Generate My Code")] |
| 27 | + public static void GenerateMyCode() |
| 28 | + { |
| 29 | + var data = new |
| 30 | + { |
| 31 | + Text = "Hello World!", |
| 32 | + Colors = new[] { "Red", "Green", "Blue" }, |
| 33 | + Animal = new |
| 34 | + { |
| 35 | + Type = "fox", |
| 36 | + Color = "brown", |
| 37 | + } |
| 38 | + }; |
| 39 | + |
| 40 | + CodeGenerator.GenerateFromTemplate("Scripts/Templates/MyTemplate.txt", "Scripts/Generated/MyTemplate.generated.cs", data); |
| 41 | + } |
| 42 | +} |
| 43 | +``` |
| 44 | + |
| 45 | +Additionally you need a template file in your project which the code generator can use. |
| 46 | +Value names are case sensitive e.g. if you want to insert the value of the `data.Text` property in the data object you can do this by surrounding it with `{{ }}`. Accessing nested properties is the same as in C# e.g. `Animal.Color`. |
| 47 | + |
| 48 | +``` |
| 49 | +// This is a sample template |
| 50 | +
|
| 51 | +// The value of the property "Text" is: {{ Text }} |
| 52 | +
|
| 53 | +// The quick {{ Animal.Color }} {{ Animal.Type }} jumps over the lazy dog |
| 54 | +
|
| 55 | +{{ for color in Colors }} |
| 56 | +
|
| 57 | +public class My{{ color }}Class |
| 58 | +{ |
| 59 | + // Some implementation |
| 60 | +} |
| 61 | +
|
| 62 | +{{ end }} |
| 63 | +``` |
| 64 | + |
| 65 | +The generated file `MyTemplate.generated.cs` will look like this: |
| 66 | + |
| 67 | +```csharp |
| 68 | +// This is a sample template |
| 69 | +
|
| 70 | +// The value of the property "Text" is: Hello World! |
| 71 | +
|
| 72 | +// The quick brown fox jumps over the lazy dog |
| 73 | +
|
| 74 | + |
| 75 | +public class MyRedClass |
| 76 | +{ |
| 77 | + // Some implementation |
| 78 | +} |
| 79 | + |
| 80 | + |
| 81 | +public class MyGreenClass |
| 82 | +{ |
| 83 | + // Some implementation |
| 84 | +} |
| 85 | + |
| 86 | + |
| 87 | +public class MyBlueClass |
| 88 | +{ |
| 89 | + // Some implementation |
| 90 | +} |
| 91 | + |
| 92 | +``` |
| 93 | + |
| 94 | +Code generation is automatically triggered when a `*.cs`, `*.txt` or `*.json` file has changed in your project. Additionally you can trigger the code generation manually under the "Code Generation" menu item. |
| 95 | + |
| 96 | +## Community |
| 97 | + |
| 98 | +Support this project with a ⭐️, report an issue or if you feel adventurous and would like to extend the functionality open a pull request. |
9 | 99 |
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