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Clap Scheme Examples.py
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67 lines (51 loc) · 2.64 KB
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media=media_ctrl
armor=armor_ctrl
led=led_ctrl
define=rm_define
l1,l2=0,255
def start():
media.enable_sound_recognition(define.sound_detection_applause)
while True:
media_ctrl.cond_wait(rm_define.cond_sound_recognized_applause_twice)
led.set_top_led(define.armor_top_all,l2,l1,l1,define.effect_always_on)
led.set_bottom_led(define.armor_bottom_all,l2,l1,l1,define.effect_always_on)
media_ctrl.cond_wait(rm_define.cond_sound_recognized_applause_twice)
led.set_top_led(define.armor_top_all,l2,l2,l1,define.effect_always_on)
led.set_bottom_led(define.armor_bottom_all,l2,l2,l1,define.effect_always_on)
media_ctrl.cond_wait(rm_define.cond_sound_recognized_applause_twice)
led.set_top_led(define.armor_top_all,l1,l1,l2,define.effect_always_on)
led.set_bottom_led(define.armor_bottom_all,l1,l1,l2,define.effect_always_on)
media_ctrl.cond_wait(rm_define.cond_sound_recognized_applause_twice)
led.set_top_led(define.armor_top_all,l1,l2,l1,define.effect_always_on)
led.set_bottom_led(define.armor_bottom_all,l1,l2,l1,define.effect_always_on)
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
media=media_ctrl
armor=armor_ctrl
led=led_ctrl
define=rm_define
l1,l2=0,255
def start():
media.enable_sound_recognition(define.sound_detection_applause)
while True:
if media_ctrl.check_condition(rm_define.cond_sound_recognized_applause_twice):
led.set_top_led(define.armor_top_all,l2,l1,l1,define.effect_always_on)
led.set_bottom_led(define.armor_bottom_all,l2,l1,l1,define.effect_always_on)
if media_ctrl.check_condition(rm_define.cond_sound_recognized_applause_thrice):
led.set_top_led(define.armor_top_all,l2,l2,l1,define.effect_always_on)
led.set_bottom_led(define.armor_bottom_all,l2,l2,l1,define.effect_always_on)
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
media=media_ctrl
armor=armor_ctrl
led=led_ctrl
define=rm_define
l1,l2=0,255
def start():
media.enable_sound_recognition(define.sound_detection_applause)
while True:
pass
def sound_recognized_applause_twice(msg):
led.set_top_led(define.armor_top_all,l2,l1,l1,define.effect_always_on)
led.set_bottom_led(define.armor_bottom_all,l2,l1,l1,define.effect_always_on)
def sound_recognized_applause_thrice(msg):
led.set_top_led(define.armor_top_all,l2,l2,l1,define.effect_always_on)
led.set_bottom_led(define.armor_bottom_all,l2,l2,l1,define.effect_always_on)