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Robomaster S1 Light Showoff.py
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219 lines (178 loc) · 7.35 KB
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# Robomaster S1 Light Showoff Python program example:
# You can create wonderful looping led effects with Python
# list arrays and for-loops to change the colours and the
# spinning led effects. You must set the list array starting
# with an empty list box since the Robomaster S1's leds start
# at 1 through 8, not 0 through 8. Type and execute/run this
# Python program example and see what happens.
robot=robot_ctrl
led=led_ctrl
gimbal=gimbal_ctrl
chassis=chassis_ctrl
media=media_ctrl
define=rm_define
rotate_speed=120
l1,l2=0,255
seconds,milli_seconds=1,.05
RGB1=[
[], # Empty list box
[l2,l2,l2], # RGB White
[l2,l1,l1], # RGB Red
[l2,l2,l1], # RGB Yellow
[l1,l1,l2], # RGB Blue
[l1,l2,l1], # RGB Green
[l2,l1,l2], # RGB Pink
[l1,l2,l2], # RGB Cyan
]
RGB2=[
[], # Empty list box
[l2,l1,l1], # RGB Red
[l2,l2,l1], # RGB Yellow
[l1,l1,l2], # RGB Blue
[l1,l2,l1], # RGB Green
[l2,l1,l1], # RGB Red
[l2,l2,l1], # RGB Yellow
[l1,l1,l2], # RGB Blue
[l1,l2,l1], # RGB Green
]
def start():
robot.set_mode(define.robot_mode_gimbal_follow)
chassis.set_rotate_speed(rotate_speed)
led.set_flash(define.armor_all,4)
chassis.rotate(define.clockwise)
for j in range(1,8):
led.gun_led_on()
led.set_top_led(define.armor_top_all,
RGB1[j][0],RGB1[j][1],RGB1[j][2],define.effect_always_off)
led.set_bottom_led(define.armor_bottom_all,
RGB1[j][0],RGB1[j][1],RGB1[j][2],define.effect_flash)
for i in range(1,9):
led.set_single_led(define.armor_top_all,
[i],define.effect_always_on)
time.sleep(milli_seconds)
for i in range(1,9):
led.set_single_led(define.armor_top_all,
[i],define.effect_always_off)
time.sleep(milli_seconds)
led.gun_led_off()
for j in range(0,2):
led.gun_led_on()
for i in range(1,9):
led.set_top_led(define.armor_top_all,
RGB2[i][0],RGB2[i][1],RGB2[i][2],define.effect_always_off)
led.set_single_led(define.armor_top_all,
[i],define.effect_always_on)
led.set_bottom_led(define.armor_bottom_all,
RGB2[-i][0],RGB2[-i][1],RGB2[-i][2],define.effect_always_on)
time.sleep(milli_seconds)
led.gun_led_off()
for j in range(0,3):
led.gun_led_on()
for i in range(1,5):
led.set_top_led(define.armor_top_all,
RGB2[i][0],RGB2[i][1],RGB2[i][2],define.effect_always_off)
led.set_single_led(define.armor_top_all,
[i,i+4],define.effect_always_on)
led.set_bottom_led(define.armor_bottom_all,
RGB2[-i][0],RGB2[-i][1],RGB2[-i][2],define.effect_always_on)
time.sleep(milli_seconds)
led.gun_led_off()
for j in range(0,7):
led.gun_led_on()
for i in range(1,3):
led.set_top_led(define.armor_top_all,
RGB2[i][0],RGB2[i][1],RGB2[i][2],define.effect_always_off)
led.set_single_led(define.armor_top_all,
[i,i+2,i+4,i+6],define.effect_always_on)
led.set_bottom_led(define.armor_bottom_all,
RGB2[-i][0],RGB2[-i][1],RGB2[-i][2],define.effect_always_on)
time.sleep(milli_seconds)
led.gun_led_off()
chassis.stop()
for j in range(2):
led_ctrl.gun_led_on()
for i in range(1,5):
led.set_top_led(define.armor_top_all,
RGB2[i][0],RGB2[i][1],RGB2[i][2],define.effect_always_on)
led.set_bottom_led(define.armor_bottom_all,
RGB2[i][0],RGB2[i][1],RGB2[i][2],define.effect_always_on)
time.sleep(milli_seconds)
led_ctrl.gun_led_off()
for i in range(3,1,-1):
led.set_top_led(define.armor_top_all,
RGB2[i][0],RGB2[i][1],RGB2[i][2],define.effect_always_on)
led.set_bottom_led(define.armor_bottom_all,
RGB2[i][0],RGB2[i][1],RGB2[i][2],define.effect_always_on)
time.sleep(milli_seconds)
chassis.rotate(define.anticlockwise)
for j in range(0,7):
led.gun_led_on()
for i in range(2,0,-1):
led.set_top_led(define.armor_top_all,
RGB2[i][0],RGB2[i][1],RGB2[i][2],define.effect_always_off)
led.set_single_led(define.armor_top_all,
[i,i+2,i+4,i+6],define.effect_always_on)
led.set_bottom_led(define.armor_bottom_all,
RGB2[-i][0],RGB2[-i][1],RGB2[-i][2],define.effect_always_on)
time.sleep(milli_seconds)
led.gun_led_off()
for j in range(0,3):
led.gun_led_on()
for i in range(4,0,-1):
led.set_top_led(define.armor_top_all,
RGB2[i][0],RGB2[i][1],RGB2[i][2],define.effect_always_off)
led.set_single_led(define.armor_top_all,
[i,i+4],define.effect_always_on)
led.set_bottom_led(define.armor_bottom_all,
RGB2[-i][0],RGB2[-i][1],RGB2[-i][2],define.effect_always_on)
time.sleep(milli_seconds)
led.gun_led_off()
for j in range(0,2):
led.gun_led_on()
for i in range(8,0,-1):
led.set_top_led(define.armor_top_all,
RGB2[i][0],RGB2[i][1],RGB2[i][2],define.effect_always_off)
led.set_single_led(define.armor_top_all,
[i],define.effect_always_on)
led.set_bottom_led(define.armor_bottom_all,
RGB2[-i][0],RGB2[-i][1],RGB2[-i][2],define.effect_always_on)
time.sleep(milli_seconds)
led.gun_led_off()
led.set_flash(define.armor_all,4)
for j in range(1,8):
led.gun_led_on()
led.set_top_led(define.armor_top_all,
RGB1[j][0],RGB1[j][1],RGB1[j][2],define.effect_always_off)
led.set_bottom_led(define.armor_bottom_all,
RGB1[j][0],RGB1[j][1],RGB1[j][2],define.effect_flash)
for i in range(8,0,-1):
led.set_single_led(define.armor_top_all,
[i],define.effect_always_on)
time.sleep(milli_seconds)
for i in range(8,0,-1):
led.set_single_led(define.armor_top_all,
[i],define.effect_always_off)
time.sleep(milli_seconds)
led.gun_led_off()
time.sleep(.08)
chassis.stop()
led.set_flash(define.armor_all,6)
led.set_top_led(define.armor_top_all,l2,l1,l1,define.effect_marquee)
led.set_bottom_led(define.armor_bottom_all,l2,l1,l1,define.effect_flash)
gimbal_ctrl.rotate(rm_define.gimbal_up)
media.play_sound(define.media_sound_gimbal_rotate,wait_for_complete_flag=False)
time.sleep(seconds+.5)
led.set_flash(define.armor_all,8)
led.set_top_led(define.armor_top_all,l1,l2,l2,define.effect_flash)
led.set_bottom_led(define.armor_bottom_all,l1,l2,l2,define.effect_flash)
led.gun_led_on()
media.play_sound(define.media_sound_shoot,wait_for_complete_flag=True)
media.play_sound(define.media_sound_shoot,wait_for_complete_flag=True)
led.turn_off(define.armor_all)
led.gun_led_off()
led.set_flash(define.armor_all,6)
led.set_top_led(define.armor_top_all,l2,l1,l1,define.effect_marquee)
led.set_bottom_led(define.armor_bottom_all,l2,l1,l1,define.effect_flash)
gimbal_ctrl.rotate(rm_define.gimbal_down)
media.play_sound(define.media_sound_gimbal_rotate,wait_for_complete_flag=False)
chassis.stop();gimbal.recenter()