Cheaper N64 dev cart dumping solution #295
Replies: 5 comments 10 replies
-
|
If someone has both a dev cart and a Cart Reader (V3) he can try plugging in an 12V barrel plug power supply into the Arduino Mega barrel connector together with the standard 5V USB power supply and see if dumping works. Beforehand make sure using a multimeter that the 3.3V pins on the cart slot are 3.3V and the 12V pins on the cart slot are indeed 12V. |
Beta Was this translation helpful? Give feedback.
-
|
Hey sanni, this is ehw from Hidden Palace. I was working with @retrostage to add support for the N64 flash dev carts over the past several months. From what was discovered, the N64 dev carts require additional voltage in order to be read which is why the newer retroblasters will require two USB cables for power. I believe the carts require 12V even though the console outputs 3V, but I'm unsure. I had a word with someone who can supply you a cart for testing. I'll put them in contact with you shortly. But afaik, that was the only change that was needed. It didn't need a CIC from a N64 that was mentioned elsewhere. |
Beta Was this translation helpful? Give feedback.
-
|
I'd rather wait for someone else to try it to be honest. Everything should be implemented both in hardware and in software to theoretically dump proto carts. You have to use the V3 Cart Reader built like shown in the build guide(it's important that the two parts were removed from the Arduino board as shown in Step 1) and then connect a 8-12V DC power supply to the barrel jack of the Arduino in addition to the USB one. Just need to be super careful to not misalign the cartridge because the 12V pins are right next to some address pins so if the cartridge is inserted not perfectly centered it will be dead. Which is why I always tell people to use the UltraSave instead since it has a cart-sized shroud that ensures correct alignment. |
Beta Was this translation helpful? Give feedback.
-
|
After talking to @PsyK0p4T in Discord I started looking at adding 12V to HW5 I'm not sure if CY201 is needed. Might just be able to bridge that. If someone can find a dev cart that isn't thousands of dollars I can get one to test it... Edit: Just wanted to note that this was designed in a way that if it wasn't desired/needed you could just leave all the pads unpopulated. |
Beta Was this translation helpful? Give feedback.
-
|
@sanni It seems like Tony from Hard4Games and MarcoEagleEye managed to dump some N64 dev carts with the 12V line added. https://www.youtube.com/watch?v=OFmfTQez4Hg I've asked if they can reply to this thread. Although I think the safety features you mentioned should probably be included alongside this change, because we don't want people destroying their dev carts. |
Beta Was this translation helpful? Give feedback.


Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Hi @sanni, did you see @retrostage has implemented N64 dev cart support, maybe you can work together to bring that to this project too? https://twitter.com/RetroStage_PCB/status/1463375632012775425
Edit:
I see that sanni is looking for an affordable dev cart to test with - it says that on the wiki. And it seems like someone here is offering to lend(?) him one. I will also look out for anyone else who might be able to help with that, in some relevant communities.
#196 (reply in thread)
Beta Was this translation helpful? Give feedback.
All reactions