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Saravanan Raghunathan
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.github/workflows/activation.yml

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name: Get Unity license activation file 🔐
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on: workflow_dispatch
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jobs:
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requestManualActivationFile:
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name: Request manual activation file 🔑
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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- uses: game-ci/unity-request-activation-file@v2
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id: getManualLicenseFile
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- uses: actions/upload-artifact@v2
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with:
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name: Manual Activation File
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path: ${{ steps.getManualLicenseFile.outputs.filePath }}

.gitignore

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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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#/[Aa]ssets/Plugins/Editor/JetBrains*
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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.vs/

Assets/Scripts/Puzzle/Managers/GameManager.cs

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if(_IsStartGame&&!_IsGameOver){
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puzzleAnsCheck();
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}
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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Application.Quit();
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}
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}
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}
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{
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"MonoBehaviour": {
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"Version": 3,
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"Version": 4,
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"EnableBurstCompilation": true,
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"EnableOptimisations": true,
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"EnableSafetyChecks": false,
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"EnableDebugInAllBuilds": false,
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"UsePlatformSDKLinker": false,
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"DebugDataKind": 0,
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"EnableArmv9SecurityFeatures": false,
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"CpuMinTargetX32": 0,
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"CpuMaxTargetX32": 0,
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"CpuMinTargetX64": 0,
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"CpuMaxTargetX64": 0,
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"CpuTargetsX32": 6,
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"CpuTargetsX64": 72
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"CpuTargetsX64": 72,
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"OptimizeFor": 0
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}
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}

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