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may be out of scope, not sure
in my game, i'm thinking i might have units face directions, and that i might indicate this with a shrunken carat '^' rotated around the center of the unit to indicate the way its facing
having "decorations" would be a nice way to implement this
perhaps they could be stored in a way like
Grid<Vec> ?
with the Decoration type having a char, color, rotation, and scale (perhaps an offset, as well?)
idk! curious to hear your input on if it'd be wise for this to be part of the crate or if you have ideas for better alternatives
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