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2 files changed

+14
-13
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Editor/ProjectSettingsPanel.cs

Lines changed: 13 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -91,10 +91,11 @@ void OnGUI()
9191
static string[] _emitterPaths = Array.Empty<string>();
9292
static string _generatorPathToShowEmitters = null;
9393
static Dictionary<string, string> _generatorNameToOutputFileName = new();
94-
static GUIContent gui_emitterBtn;
94+
// GUI classes cannot be initialized on field definition.
95+
static GUIContent gui_emittersBtn;
9596
static GUIContent gui_deleteBtn;
96-
static GUIContent gui_generateBtn;
97-
static GUIContent gui_goGeneratedBtn;
97+
static GUIContent gui_runBtn;
98+
static GUIContent gui_unveilBtn;
9899
static GUILayoutOption gui_toggleWidth;
99100
static GUILayoutOption gui_buttonWidth;
100101
static GUIStyle gui_noBGButtonStyle;
@@ -104,11 +105,10 @@ void OnGUI()
104105
// to take reference to newly created object, need `ref` chain.
105106
static void Wakeup(ref Editor cachedEditor)
106107
{
107-
// GUI classes cannot be initialized on field definition.
108-
gui_emitterBtn ??= new(EditorGUIUtility.IconContent("d_icon dropdown"));
108+
gui_emittersBtn ??= new(EditorGUIUtility.IconContent("d_icon dropdown"));
109109
gui_deleteBtn ??= new(EditorGUIUtility.IconContent("d_TreeEditor.Trash"));
110-
gui_generateBtn ??= new(EditorGUIUtility.IconContent("PlayButton On"));//d_playLoopOff
111-
gui_goGeneratedBtn ??= new(EditorGUIUtility.IconContent("d_Linked"));//SavePassive/SaveActive/SaveFromPlay/d_pick/
110+
gui_runBtn ??= new(EditorGUIUtility.IconContent("PlayButton On"));//d_playLoopOff
111+
gui_unveilBtn ??= new(EditorGUIUtility.IconContent("d_Linked"));//SavePassive/SaveActive/SaveFromPlay/d_pick/
112112
gui_toggleWidth ??= GUILayout.Width(16);
113113
gui_buttonWidth ??= GUILayout.Width(32);
114114
if (gui_noBGButtonStyle == null)
@@ -227,7 +227,7 @@ static void DrawGenerator(string filePath, bool showEmitterBtn)
227227
}
228228

229229
//run
230-
if (GUILayout.Button(gui_generateBtn, gui_buttonWidth))
230+
if (GUILayout.Button(gui_runBtn, gui_buttonWidth))
231231
{
232232
Debug.Log($"[{nameof(UnitySourceGenerator)}] Generator running: {fileName}");
233233
USGUtility.ForceGenerateByName(fileName, false);
@@ -238,18 +238,19 @@ static void DrawGenerator(string filePath, bool showEmitterBtn)
238238
{
239239
EditorGUIUtility.PingObject(AssetDatabase.LoadAssetAtPath<Object>(filePath));
240240
}
241-
//emitter??
241+
242+
//emitters??
242243
if (showEmitterBtn)
243244
{
244-
if (GUILayout.Button(gui_emitterBtn, gui_noBGButtonStyle))
245+
if (GUILayout.Button(gui_emittersBtn, gui_noBGButtonStyle))
245246
{
246247
_emitterPaths = GetEmitters(filePath);
247248
}
248249
}
249-
//goGenerated??
250+
//unveil??
250251
else
251252
{
252-
if (GUILayout.Button(gui_goGeneratedBtn, gui_noBGButtonStyle))
253+
if (GUILayout.Button(gui_unveilBtn, gui_noBGButtonStyle))
253254
{
254255
EditorGUIUtility.PingObject(AssetDatabase.LoadAssetAtPath<Object>(
255256
USGEngine.GetGeneratorOutputPath(filePath, _generatorNameToOutputFileName[fileName])));

README.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -296,7 +296,7 @@ There are utility functions to perform source code generation on build event.
296296
USGUtility.ForceGenerateByName(nameof(MinimalGenerator));
297297

298298
// perform code generation by known path.
299-
USGEngine.ProcessFile(assetPath, true, true); // force overwrite all related generators
299+
USGEngine.ProcessFile(assetPath, true, true); // force re-generate all related files
300300
```
301301

302302

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