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| 1 | +using System.Collections.Generic; |
| 2 | +using System.IO; |
| 3 | +using System.Text; |
| 4 | +using System.Text.RegularExpressions; |
| 5 | + |
| 6 | +#if UNITY_EDITOR |
| 7 | +using UnityEditor; |
| 8 | +using UnityEditor.Build; |
| 9 | +using UnityEditor.Build.Reporting; |
| 10 | +#endif |
| 11 | + |
| 12 | +namespace SatorImaging.UnitySourceGenerator |
| 13 | +{ |
| 14 | + // HOW TO USE: Add the following attribute to *target* class. |
| 15 | + // enum, ScenesInBuild will be generated in the target class namespace. |
| 16 | + //[UnitySourceGenerator(typeof(SceneBuildIndexEnumGenerator))] |
| 17 | + public class SceneBuildIndexGenerator |
| 18 | + |
| 19 | +#if UNITY_EDITOR |
| 20 | + // NOTE: class definition is required to avoid build error due to referencing from USG attributes. |
| 21 | + // (or exclude [UnitySourceGenerator(typeof(...))] attributes from build) |
| 22 | + : IPreprocessBuildWithReport |
| 23 | +#endif |
| 24 | + |
| 25 | + { |
| 26 | + |
| 27 | +#if UNITY_EDITOR // USG: class definition is required to avoid build error but methods are not. |
| 28 | +#pragma warning disable IDE0051 |
| 29 | + |
| 30 | + static string OutputFileName() => "Enum.cs"; // -> Test.<ClassName>.g.cs |
| 31 | + |
| 32 | + |
| 33 | + const string ENUM_NAME = nameof(SceneBuildIndex); |
| 34 | + readonly static Regex RE_REMOVE_INVALID = new Regex(@"[^A-Za-z_0-9]+", RegexOptions.Compiled); |
| 35 | + |
| 36 | + static bool Emit(USGContext context, StringBuilder sb) |
| 37 | + { |
| 38 | + // code generation |
| 39 | + sb.Append($@" |
| 40 | +namespace {context.TargetClass.Namespace} |
| 41 | +{{ |
| 42 | + public enum {ENUM_NAME} |
| 43 | + {{ |
| 44 | +"); |
| 45 | + /* enum ================================================================ */ |
| 46 | + sb.IndentLevel(2); |
| 47 | + |
| 48 | + var scenePathList = new List<string>(); |
| 49 | + var sceneNameList = new List<string>(); |
| 50 | + for (int i = 0; i < UnityEditor.EditorBuildSettings.scenes.Length; i++) |
| 51 | + { |
| 52 | + var scene = UnityEditor.EditorBuildSettings.scenes[i]; //SceneManager.GetSceneAt(i); |
| 53 | + scenePathList.Add(scene.path); |
| 54 | + sceneNameList.Add(Path.GetFileNameWithoutExtension(scene.path)); |
| 55 | + |
| 56 | + var name = RE_REMOVE_INVALID.Replace(Path.GetFileNameWithoutExtension(scene.path), "_"); |
| 57 | + sb.IndentLine($"{name} = {i},"); |
| 58 | + } |
| 59 | + |
| 60 | + //---------------------------------------------------------------------- |
| 61 | + sb.Append($@" |
| 62 | + }} |
| 63 | +
|
| 64 | + public static class {ENUM_NAME}Resolver |
| 65 | + {{ |
| 66 | + readonly static string[] Paths = new string[] |
| 67 | + {{ |
| 68 | +"); |
| 69 | + /* paths ================================================================ */ |
| 70 | + sb.IndentLevel(3); |
| 71 | + foreach (var path in scenePathList) |
| 72 | + { |
| 73 | + sb.IndentLine($"\"{path}\","); |
| 74 | + } |
| 75 | + //---------------------------------------------------------------------- |
| 76 | + sb.Append($@" |
| 77 | + }}; |
| 78 | +
|
| 79 | + readonly static string[] Names = new string[] |
| 80 | + {{ |
| 81 | +"); |
| 82 | + /* names ================================================================ */ |
| 83 | + sb.IndentLevel(3); |
| 84 | + foreach (var name in sceneNameList) |
| 85 | + { |
| 86 | + sb.IndentLine($"\"{name}\","); |
| 87 | + } |
| 88 | + //---------------------------------------------------------------------- |
| 89 | + sb.Append($@" |
| 90 | + }}; |
| 91 | +
|
| 92 | + public static {ENUM_NAME} GetByName(string name) |
| 93 | + {{ |
| 94 | + int found = -1; |
| 95 | + for (int i = 0; i < Names.Length; i++) |
| 96 | + {{ |
| 97 | + if (Names[i] == name) |
| 98 | + {{ |
| 99 | + if (found < 0) |
| 100 | + found = i; |
| 101 | + else |
| 102 | + throw new System.Exception($""multiple scenes are found: '{{name}}'""); |
| 103 | + }} |
| 104 | + }} |
| 105 | + if (found < 0) |
| 106 | + throw new System.Exception($""scene file '{{name}}' is not registered in build settings.""); |
| 107 | + return ({ENUM_NAME})found; |
| 108 | + }} |
| 109 | +
|
| 110 | + public static System.Collections.Generic.List<{ENUM_NAME}> GetListByPrefix(string fileNamePrefix) |
| 111 | + {{ |
| 112 | + var ret = new System.Collections.Generic.List<{ENUM_NAME}>(capacity: Names.Length); |
| 113 | + for (int i = 0; i < Names.Length; i++) |
| 114 | + {{ |
| 115 | + if (Names[i].StartsWith(fileNamePrefix, System.StringComparison.Ordinal)) |
| 116 | + {{ |
| 117 | + ret.Add(({ENUM_NAME})i); |
| 118 | + }} |
| 119 | + }} |
| 120 | + return ret; |
| 121 | + }} |
| 122 | +
|
| 123 | + ///<summary>Path must be started with 'Assets/'.</summary> |
| 124 | + public static System.Collections.Generic.List<{ENUM_NAME}> GetListByPath(string assetsPath) |
| 125 | + {{ |
| 126 | + var ret = new System.Collections.Generic.List<{ENUM_NAME}>(capacity: Paths.Length); |
| 127 | + for (int i = 0; i < Paths.Length; i++) |
| 128 | + {{ |
| 129 | + if (Paths[i].StartsWith(assetsPath, System.StringComparison.Ordinal)) |
| 130 | + {{ |
| 131 | + ret.Add(({ENUM_NAME})i); |
| 132 | + }} |
| 133 | + }} |
| 134 | + return ret; |
| 135 | + }} |
| 136 | + }} |
| 137 | +}} |
| 138 | +"); |
| 139 | + return true; |
| 140 | + } |
| 141 | + |
| 142 | + |
| 143 | + /* events ================================================================ */ |
| 144 | + |
| 145 | + public int callbackOrder => 0; |
| 146 | + public void OnPreprocessBuild(BuildReport report) => ForceUpdate(); |
| 147 | + |
| 148 | + static void ForceUpdate() => USGUtility.ForceGenerateByType(typeof(SceneBuildIndexGenerator), false); |
| 149 | + |
| 150 | + [InitializeOnLoadMethod] |
| 151 | + static void RegisterEvent() |
| 152 | + { |
| 153 | + EditorBuildSettings.sceneListChanged -= ForceUpdate; |
| 154 | + EditorBuildSettings.sceneListChanged += ForceUpdate; |
| 155 | + } |
| 156 | + |
| 157 | + |
| 158 | +#pragma warning restore IDE0051 |
| 159 | +#endif |
| 160 | + } |
| 161 | +} |
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