- Added
setRenderScreenFlashesandsetRenderAllFramesmethods. - Added
viz_ignore_render_modeCVAR which disables overriding rendering settings.
- Added support for
USER31-USER60,PLAYER_NUMBER,PLAYER_COUNT,PLAYER1_FRAGCOUNT-PLAYER16_FRAGCOUNT,POSITION_X/Y/ZGameVariables in the config file.
- Added
isMultiplayerGamemethod. - Added
viz_respawn_delayCVAR, which allows to control delay between respawns in multiplayer game. - Added
viz_spectatorCVAR which allows to connect to multiplayer game as a spectator. - Maximum number of connected players raised to 16,
PLAYER9_FRAGCOUNT-PLAYER16_FRAGCOUNTGameVariables added.
- Added
isRunning,isDepthBufferEnabled,isLabelsBufferEnabledandisAutomapBufferEnabledmissing methods to Python and Lua bindings.
- Added
ticfield. GameVariable.DEATHCOUNTfixed.
- Fixed crash when calling
getStatein terminal state.
- Fixed minor memory leak
- Fixed crash when calling
getStatein terminal state.
- Depth buffer is now separate buffer in state and
ScreenFormatvalues with it was removed -is/setDepthBufferEnabledadded. - Added in frame actors labeling feature -
is/setLabelsBufferEnabledadded. - Added buffer with in game automap -
is/setAutomapBufferEnabled,setAutomapMode,setAutomapRoate,setAutomapRenderTextures,AutomapModeenum added.
getStatewill now returnnullptr/null/Noneif game is in the terminal state.imageBufferrenamed toscreenBuffer.- Added
depthBuffer,labelsBufferandautomapBufferandlabelsfields.
- The option to use minimal hud instead of default full hud -
setRenderMinimalHudadded. - The option to enable/disable effects that use sprites -
setRenderEffectsSpritesadded. - The option to enable/disable in game messages independently of the console output -
setRenderMessagesadded. - The option to enable/disable corpses -
setRenderCorpsesadded.
- The option to record and replaying episodes, based on adapted ZDoom's demo mechanism -
recording
filePathargument added tonewEpisode,replayEpisodeadded. - The option to replay demo from other player perspective.
- The option to set number of tics executed per second in ASNYC Modes.
- New
ticrateoptional argument indoomTicsToMs,msToDoomTics. doomTicsToSecandsecToDoomTicsadded.
- Paths in config files are now relative to config file.
- setting vizdoom_path and doom_game_path is no longer needed - they default to location(installation) of vizdoom.so.
- ZDoom engine updated to 2.8.1.
- Basic support for multiplayer in PLAYER and SPECTATOR Modes.
- Improved exceptions messages.
- Bugs associated with paths handling fixed.
- Many minor bugs fixed.
- Possibility to change scenario wad during runtime (only first map from WAD file).
- Added
viz_debugCVAR to control some diagnostic massages.
- A lot of overloaded methods turned into a methods with default arguments.
getState()now returnsGameStatePtr (std::shared_ptr<GameState>)instead ofGameState.- Buffers are now copied.
- GameState's buffer has now
BufferPtr (std::shared_ptr<Buffer>)type -Buffer (std::vector<uint8_t>). - GameState's gameVariables are now vector of doubles instead of ints.
- Lua binding added.
- Support for LuaRocks installation for Linux and MacOS.
- GameState buffers type changed to byte[].
- Performance improved.
- Java exceptions handling fixed.
- Few functions fixed.
- Consts added to Python.
- Aliases for
doom_fixed_to_double-doom_fixed_to_floatadded. - Support for pip installation for Linux, MacOS.