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Game sessions will not be shared through Redis #82

@ApplY3D

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@ApplY3D

this.store = options.io.adapter; // Later expanded to io.adapter.rooms[roomId]

this.store = this.store.rooms.get(this.roomId);

this.store.clients = [{ id: this.socker.id, username, isReady: false }];

Accessing properties like in line 96 will no affect all running socket servers. Values will be available only inside single server :c

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