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<title>D3D12 Memory Allocator: D3D12 Memory Allocator</title>
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<div id="projectname">D3D12 Memory Allocator
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<div class="headertitle"><div class="title">D3D12 Memory Allocator </div></div>
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<div class="textblock"><p><b>Version 3.1.0-development</b> (2025-XX-XX)</p>
<p>Copyright (c) 2019-2025 Advanced Micro Devices, Inc. All rights reserved. <br />
License: MIT</p>
<p>Documentation of all members: D3D12MemAlloc.h</p>
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Table of contents</h1>
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<li><a class="el" href="faq.html">Frequently asked questions</a></li>
<li><a class="el" href="quick_start.html">Quick start</a><ul>
<li><a class="el" href="quick_start.html#quick_start_project_setup">Project setup</a></li>
<li><a class="el" href="quick_start.html#quick_start_creating_resources">Creating resources</a></li>
<li><a class="el" href="quick_start.html#quick_start_resource_reference_counting">Resource reference counting</a></li>
<li><a class="el" href="quick_start.html#quick_start_mapping_memory">Mapping memory</a></li>
<li><a class="el" href="quick_start.html#quick_start_helper_structures">Helper structures</a></li>
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<li><a class="el" href="custom_pools.html">Custom memory pools</a></li>
<li><a class="el" href="optimal_allocation.html">Optimal resource allocation</a><ul>
<li><a class="el" href="optimal_allocation.html#optimal_allocation_avoiding_running_out_of_memory">Avoiding running out of memory</a></li>
<li><a class="el" href="optimal_allocation.html#optimal_allocation_allocation_Performance">Allocation performance</a></li>
<li><a class="el" href="optimal_allocation.html#optimal_allocation_suballocating_buffers">Sub-allocating buffers</a></li>
<li><a class="el" href="optimal_allocation.html#optimal_allocation_residency_priority">Residency priority</a></li>
<li><a class="el" href="optimal_allocation.html#optimal_allocation_gpu_upload_heap">GPU upload heap</a></li>
<li><a class="el" href="optimal_allocation.html#optimal_allocation_committed_vs_placed">Committed versus placed resources</a></li>
<li><a class="el" href="optimal_allocation.html#optimal_allocation_resource_alignment">Resource alignment</a></li>
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<li><a class="el" href="defragmentation.html">Defragmentation</a></li>
<li><a class="el" href="statistics.html">Statistics</a></li>
<li><a class="el" href="resource_aliasing.html">Resource aliasing (overlap)</a></li>
<li><a class="el" href="linear_algorithm.html">Linear allocation algorithm</a></li>
<li><a class="el" href="virtual_allocator.html">Virtual allocator</a></li>
<li><a class="el" href="configuration.html">Configuration</a><ul>
<li><a class="el" href="configuration.html#custom_memory_allocator">Custom CPU memory allocator</a></li>
<li><a class="el" href="configuration.html#debug_margins">Debug margins</a></li>
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<li><a class="el" href="general_considerations.html">General considerations</a><ul>
<li><a class="el" href="general_considerations.html#general_considerations_thread_safety">Thread safety</a></li>
<li><a class="el" href="general_considerations.html#general_considerations_versioning_and_compatibility">Versioning and compatibility</a></li>
<li><a class="el" href="general_considerations.html#general_considerations_features_not_supported">Features not supported</a></li>
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</li>
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<h1 class="doxsection"><a class="anchor" id="main_see_also"></a>
Web links</h1>
<ul>
<li><a href="https://gpuopen.com/d3d12-memory-allocator/">Direct3D 12 Memory Allocator at GPUOpen.com</a> - product page</li>
<li><a href="https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator">GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator at GitHub.com</a> - source code repository </li>
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