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With this explanation:
https://www.youtube.com/watch?v=GvoR_4hcxmc
and reviewing what hid-tmff2 does, all this are just configuration values that wheel uses to reproduce a force a game send to wheel. A periodic force if you are on a curve, a spring to recover wheel position, etc..
hid-tmff2 just store those values and uses when there's a report to apply an effect (am I right @Kimplul?)
That's why there's not effect on capturing changes on control panel to this values
This needs to capture a game sending reports to driver, and see how effect changes depending on that setup.
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