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Potentially caused by some rounding issue in the ray marching, this can be quite annoying in VR, as the volume/mesh intersections keep flickering all the time. It stops as soon as the camera is static again.
volume_flicker.mp4
Potentially caused by some rounding issue in the ray marching, this can be quite annoying in VR, as the volume/mesh intersections keep flickering all the time. It stops as soon as the camera is static again.