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Copy file name to clipboardExpand all lines: content/docs/_index.md
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@@ -58,4 +58,4 @@ Find out the various ways that _you_ can contribute to the Cloud Native Buildpac
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## Project Roadmap
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This is a community driven project and our roadmap is publicly available on our [Github page](https://github.com/orgs/buildpacks/projects/1). We encourage you to contribute with feature requests.
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This is a community driven project and our roadmap is publicly available on our [Github page](https://github.com/buildpacks/community/blob/main/ROADMAP.md). We encourage you to contribute with feature requests.
Copy file name to clipboardExpand all lines: content/docs/buildpack-author-guide/create-buildpack/detection.md
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@@ -50,7 +50,7 @@ ERROR: failed to build: executing lifecycle: failed with status code: 51
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Notice that `detect` now passes because there is a valid `Gemfile` in the Ruby app at `ruby-sample-app`, but now `build` fails because it is currently written to error out.
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You will also notice that `ANALYZING` now appears in the build output. This step is part of the buildpack lifecycle that looks to see if any previous image builds have layers that the buildpack can re-use. We will get into this topic in more detail later.
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You will also notice that `RESTORING` now appears in the build output. This step is part of the buildpack lifecycle that looks to see if any previous image builds have layers that the buildpack can re-use. We will get into this topic in more detail later.
Copy file name to clipboardExpand all lines: katacoda/scenarios/buildpack-author-guide/detection.md
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@@ -46,5 +46,5 @@ ERROR: failed to build: executing lifecycle: failed with status code: 51
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Notice that `detect` now passes because there is a valid `Gemfile` in the Ruby app at `ruby-sample-app`, but now `build` fails because it is currently written to error out.
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You will also notice that `ANALYZING` now appears in the build output. This step is part of the buildpack lifecycle that looks to see if any previous image builds have layers that the buildpack can re-use. We will get into this topic in more detail later.
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You will also notice that `RESTORING` now appears in the build output. This step is part of the buildpack lifecycle that looks to see if any previous image builds have layers that the buildpack can re-use. We will get into this topic in more detail later.
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