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# US18 Ships repairs
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# US101 Sieges and Occupations
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| AC1 | Forts are built once with construction cost of some goods comparable to an extra factory level. |
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| AC2 | Forts reduce siege speed by alice_fort_siege_slowdown factor (0.75 by default) per level. |
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| AC3 | Forts increase hostile siege attrition by state.defines.alice_fort_siege_attrition_per_level per level (0.35 by default). |
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| AC4 | Forts moderately impact victory points score of a province (+1 per fort level). |
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| AC5 | Engineers reduce the effective fort level. Number of engineers required to reduce by 1 level depends on the sieging army size. At least state.defines.engineer_unit_ratio required (0.1 by default) |
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| AC6 | Recon units increase occupation speed of any province. At least state.defines.recon_unit_ratio is required (0.1 by default) |
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| AC7 | Nation sieges its owned provinces 25% faster. |
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| AC8 | Nation sieges its core provinces 10% faster. |
// defines the general algorithm for getting the effective fort level with said amount of total strength of units who are enemies with the fort controller,
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//US101AC5 defines the general algorithm for getting the effective fort level with said amount of total strength of units who are enemies with the fort controller,
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// total strength of siege units who are enemies with the fort controller, and the highest siege stat among them.
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