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enable jumping within an m4a file
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src/Audio.cpp

Lines changed: 3 additions & 2 deletions
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@@ -3,8 +3,8 @@
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*
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* Created on: Oct 26.2018
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*
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* Version 2.0.8
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* Updated on: Jan 09.2023
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* Version 2.0.8a
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* Updated on: Jan 10.2023
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* Author: Wolle (schreibfaul1)
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*
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*/
@@ -2680,6 +2680,7 @@ void Audio::processLocalFile() {
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f_stream = false;
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f_fileDataComplete = false;
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byteCounter = 0;
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if(m_codec == CODEC_M4A) seek_m4a_stsz(); // determine the pos of atom stsz
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return;
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}
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