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Revise README for output options and hotkeys
Updated README to clarify output options and removed placeholder hotkey section.
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README.md

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<img width="45%" height="45%" src="https://github.com/schwwaaa/shadecore/blob/main/media/shadecore-logo.png?raw=true"/>
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</p>
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<p align="center"><em>A native, high‑performance GLSL rendering engine written in Rust, designed for real‑time shader experimentation, MIDI control, and live video routing via Syphon on macOS.</em></p>
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<p align="center"><em>A native, high‑performance GLSL rendering engine written in Rust, designed for real‑time shader experimentation, MIDI control, and live video routing.</em></p>
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## Description
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`shadecore` is a **standalone OpenGL shader engine** that renders a fullscreen GLSL fragment shader and publishes the output as a **Syphon video source**.
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`shadecore` is a **standalone OpenGL shader engine** that renders a fullscreen GLSL fragment shader and publishes the output as a FBO texture or Syphon.
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It is designed to be:
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- fast enough for feedback systems,
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- copy `Syphon.framework` next to the binary
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- launch the renderer
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- expose a Syphon server immediately
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#### Hotkeys
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1 = FBO Texture Output
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2 = Syphon
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3 = PLACEHOLDER
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## Project Structure

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