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blueprint.tscn
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116 lines (106 loc) · 3.19 KB
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[gd_scene load_steps=7 format=3 uid="uid://bfwm0lmvl267"]
[ext_resource type="Script" uid="uid://dud53yhro4sr6" path="res://Scripts/pickup_controller.gd" id="1_3ufgi"]
[ext_resource type="Material" uid="uid://bktyivkiltmw1" path="res://Resources/blueprint_particles.tres" id="1_cgjvu"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_g3chh"]
size = Vector2(35, 29)
[sub_resource type="Animation" id="Animation_cgjvu"]
resource_name = "idle"
length = 2.0
loop_mode = 2
step = 0.125
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Polygon2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.75, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(-39, -43), Vector2(-38, -44), Vector2(-37, -41)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Polygon2D:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("GPUParticles2D:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.75, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(1, 12), Vector2(3, 10), Vector2(6, 13)]
}
[sub_resource type="Animation" id="Animation_3ufgi"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Polygon2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-39, -43)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Polygon2D:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("GPUParticles2D:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(1, 12)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_dnpej"]
_data = {
&"RESET": SubResource("Animation_3ufgi"),
&"idle": SubResource("Animation_cgjvu")
}
[node name="blueprint" type="RigidBody2D"]
script = ExtResource("1_3ufgi")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0.5, -0.5)
shape = SubResource("RectangleShape2D_g3chh")
[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
position = Vector2(1, 12)
process_material = ExtResource("1_cgjvu")
[node name="Polygon2D" type="Polygon2D" parent="."]
position = Vector2(-39, -43)
color = Color(0, 0, 0, 1)
polygon = PackedVector2Array(24, 31, 55, 31, 55, 55, 24, 55)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_dnpej")
}
autoplay = "idle"