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EDIT Maybe this requires a general rate-limiting logic that works per API-Call-Type. This way for example player X could send an event of type "Y" up to Z times per W second. This would prevent spam and it would also prevent guess botting. As the word-lists are open, it's technically possible to spam the whole word list. Especially when #2 gets implemented, this will become a problem. On top of that, some people might experience lag when chat-spamming too hard. There was one case for example where one's password manager was manipulating the document on each document update. While this isn't exactly our problem, it's apparently something we could look out for.
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enhancementimprovement of any kindimprovement of any kind