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Fixed Pathfinding to use old starting position if current isn't valid.
The Pathfinding problem fixes an issue with getting stuck on the cliff.
Units now always remember their last valid position.
Additionally, an automatic un-stuck will happen if a unit gets stuck.
Attacking Queue now properly ends when the Action is no longer valid.
Completed the Unit and Building lifecycle by hooking event on destroy.
The Actor will be removed from the Player's model and game can be lost.
Getting an Action Queue of a Unit not having any will initialize it.
Temporarily removed everything from the escape Menu.
Fixed some namespaces.
Added a BotRunner.Log optional API to make robot debugging easier.
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