forked from sdlpal/sdlpal
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathplay.h
More file actions
43 lines (32 loc) · 1.11 KB
/
play.h
File metadata and controls
43 lines (32 loc) · 1.11 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
/* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
//
// Copyright (c) 2009-2011, Wei Mingzhi <whistler_wmz@users.sf.net>.
// Copyright (c) 2011-2024, SDLPAL development team.
// All rights reserved.
//
// This file is part of SDLPAL.
//
// SDLPAL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License, version 3
// as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
#ifndef PLAY_H
#define PLAY_H
#include "common.h"
PAL_C_LINKAGE_BEGIN
VOID PAL_GameUpdate(BOOL fTrigger);
VOID PAL_GameUseItem(VOID);
VOID PAL_GameEquipItem(VOID);
VOID PAL_QuitGame(VOID);
VOID PAL_StartFrame(VOID);
VOID PAL_WaitForAnyKey(WORD wTimeOut);
PAL_C_LINKAGE_END
#endif