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ui.h
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95 lines (73 loc) · 3.17 KB
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/* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
//
// Copyright (c) 2009-2011, Wei Mingzhi <whistler_wmz@users.sf.net>.
// Copyright (c) 2011-2024, SDLPAL development team.
// All rights reserved.
//
// This file is part of SDLPAL.
//
// SDLPAL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License, version 3
// as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
#ifndef UI_H
#define UI_H
#include "common.h"
#define DESCTEXT_COLOR 0x3C
#define CASH_LABEL 21
#define STATUS_LABEL_EXP 2
#define STATUS_LABEL_LEVEL 48
#define STATUS_LABEL_HP 49
#define STATUS_LABEL_MP 50
#define STATUS_LABEL_ATTACKPOWER 51
#define STATUS_LABEL_MAGICPOWER 52
#define STATUS_LABEL_RESISTANCE 53
#define STATUS_LABEL_DEXTERITY 54
#define STATUS_LABEL_FLEERATE 55
#define STATUS_COLOR_EQUIPMENT 0xBE
#define BUYMENU_LABEL_CURRENT 35
#define SELLMENU_LABEL_PRICE 25
#define SPRITENUM_SLASH 39
#define SPRITENUM_ITEMBOX 70
#define SPRITENUM_CURSOR_YELLOW_UP 66
#define SPRITENUM_CURSOR_UP 67
#define SPRITENUM_CURSOR_YELLOW 68
#define SPRITENUM_CURSOR 69
#define SPRITENUM_PLAYERINFOBOX 18
#define SPRITENUM_PLAYERFACE_FIRST 48
#define BATTLEWIN_GETEXP_LABEL 30
#define BATTLEWIN_BEATENEMY_LABEL 9
#define BATTLEWIN_DOLLAR_LABEL 10
#define BATTLEWIN_LEVELUP_LABEL 32
#define BATTLEWIN_ADDMAGIC_LABEL 33
#define BATTLEWIN_LEVELUP_LABEL_COLOR 0xBB
#define SPRITENUM_ARROW 47
#define BATTLE_LABEL_ESCAPEFAIL 31
typedef struct tagBOX {
SDL_Rect rect;
SDL_Surface *lpSavedArea;
} BOX, *LPBOX;
typedef enum tagNUMCOLOR { kNumColorYellow, kNumColorBlue, kNumColorCyan } NUMCOLOR;
typedef enum tagNUMALIGN { kNumAlignLeft, kNumAlignMid, kNumAlignRight } NUMALIGN;
INT PAL_InitUI(VOID);
VOID PAL_FreeUI(VOID);
LPCBITMAPRLE PAL_GetUISprite(int spriteNum);
LPBOX
PAL_CreateBox(PAL_POS pos, INT nRows, INT nColumns, INT iStyle, BOOL fSaveScreen);
LPBOX
PAL_CreateBoxWithShadow(PAL_POS pos, INT nRows, INT nColumns, INT iStyle, BOOL fSaveScreen, INT nShadowOffset);
LPBOX
PAL_CreateSingleLineBox(PAL_POS pos, INT nLen, BOOL fSaveScreen);
LPBOX
PAL_CreateSingleLineBoxWithShadow(PAL_POS pos, INT nLen, BOOL fSaveScreen, INT nShadowOffset);
VOID PAL_DeleteBox(LPBOX lpBox);
VOID PAL_DrawNumber(UINT iNum, UINT nLength, PAL_POS pos, NUMCOLOR color, NUMALIGN align);
#endif