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.exports
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178 lines (178 loc) · 7.55 KB
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var exports = {};
exports.Tw2EventEmitter = Tw2EventEmitter;
exports.emitter = emitter;
exports.Tw2Frustum = Tw2Frustum;
exports.Tw2RawData = Tw2RawData;
exports.Tw2BinaryReader = Tw2BinaryReader;
exports.Tw2VertexElement = Tw2VertexElement;
exports.Tw2VertexDeclaration = Tw2VertexDeclaration;
exports.Tw2ObjectReader = Tw2ObjectReader;
exports.Tw2Resource = Tw2Resource;
//exports.Inherit = Inherit;
exports.Tw2VariableStore = Tw2VariableStore;
exports.variableStore = variableStore;
exports.Tw2MotherLode = Tw2MotherLode;
exports.Tw2LoadingObject = Tw2LoadingObject;
exports.Tw2ResMan = Tw2ResMan;
exports.resMan = resMan;
exports.Tw2PerObjectData = Tw2PerObjectData;
exports.Tw2SamplerState = Tw2SamplerState;
exports.Tw2FloatParameter = Tw2FloatParameter;
exports.Tw2Vector2Parameter = Tw2Vector2Parameter;
exports.Tw2Vector3Parameter = Tw2Vector3Parameter;
exports.Tw2Vector4Parameter = Tw2Vector4Parameter;
exports.Tw2MatrixParameter = Tw2MatrixParameter;
exports.Tw2VariableParameter = Tw2VariableParameter;
exports.Tw2TextureParameter = Tw2TextureParameter;
exports.Tw2TransformParameter = Tw2TransformParameter;
exports.Tw2Device = Tw2Device;
exports.device = device;
exports.Tw2BatchAccumulator = Tw2BatchAccumulator;
exports.Tw2RenderBatch = Tw2RenderBatch;
exports.Tw2ForwardingRenderBatch = Tw2ForwardingRenderBatch;
exports.Tw2GeometryBatch = Tw2GeometryBatch;
exports.Tw2GeometryLineBatch = Tw2GeometryLineBatch;
exports.Tw2GeometryMeshArea = Tw2GeometryMeshArea;
exports.Tw2GeometryMeshBinding = Tw2GeometryMeshBinding;
exports.Tw2GeometryModel = Tw2GeometryModel;
exports.Tw2GeometrySkeleton = Tw2GeometrySkeleton;
exports.Tw2GeometryBone = Tw2GeometryBone;
exports.Tw2GeometryAnimation = Tw2GeometryAnimation;
exports.Tw2GeometryTrackGroup = Tw2GeometryTrackGroup;
exports.Tw2GeometryTransformTrack = Tw2GeometryTransformTrack;
exports.Tw2GeometryCurve = Tw2GeometryCurve;
exports.Tw2BlendShapeData = Tw2BlendShapeData;
exports.Tw2GeometryMesh = Tw2GeometryMesh;
exports.Tw2GeometryRes = Tw2GeometryRes;
exports.Tw2TextureRes = Tw2TextureRes;
exports.Tw2EffectRes = Tw2EffectRes;
exports.Tw2SamplerOverride = Tw2SamplerOverride;
exports.Tw2Effect = Tw2Effect;
exports.Tw2MeshArea = Tw2MeshArea;
exports.Tw2MeshLineArea = Tw2MeshLineArea;
exports.Tw2Mesh = Tw2Mesh;
exports.Tw2Track = Tw2Track;
exports.Tw2TrackGroup = Tw2TrackGroup;
exports.Tw2Animation = Tw2Animation;
exports.Tw2Bone = Tw2Bone;
exports.Tw2Model = Tw2Model;
exports.Tw2AnimationController = Tw2AnimationController;
exports.Tw2RenderTarget = Tw2RenderTarget;
exports.Tw2CurveSet = Tw2CurveSet;
exports.Tw2ValueBinding = Tw2ValueBinding;
exports.Tw2Float = Tw2Float;
exports.Tw2RuntimeInstanceData = Tw2RuntimeInstanceData;
exports.Tw2PostProcess = Tw2PostProcess;
exports.Tw2ColorKey = Tw2ColorKey;
exports.Tw2ColorCurve = Tw2ColorCurve;
exports.Tw2ColorKey2 = Tw2ColorKey2;
exports.Tw2ColorCurve2 = Tw2ColorCurve2;
exports.Tw2ColorSequencer = Tw2ColorSequencer;
exports.Tw2EulerRotation = Tw2EulerRotation;
exports.Tw2EventKey = Tw2EventKey;
exports.Tw2EventCurve = Tw2EventCurve;
//exports.Perlin_start = Perlin_start;
//exports.Perlin_B = Perlin_B;
//exports.Perlin_BM = Perlin_BM;
//exports.Perlin_N = Perlin_N;
//exports.Perlin_p = Perlin_p;
//exports.Perlin_g1 = Perlin_g1;
//exports.Perlin_init = Perlin_init;
//exports.Perlin_noise1 = Perlin_noise1;
//exports.PerlinNoise1D = PerlinNoise1D;
exports.Tw2PerlinCurve = Tw2PerlinCurve;
exports.Tw2QuaternionSequencer = Tw2QuaternionSequencer;
exports.Tw2RandomConstantCurve = Tw2RandomConstantCurve;
exports.Tw2RGBAScalarSequencer = Tw2RGBAScalarSequencer;
exports.Tw2Torque = Tw2Torque;
exports.Tw2RigidOrientation = Tw2RigidOrientation;
exports.Tw2QuaternionKey = Tw2QuaternionKey;
exports.Tw2RotationCurve = Tw2RotationCurve;
exports.Tw2ScalarKey = Tw2ScalarKey;
exports.Tw2ScalarCurve = Tw2ScalarCurve;
exports.Tw2ScalarKey2 = Tw2ScalarKey2;
exports.Tw2ScalarCurve2 = Tw2ScalarCurve2;
exports.Tw2ScalarSequencer = Tw2ScalarSequencer;
exports.Tw2SineCurve = Tw2SineCurve;
exports.Tw2TransformTrack = Tw2TransformTrack;
exports.Tw2Vector2Key = Tw2Vector2Key;
exports.Tw2Vector2Curve = Tw2Vector2Curve;
exports.Tw2Vector3Key = Tw2Vector3Key;
exports.Tw2Vector3Curve = Tw2Vector3Curve;
exports.Tw2VectorKey = Tw2VectorKey;
exports.Tw2VectorCurve = Tw2VectorCurve;
exports.Tw2VectorSequencer = Tw2VectorSequencer;
exports.Tw2XYZScalarSequencer = Tw2XYZScalarSequencer;
exports.Tw2YPRSequencer = Tw2YPRSequencer;
exports.Tw2MayaAnimationEngine = Tw2MayaAnimationEngine;
//exports.ag_horner1 = ag_horner1;
//exports.ag_zeroin2 = ag_zeroin2;
//exports.ag_zeroin = ag_zeroin;
//exports.polyZeroes = polyZeroes;
exports.Tw2MayaScalarCurve = Tw2MayaScalarCurve;
exports.Tw2MayaVector3Curve = Tw2MayaVector3Curve;
exports.Tw2MayaEulerRotationCurve = Tw2MayaEulerRotationCurve;
exports.Tw2QuaternionKey2 = Tw2QuaternionKey2;
exports.Tw2QuaternionCurve = Tw2QuaternionCurve;
exports.Tw2WbgTrack = Tw2WbgTrack;
exports.Tw2WbgTransformTrack = Tw2WbgTransformTrack;
exports.EveLocator = EveLocator;
exports.EveBoosterSet = EveBoosterSet;
exports.EveBoosterBatch = EveBoosterBatch;
exports.EveSpriteSet = EveSpriteSet;
exports.EveSpriteSetBatch = EveSpriteSetBatch;
exports.EveSpriteSetItem = EveSpriteSetItem;
exports.EveSpotlightSetItem = EveSpotlightSetItem;
exports.EveSpotlightSet = EveSpotlightSet;
exports.EveSpotlightSetBatch = EveSpotlightSetBatch;
exports.EvePlaneSet = EvePlaneSet;
exports.EvePlaneSetBatch = EvePlaneSetBatch;
exports.EvePlaneSetItem = EvePlaneSetItem;
exports.EveBasicPerObjectData = EveBasicPerObjectData;
exports.EveTransform = EveTransform;
exports.EveTurretData = EveTurretData;
exports.EveTurretSet = EveTurretSet;
//exports.mat3x4toquat = mat3x4toquat;
//exports.mat4toquat = mat4toquat;
exports.EveSpaceObject = EveSpaceObject;
exports.EveShip = EveShip;
exports.EveTurretSetLocatorInfo = EveTurretSetLocatorInfo;
exports.EveSpaceObjectDecal = EveSpaceObjectDecal;
exports.EveSpaceScene = EveSpaceScene;
exports.EveOccluder = EveOccluder;
exports.EveLensflare = EveLensflare;
exports.EvePlanet = EvePlanet;
exports.EveEffectRoot = EveEffectRoot;
exports.EveStretch = EveStretch;
exports.EvePerMuzzleData = EvePerMuzzleData;
exports.EveTurretFiringFX = EveTurretFiringFX;
exports.EveSOF = EveSOF;
//exports.vec3Hermite = vec3Hermite;
exports.EveCurveLineSet = EveCurveLineSet;
exports.EveMeshOverlayEffect = EveMeshOverlayEffect;
exports.EveChildMesh = EveChildMesh;
exports.EveChildExplosion = EveChildExplosion;
exports.EveMissile = EveMissile;
exports.EveMissileWarhead = EveMissileWarhead;
exports.Tw2ParticleElementDeclaration = Tw2ParticleElementDeclaration;
exports.Tr2ParticleElement = Tr2ParticleElement;
exports.Tw2ParticleSystem = Tw2ParticleSystem;
exports.Tw2InstancedMesh = Tw2InstancedMesh;
exports.Tw2InstancedMeshBatch = Tw2InstancedMeshBatch;
exports.Tw2StaticEmitter = Tw2StaticEmitter;
exports.Tw2DynamicEmitter = Tw2DynamicEmitter;
exports.Tw2RandomUniformAttributeGenerator = Tw2RandomUniformAttributeGenerator;
exports.Tw2SphereShapeAttributeGenerator = Tw2SphereShapeAttributeGenerator;
exports.Tw2ParticleSpring = Tw2ParticleSpring;
exports.Tw2ParticleDragForce = Tw2ParticleDragForce;
exports.Tw2ParticleTurbulenceForce = Tw2ParticleTurbulenceForce;
//exports.s_noiseLookup = s_noiseLookup;
//exports.s_permutations = s_permutations;
//exports.s_globalNoiseTemps = s_globalNoiseTemps;
//exports.InitializeNoise = InitializeNoise;
//exports.AddNoise = AddNoise;
exports.Tw2ParticleDirectForce = Tw2ParticleDirectForce;
exports.Tw2ParticleAttractorForce = Tw2ParticleAttractorForce;
exports.Tw2ParticleFluidDragForce = Tw2ParticleFluidDragForce;
exports.Tw2RandomIntegerAttributeGenerator = Tw2RandomIntegerAttributeGenerator
return exports;