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slua_selene.yml
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15401 lines (15393 loc) · 572 KB
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# Second Life SLua (Server Lua) standard library definition file for selene.
# This file is auto-generated by https://github.com/secondlife/lsl-definitions.
base: luau
name: Second Life SLua language support
lua_versions:
- luau
- lua51
globals:
LLEvents:
struct: LLEvents
description: Event registration and management singleton for Second Life events.
LLTimers:
struct: LLTimers
description: Timer management singleton for scheduling periodic and one-time callbacks.
loadstring:
removed: true
description: loadstring is removed in SLua.
getfenv:
removed: true
description: getfenv is removed in SLua.
setfenv:
removed: true
description: setfenv is removed in SLua.
ACTIVE:
property: read-only
type: number
description: Objects in world that are running a script or currently physically
moving.
AGENT:
property: read-only
type: number
description: Objects in world that are agents.
AGENT_ALWAYS_RUN:
property: read-only
type: number
AGENT_ATTACHMENTS:
property: read-only
type: number
description: The agent has attachments.
AGENT_AUTOMATED:
property: read-only
type: number
description: The agent has been identified as a scripted agent
AGENT_AUTOPILOT:
property: read-only
type: number
AGENT_AWAY:
property: read-only
type: number
AGENT_BUSY:
property: read-only
type: number
AGENT_BY_LEGACY_NAME:
property: read-only
type: number
AGENT_BY_USERNAME:
property: read-only
type: number
AGENT_CROUCHING:
property: read-only
type: number
AGENT_FLOATING_VIA_SCRIPTED_ATTACHMENT:
property: read-only
type: number
description: The agent is floating via scripted attachment.
AGENT_FLYING:
property: read-only
type: number
description: The agent is flying.
AGENT_IN_AIR:
property: read-only
type: number
AGENT_LIST_PARCEL:
property: read-only
type: number
description: Agents on the same parcel where the script is running.
AGENT_LIST_PARCEL_OWNER:
property: read-only
type: number
description: Agents on any parcel in the region where the parcel owner is the
same as the owner of the parcel under the scripted object.
AGENT_LIST_REGION:
property: read-only
type: number
description: All agents in the region.
AGENT_MOUSELOOK:
property: read-only
type: number
AGENT_ON_OBJECT:
property: read-only
type: number
AGENT_SCRIPTED:
property: read-only
type: number
description: The agent has scripted attachments.
AGENT_SITTING:
property: read-only
type: number
AGENT_TYPING:
property: read-only
type: number
AGENT_WALKING:
property: read-only
type: number
ALL_SIDES:
property: read-only
type: number
ANIM_ON:
property: read-only
type: number
description: Texture animation is on.
ATTACH_ANY_HUD:
property: read-only
type: number
description: Filtering for any HUD attachment.
ATTACH_AVATAR_CENTER:
property: read-only
type: number
description: Attach to the avatar's geometric centre.
ATTACH_BACK:
property: read-only
type: number
description: Attach to the avatar's back.
ATTACH_BELLY:
property: read-only
type: number
description: Attach to the avatar's belly.
ATTACH_CHEST:
property: read-only
type: number
description: Attach to the avatar's chest.
ATTACH_CHIN:
property: read-only
type: number
description: Attach to the avatar's chin.
ATTACH_FACE_JAW:
property: read-only
type: number
description: Attach to the avatar's jaw.
ATTACH_FACE_LEAR:
property: read-only
type: number
description: Attach to the avatar's left ear (extended).
ATTACH_FACE_LEYE:
property: read-only
type: number
description: Attach to the avatar's left eye (extended).
ATTACH_FACE_REAR:
property: read-only
type: number
description: Attach to the avatar's right ear (extended).
ATTACH_FACE_REYE:
property: read-only
type: number
description: Attach to the avatar's right eye (extended).
ATTACH_FACE_TONGUE:
property: read-only
type: number
description: Attach to the avatar's tongue.
ATTACH_GROIN:
property: read-only
type: number
description: Attach to the avatar's groin.
ATTACH_HEAD:
property: read-only
type: number
description: Attach to the avatar's head.
ATTACH_HIND_LFOOT:
property: read-only
type: number
description: Attach to the avatar's left hind foot.
ATTACH_HIND_RFOOT:
property: read-only
type: number
description: Attach to the avatar's right hind foot.
ATTACH_HUD_BOTTOM:
property: read-only
type: number
ATTACH_HUD_BOTTOM_LEFT:
property: read-only
type: number
ATTACH_HUD_BOTTOM_RIGHT:
property: read-only
type: number
ATTACH_HUD_CENTER_1:
property: read-only
type: number
ATTACH_HUD_CENTER_2:
property: read-only
type: number
ATTACH_HUD_TOP_CENTER:
property: read-only
type: number
ATTACH_HUD_TOP_LEFT:
property: read-only
type: number
ATTACH_HUD_TOP_RIGHT:
property: read-only
type: number
ATTACH_LEAR:
property: read-only
type: number
description: Attach to the avatar's left ear.
ATTACH_LEFT_PEC:
property: read-only
type: number
description: Attach to the avatar's left pectoral.
ATTACH_LEYE:
property: read-only
type: number
description: Attach to the avatar's left eye.
ATTACH_LFOOT:
property: read-only
type: number
description: Attach to the avatar's left foot.
ATTACH_LHAND:
property: read-only
type: number
description: Attach to the avatar's left hand.
ATTACH_LHAND_RING1:
property: read-only
type: number
description: Attach to the avatar's left ring finger.
ATTACH_LHIP:
property: read-only
type: number
description: Attach to the avatar's left hip.
ATTACH_LLARM:
property: read-only
type: number
description: Attach to the avatar's left lower arm.
ATTACH_LLLEG:
property: read-only
type: number
description: Attach to the avatar's lower left leg.
ATTACH_LPEC:
property: read-only
type: number
description: Attach to the avatar's right pectoral. (Deprecated, use ATTACH_RIGHT_PEC)
ATTACH_LSHOULDER:
property: read-only
type: number
description: Attach to the avatar's left shoulder.
ATTACH_LUARM:
property: read-only
type: number
description: Attach to the avatar's left upper arm.
ATTACH_LULEG:
property: read-only
type: number
description: Attach to the avatar's lower upper leg.
ATTACH_LWING:
property: read-only
type: number
description: Attach to the avatar's left wing.
ATTACH_MOUTH:
property: read-only
type: number
description: Attach to the avatar's mouth.
ATTACH_NECK:
property: read-only
type: number
description: Attach to the avatar's neck.
ATTACH_NOSE:
property: read-only
type: number
description: Attach to the avatar's nose.
ATTACH_PELVIS:
property: read-only
type: number
description: Attach to the avatar's pelvis.
ATTACH_REAR:
property: read-only
type: number
description: Attach to the avatar's right ear.
ATTACH_REYE:
property: read-only
type: number
description: Attach to the avatar's right eye.
ATTACH_RFOOT:
property: read-only
type: number
description: Attach to the avatar's right foot.
ATTACH_RHAND:
property: read-only
type: number
description: Attach to the avatar's right hand.
ATTACH_RHAND_RING1:
property: read-only
type: number
description: Attach to the avatar's right ring finger.
ATTACH_RHIP:
property: read-only
type: number
description: Attach to the avatar's right hip.
ATTACH_RIGHT_PEC:
property: read-only
type: number
description: Attach to the avatar's right pectoral.
ATTACH_RLARM:
property: read-only
type: number
description: Attach to the avatar's right lower arm.
ATTACH_RLLEG:
property: read-only
type: number
description: Attach to the avatar's right lower leg.
ATTACH_RPEC:
property: read-only
type: number
description: Attach to the avatar's left pectoral. (deprecated, use ATTACH_LEFT_PEC)
ATTACH_RSHOULDER:
property: read-only
type: number
description: Attach to the avatar's right shoulder.
ATTACH_RUARM:
property: read-only
type: number
description: Attach to the avatar's right upper arm.
ATTACH_RULEG:
property: read-only
type: number
description: Attach to the avatar's right upper leg.
ATTACH_RWING:
property: read-only
type: number
description: Attach to the avatar's right wing.
ATTACH_TAIL_BASE:
property: read-only
type: number
description: Attach to the avatar's tail base.
ATTACH_TAIL_TIP:
property: read-only
type: number
description: Attach to the avatar's tail tip.
AVOID_CHARACTERS:
property: read-only
type: number
AVOID_DYNAMIC_OBSTACLES:
property: read-only
type: number
AVOID_NONE:
property: read-only
type: number
BEACON_MAP:
property: read-only
type: number
description: Cause llMapBeacon to optionally display and focus the world map on
the avatar's viewer.
CAMERA_ACTIVE:
property: read-only
type: number
CAMERA_BEHINDNESS_ANGLE:
property: read-only
type: number
CAMERA_BEHINDNESS_LAG:
property: read-only
type: number
CAMERA_DISTANCE:
property: read-only
type: number
CAMERA_FOCUS:
property: read-only
type: number
CAMERA_FOCUS_LAG:
property: read-only
type: number
CAMERA_FOCUS_LOCKED:
property: read-only
type: number
CAMERA_FOCUS_OFFSET:
property: read-only
type: number
CAMERA_FOCUS_THRESHOLD:
property: read-only
type: number
CAMERA_PITCH:
property: read-only
type: number
CAMERA_POSITION:
property: read-only
type: number
CAMERA_POSITION_LAG:
property: read-only
type: number
CAMERA_POSITION_LOCKED:
property: read-only
type: number
CAMERA_POSITION_THRESHOLD:
property: read-only
type: number
CHANGED_ALLOWED_DROP:
property: read-only
type: number
description: The object inventory has changed because an item was added through
the llAllowInventoryDrop interface.
CHANGED_COLOR:
property: read-only
type: number
description: The object color has changed.
CHANGED_INVENTORY:
property: read-only
type: number
description: The object inventory has changed.
CHANGED_LINK:
property: read-only
type: number
description: The object has linked or its links were broken.
CHANGED_MEDIA:
property: read-only
type: number
CHANGED_OWNER:
property: read-only
type: number
description: The object has changed ownership.
CHANGED_REGION:
property: read-only
type: number
description: The object has changed region.
CHANGED_REGION_START:
property: read-only
type: number
description: The region this object is in has just come online.
CHANGED_RENDER_MATERIAL:
property: read-only
type: number
description: The render material has changed.
CHANGED_SCALE:
property: read-only
type: number
description: The object scale (size) has changed.
CHANGED_SHAPE:
property: read-only
type: number
description: The object base shape has changed, e.g., a box to a cylinder.
CHANGED_TELEPORT:
property: read-only
type: number
description: The avatar to whom this object is attached has teleported.
CHANGED_TEXTURE:
property: read-only
type: number
description: The texture offset, scale rotation, or simply the object texture
has changed.
CHARACTER_ACCOUNT_FOR_SKIPPED_FRAMES:
property: read-only
type: number
description: If set to false, character will not attempt to catch up on lost time
when pathfinding performance is low, potentially providing more reliable movement
(albeit while potentially appearing to be more stuttery). Default is true to
match pre-existing behavior.
CHARACTER_AVOIDANCE_MODE:
property: read-only
type: number
description: Allows you to specify that a character should not try to avoid other
characters, should not try to avoid dynamic obstacles (relatively fast moving
objects and avatars), or both.
CHARACTER_CMD_JUMP:
property: read-only
type: number
description: Makes the character jump. Requires an additional parameter, the height
to jump, between 0.1m and 2.0m. This must be provided as the first element of
the llExecCharacterCmd option list.
CHARACTER_CMD_SMOOTH_STOP:
property: read-only
type: number
CHARACTER_CMD_STOP:
property: read-only
type: number
description: Stops any current pathfinding operation.
CHARACTER_DESIRED_SPEED:
property: read-only
type: number
description: Speed of pursuit in meters per second.
CHARACTER_DESIRED_TURN_SPEED:
property: read-only
type: number
description: The character's maximum speed while turning about the Z axis. - Note
that this is only loosely enforced.
CHARACTER_LENGTH:
property: read-only
type: number
description: Set collision capsule length - cannot be less than two times the
radius.
CHARACTER_MAX_ACCEL:
property: read-only
type: number
description: The character's maximum acceleration rate.
CHARACTER_MAX_DECEL:
property: read-only
type: number
description: The character's maximum deceleration rate.
CHARACTER_MAX_SPEED:
property: read-only
type: number
description: The character's maximum speed.
CHARACTER_MAX_TURN_RADIUS:
property: read-only
type: number
description: The character's turn radius when travelling at CHARACTER_MAX_TURN_SPEED.
CHARACTER_ORIENTATION:
property: read-only
type: number
description: 'Valid options are: VERTICAL, HORIZONTAL.'
CHARACTER_RADIUS:
property: read-only
type: number
description: Set collision capsule radius.
CHARACTER_STAY_WITHIN_PARCEL:
property: read-only
type: number
description: Determines whether a character can leave its starting parcel.\nTakes
a boolean parameter. If TRUE, the character cannot voluntarilly leave the parcel,
but can return to it.
CHARACTER_TYPE:
property: read-only
type: number
description: Specifies which walk-ability coefficient will be used by this character.
CHARACTER_TYPE_A:
property: read-only
type: number
CHARACTER_TYPE_B:
property: read-only
type: number
CHARACTER_TYPE_C:
property: read-only
type: number
CHARACTER_TYPE_D:
property: read-only
type: number
CHARACTER_TYPE_NONE:
property: read-only
type: number
CLICK_ACTION_BUY:
property: read-only
type: number
description: When the prim is clicked, the buy dialog is opened.
CLICK_ACTION_DISABLED:
property: read-only
type: number
description: No click action. No touches detected or passed.
CLICK_ACTION_IGNORE:
property: read-only
type: number
description: No click action. Object is invisible to the mouse.
CLICK_ACTION_NONE:
property: read-only
type: number
description: 'Performs the default action: when the prim is clicked, touch events
are triggered.'
CLICK_ACTION_OPEN:
property: read-only
type: number
description: When the prim is clicked, the object inventory dialog is opened.
CLICK_ACTION_OPEN_MEDIA:
property: read-only
type: number
description: When the prim is touched, the web media dialog is opened.
CLICK_ACTION_PAY:
property: read-only
type: number
description: When the prim is clicked, the pay dialog is opened.
CLICK_ACTION_PLAY:
property: read-only
type: number
description: When the prim is clicked, html-on-a-prim is enabled?
CLICK_ACTION_SIT:
property: read-only
type: number
description: When the prim is clicked, the avatar sits upon it.
CLICK_ACTION_TOUCH:
property: read-only
type: number
description: When the prim is clicked, touch events are triggered.
CLICK_ACTION_ZOOM:
property: read-only
type: number
description: Zoom in on object when clicked.
COMBAT_CHANNEL:
property: read-only
type: number
description: COMBAT_CHANNEL is an integer constant that, when passed to llRegionSay
will add the message to the combat log. A script with a chat listen active on
COMBAT_CHANNEL may also monitor the combat log.
COMBAT_LOG_ID:
struct: uuid
description: Messages from the region to the COMBAT_CHANNEL will all be from this
ID.\n Scripts may filter llListen calls on this ID to receive only system generated
combat log messages.
CONTENT_TYPE_ATOM:
property: read-only
type: number
description: '"application/atom+xml"'
CONTENT_TYPE_FORM:
property: read-only
type: number
description: '"application/x-www-form-urlencoded"'
CONTENT_TYPE_HTML:
property: read-only
type: number
description: '"text/html", only valid for embedded browsers on content owned by
the person viewing. Falls back to "text/plain" otherwise.'
CONTENT_TYPE_JSON:
property: read-only
type: number
description: '"application/json"'
CONTENT_TYPE_LLSD:
property: read-only
type: number
description: '"application/llsd+xml"'
CONTENT_TYPE_RSS:
property: read-only
type: number
description: '"application/rss+xml"'
CONTENT_TYPE_TEXT:
property: read-only
type: number
description: '"text/plain"'
CONTENT_TYPE_XHTML:
property: read-only
type: number
description: '"application/xhtml+xml"'
CONTENT_TYPE_XML:
property: read-only
type: number
description: '"application/xml"'
CONTROL_BACK:
property: read-only
type: number
description: Test for the avatar move back control.
CONTROL_DOWN:
property: read-only
type: number
description: Test for the avatar move down control.
CONTROL_FWD:
property: read-only
type: number
description: Test for the avatar move forward control.
CONTROL_LBUTTON:
property: read-only
type: number
description: Test for the avatar left button control.
CONTROL_LEFT:
property: read-only
type: number
description: Test for the avatar move left control.
CONTROL_ML_LBUTTON:
property: read-only
type: number
description: Test for the avatar left button control while in mouse look.
CONTROL_RIGHT:
property: read-only
type: number
description: Test for the avatar move right control.
CONTROL_ROT_LEFT:
property: read-only
type: number
description: Test for the avatar rotate left control.
CONTROL_ROT_RIGHT:
property: read-only
type: number
description: Test for the avatar rotate right control.
CONTROL_UP:
property: read-only
type: number
description: Test for the avatar move up control.
DAMAGEABLE:
property: read-only
type: number
description: Objects in world that are able to process damage.
DAMAGE_TYPE_ACID:
property: read-only
type: number
description: Damage caused by a caustic substance, such as acid
DAMAGE_TYPE_BLUDGEONING:
property: read-only
type: number
description: Damage caused by a blunt object, such as a club.
DAMAGE_TYPE_COLD:
property: read-only
type: number
description: Damage inflicted by exposure to extreme cold
DAMAGE_TYPE_ELECTRIC:
property: read-only
type: number
description: Damage caused by electricity.
DAMAGE_TYPE_EMOTIONAL:
property: read-only
type: number
DAMAGE_TYPE_FIRE:
property: read-only
type: number
description: Damage inflicted by exposure to heat or flames.
DAMAGE_TYPE_FORCE:
property: read-only
type: number
description: Damage inflicted by a great force or impact.
DAMAGE_TYPE_GENERIC:
property: read-only
type: number
description: Generic or legacy damage.
DAMAGE_TYPE_IMPACT:
property: read-only
type: number
description: System damage generated by impact with land or a prim.
DAMAGE_TYPE_NECROTIC:
property: read-only
type: number
description: Damage caused by a direct assault on life-force
DAMAGE_TYPE_PIERCING:
property: read-only
type: number
description: Damage caused by a piercing object such as a bullet, spear, or arrow.
DAMAGE_TYPE_POISON:
property: read-only
type: number
description: Damage caused by poison.
DAMAGE_TYPE_PSYCHIC:
property: read-only
type: number
description: Damage caused by a direct assault on the mind.
DAMAGE_TYPE_RADIANT:
property: read-only
type: number
description: Damage caused by radiation or extreme light.
DAMAGE_TYPE_SLASHING:
property: read-only
type: number
description: Damage caused by a slashing object such as a sword or axe.
DAMAGE_TYPE_SONIC:
property: read-only
type: number
description: Damage caused by loud noises, like a Crash Worship concert.
DATA_BORN:
property: read-only
type: number
description: The date the agent was born, returned in ISO 8601 format of YYYY-MM-DD.
DATA_NAME:
property: read-only
type: number
description: The name of the agent.
DATA_ONLINE:
property: read-only
type: number
description: TRUE for online, FALSE for offline.
DATA_PAYINFO:
property: read-only
type: number
DATA_RATING:
property: read-only
type: number
description: "Returns the agent ratings as a comma separated string of six integers.\
\ They are:\n\t\t\t1) Positive rated behaviour\n\t\t\t2) Negative rated behaviour\n\
\t\t\t3) Positive rated appearance\n\t\t\t4) Negative rated appearance\n\t\t\
\t5) Positive rated building\n\t\t\t6) Negative rated building"
DATA_RESERVED_0:
property: read-only
type: number
description: Reserved for Linden use.
DATA_SIM_POS:
property: read-only
type: number
DATA_SIM_RATING:
property: read-only
type: number
DATA_SIM_STATUS:
property: read-only
type: number
DEBUG_CHANNEL:
property: read-only
type: number
description: DEBUG_CHANNEL is an integer constant that, when passed to llSay,
llWhisper, or llShout as a channel parameter, will print text to the Script
Warning/Error Window.
DEG_TO_RAD:
property: read-only
type: number
description: "0.017453293 - Number of radians per degree.\n\t\t\tYou can use this\
\ to convert degrees to radians by multiplying the degrees by this number."
DENSITY:
property: read-only
type: number
description: Used with llSetPhysicsMaterial to enable the density value. Must
be between 1.0 and 22587.0 (in Kg/m^3 -- see if you can figure out what 22587
represents)
DEREZ_DIE:
property: read-only
type: number
description: Causes the object to immediately die.
DEREZ_MAKE_TEMP:
property: read-only
type: number
description: The object is made temporary and will be cleaned up at some later
timer.
DEREZ_TO_INVENTORY:
property: read-only
type: number
description: The object is returned to the inventory of the rezzer.
ENVIRONMENT_DAYINFO:
property: read-only
type: number
description: Day length, offset and progression.
ENV_INVALID_AGENT:
property: read-only
type: number
description: Could not find agent with the specified ID
ENV_INVALID_RULE:
property: read-only
type: number
description: Attempted to change an unknown property.
ENV_NOT_EXPERIENCE:
property: read-only
type: number
description: Attempt to change environments outside an experience.
ENV_NO_ENVIRONMENT:
property: read-only
type: number
description: Could not find environmental settings in object inventory.
ENV_NO_EXPERIENCE_LAND:
property: read-only
type: number
description: The experience has not been enabled on this land.
ENV_NO_EXPERIENCE_PERMISSION:
property: read-only
type: number
description: Agent has not granted permission to change environments.
ENV_NO_PERMISSIONS:
property: read-only
type: number
description: Script does not have permission to modify environment.
ENV_THROTTLE:
property: read-only
type: number
description: Could not validate values for environment.
ENV_VALIDATION_FAIL:
property: read-only
type: number
description: Could not validate values for environment.
EOF:
property: read-only
type: string
description: Indicates the last line of a notecard was read.
ERR_GENERIC:
property: read-only
type: number
ERR_MALFORMED_PARAMS:
property: read-only
type: number
ERR_PARCEL_PERMISSIONS:
property: read-only
type: number
ERR_RUNTIME_PERMISSIONS:
property: read-only
type: number
ERR_THROTTLED:
property: read-only
type: number
ESTATE_ACCESS_ALLOWED_AGENT_ADD:
property: read-only
type: number
description: Add the agent to this estate's Allowed Residents list.
ESTATE_ACCESS_ALLOWED_AGENT_REMOVE:
property: read-only
type: number
description: Remove the agent from this estate's Allowed Residents list.
ESTATE_ACCESS_ALLOWED_GROUP_ADD:
property: read-only
type: number
description: Add the group to this estate's Allowed groups list.
ESTATE_ACCESS_ALLOWED_GROUP_REMOVE:
property: read-only
type: number
description: Remove the group from this estate's Allowed groups list.
ESTATE_ACCESS_BANNED_AGENT_ADD:
property: read-only
type: number
description: Add the agent to this estate's Banned residents list.
ESTATE_ACCESS_BANNED_AGENT_REMOVE:
property: read-only
type: number
description: Remove the agent from this estate's Banned residents list.
FILTER_FLAGS:
property: read-only
type: number
description: Flags to control returned attachments.
FILTER_FLAG_HUDS:
property: read-only
type: number
description: Include HUDs with matching experience.
FILTER_INCLUDE:
property: read-only
type: number
description: Include attachment point.
FORCE_DIRECT_PATH:
property: read-only
type: number
description: Makes character navigate in a straight line toward position. May
be set to TRUE or FALSE.
FRICTION:
property: read-only
type: number
description: Used with llSetPhysicsMaterial to enable the friction value. Must
be between 0.0 and 255.0
GAME_CONTROL_AXIS_LEFTX:
property: read-only
type: number
GAME_CONTROL_AXIS_LEFTY:
property: read-only
type: number
GAME_CONTROL_AXIS_RIGHTX:
property: read-only
type: number
GAME_CONTROL_AXIS_RIGHTY:
property: read-only
type: number
GAME_CONTROL_AXIS_TRIGGERLEFT:
property: read-only
type: number
GAME_CONTROL_AXIS_TRIGGERRIGHT:
property: read-only
type: number
GAME_CONTROL_BUTTON_A:
property: read-only
type: number
GAME_CONTROL_BUTTON_B:
property: read-only
type: number
GAME_CONTROL_BUTTON_BACK:
property: read-only
type: number
GAME_CONTROL_BUTTON_DPAD_DOWN:
property: read-only
type: number
GAME_CONTROL_BUTTON_DPAD_LEFT:
property: read-only
type: number
GAME_CONTROL_BUTTON_DPAD_RIGHT:
property: read-only
type: number
GAME_CONTROL_BUTTON_DPAD_UP:
property: read-only
type: number
GAME_CONTROL_BUTTON_GUIDE:
property: read-only
type: number
GAME_CONTROL_BUTTON_LEFTSHOULDER:
property: read-only
type: number
GAME_CONTROL_BUTTON_LEFTSTICK:
property: read-only
type: number
GAME_CONTROL_BUTTON_MISC1:
property: read-only
type: number
GAME_CONTROL_BUTTON_PADDLE1:
property: read-only
type: number
GAME_CONTROL_BUTTON_PADDLE2:
property: read-only
type: number
GAME_CONTROL_BUTTON_PADDLE3:
property: read-only
type: number
GAME_CONTROL_BUTTON_PADDLE4:
property: read-only
type: number
GAME_CONTROL_BUTTON_RIGHTSHOULDER:
property: read-only
type: number
GAME_CONTROL_BUTTON_RIGHTSTICK:
property: read-only
type: number
GAME_CONTROL_BUTTON_START:
property: read-only
type: number
GAME_CONTROL_BUTTON_TOUCHPAD:
property: read-only
type: number
GAME_CONTROL_BUTTON_X:
property: read-only
type: number
GAME_CONTROL_BUTTON_Y:
property: read-only
type: number
GCNP_RADIUS:
property: read-only
type: number
GCNP_STATIC:
property: read-only
type: number
GRAVITY_MULTIPLIER:
property: read-only
type: number
description: Used with llSetPhysicsMaterial to enable the gravity multiplier value.
Must be between -1.0 and +28.0
HORIZONTAL:
property: read-only
type: number
HTTP_ACCEPT:
property: read-only