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Merge pull request #578 from sldevel/HUD-fix
Fix for semi-transparent HUDs rendering opaque
2 parents 7e9ab0b + e62a4dc commit 96b695a

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indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl

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@@ -76,9 +76,9 @@ void main()
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vec3 pos = vary_position;
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color.a = final_alpha;
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#ifndef IS_HUD
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color.rgb = srgb_to_linear(color.rgb);
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color.a = final_alpha;
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#ifdef IS_ALPHA
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vec3 sunlit;

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