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Fix memory leak in LLVertexBuffer (#3144)
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indra/llrender/llvertexbuffer.cpp

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@@ -945,9 +945,6 @@ void LLVertexBuffer::initClass(LLWindow* window)
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{
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llassert(sVBOPool == nullptr);
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LL_INFOS() << "VBO Pooling Disabled" << LL_ENDL;
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sVBOPool = new LLAppleVBOPool();
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if (gGLManager.mIsApple)
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{
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LL_INFOS() << "VBO Pooling Disabled" << LL_ENDL;

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