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Merge pull request #2854 from secondlife/v-2853
Update PBR terrain test plan
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doc/testplans/pbr_terrain_composition.md

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@@ -44,7 +44,7 @@ The PBR terrain texture transform flag should be set automatically when logging
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When the PBR terrain texture transform feature is enabled, the UI of the Terrain tab should be overhauled. Availability of features depends on the type of terrain.
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**Known issue:** The Region/Estate floater may have to be closed/reopened a second time in order for the UI overhaul to take effect, after teleporting between regions that do and do not have the feature flag set.
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**Known issue:** Manually setting the advanced setting `RenderTerrainPBRTransformsEnabled` is not supported for end-users. It requires closing/re-opening the floater in order for the UI changes to take effect.
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When "PBR Metallic Roughness" is checked:
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doc/testplans/pbr_terrain_paintmap.md

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## Introduction/Disclaimer
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As of 2024-08-06, PBR terrain painting is **WIP**. Currently, there is only a client-side terrain paintmap, with no way to directly edit it. This document will explain how to informally explore this feature and compare it to the existing heightmap with noise. In the future, a testing document will be added for PBR terrain painting.
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As of 2024-10-17, PBR terrain painting is **on hold**. Currently, there is only a client-side terrain paintmap, with no way to directly edit it. This document will explain how to informally explore this feature and compare it to the existing heightmap with noise. Should the project resume, a testing document will be added for PBR terrain painting.
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## Background
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