@@ -1448,7 +1448,6 @@ bool LLVOVolume::calcLOD()
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const LLVector3* box = avatar->getLastAnimExtents ();
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LLVector3 diag = box[1 ] - box[0 ];
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radius = diag.magVec () * 0 .5f ;
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- LL_DEBUGS (" DynamicBox" ) << avatar->getFullname () << " diag " << diag << " radius " << radius << LL_ENDL;
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}
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else
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{
@@ -1459,11 +1458,9 @@ bool LLVOVolume::calcLOD()
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const LLVector3* box = avatar->getLastAnimExtents ();
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LLVector3 diag = box[1 ] - box[0 ];
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radius = diag.magVec (); // preserve old BinRadius behavior - 2x off
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- LL_DEBUGS (" DynamicBox" ) << avatar->getFullname () << " diag " << diag << " radius " << radius << LL_ENDL;
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}
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if (distance <= 0 .f || radius <= 0 .f )
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{
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- LL_DEBUGS (" DynamicBox" ," CalcLOD" ) << " avatar distance/radius uninitialized, skipping" << LL_ENDL;
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return false ;
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}
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}
@@ -1473,7 +1470,6 @@ bool LLVOVolume::calcLOD()
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radius = getVolume () ? getVolume ()->mLODScaleBias .scaledVec (getScale ()).length () : getScale ().length ();
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if (distance <= 0 .f || radius <= 0 .f )
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{
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- LL_DEBUGS (" DynamicBox" ," CalcLOD" ) << " non-avatar distance/radius uninitialized, skipping" << LL_ENDL;
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return false ;
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}
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}
@@ -1554,13 +1550,6 @@ bool LLVOVolume::calcLOD()
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if (cur_detail != mLOD )
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{
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- LL_DEBUGS (" DynamicBox" ," CalcLOD" ) << " new LOD " << cur_detail << " change from " << mLOD
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- << " distance " << distance << " radius " << radius << " rampDist " << rampDist
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- << " drawable rigged? " << (mDrawable ? (S32) mDrawable ->isState (LLDrawable::RIGGED) : (S32) -1 )
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- << " mRiggedVolume " << (void *)getRiggedVolume ()
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- << " distanceWRTCamera " << (mDrawable ? mDrawable ->mDistanceWRTCamera : -1 .f )
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- << LL_ENDL;
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-
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mAppAngle = ll_round ((F32) atan2 ( mDrawable ->getRadius (), mDrawable ->mDistanceWRTCamera ) * RAD_TO_DEG, 0 .01f );
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mLOD = cur_detail;
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@@ -1760,11 +1749,6 @@ bool LLVOVolume::genBBoxes(bool force_global, bool should_update_octree_bounds)
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bool any_valid_boxes = false ;
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- if (getRiggedVolume ())
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- {
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- LL_DEBUGS (" RiggedBox" ) << " rebuilding box, volume face count " << getVolume ()->getNumVolumeFaces () << " drawable face count " << mDrawable ->getNumFaces () << LL_ENDL;
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- }
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-
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// There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces()
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for (S32 i = 0 ;
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i < getVolume ()->getNumVolumeFaces () && i < mDrawable ->getNumFaces () && i < getNumTEs ();
@@ -1788,10 +1772,6 @@ bool LLVOVolume::genBBoxes(bool force_global, bool should_update_octree_bounds)
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}
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if (rebuild)
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{
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- if (getRiggedVolume ())
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- {
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- LL_DEBUGS (" RiggedBox" ) << " rebuilding box, face " << i << " extents " << face->mExtents [0 ] << " , " << face->mExtents [1 ] << LL_ENDL;
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- }
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if (!any_valid_boxes)
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{
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min = face->mExtents [0 ];
@@ -5655,8 +5635,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
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// apply any pending material overrides
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gGLTFMaterialList .applyQueuedOverrides (vobj);
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- std::string vobj_name = llformat (" Vol%p" , vobj);
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-
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bool is_mesh = vobj->isMesh ();
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if (is_mesh)
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{
@@ -5681,24 +5659,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
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group->mSurfaceArea += volume->getSurfaceArea () * llmax (llmax (scale.mV [0 ], scale.mV [1 ]), scale.mV [2 ]);
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}
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-
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- F32 est_tris = vobj->getEstTrianglesMax ();
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-
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vobj->updateControlAvatar ();
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- LL_DEBUGS (" AnimatedObjectsLinkset" ) << vobj_name << " rebuilding, isAttachment: " << (U32) vobj->isAttachment ()
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- << " is_mesh " << is_mesh
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- << " est_tris " << est_tris
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- << " is_animated " << vobj->isAnimatedObject ()
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- << " can_animate " << vobj->canBeAnimatedObject ()
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- << " cav " << vobj->getControlAvatar ()
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- << " lod " << vobj->getLOD ()
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- << " drawable rigged " << (drawablep->isState (LLDrawable::RIGGED))
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- << " drawable state " << drawablep->getState ()
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- << " playing " << (U32) (vobj->getControlAvatar () ? vobj->getControlAvatar ()->mPlaying : false )
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- << " frame " << LLFrameTimer::getFrameCount ()
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- << LL_ENDL;
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-
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llassert_always (vobj);
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vobj->updateTextureVirtualSize (true );
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vobj->preRebuild ();
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