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.gitignore

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# See https://www.dartlang.org/tools/private-files.html
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# Files and directories created by pub
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.DS_Store
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.atom/
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.idea
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.packages
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.pub/
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build/
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# If you're building an application, you may want to check-in your pubspec.lock
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ios/.generated/
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packages
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pubspec.lock
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# Directory created by dartdoc
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# If you don't generate documentation locally you can remove this line.
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doc/api/
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.flutter-plugins

android.iml

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<?xml version="1.0" encoding="UTF-8"?>
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<module type="JAVA_MODULE" version="4">
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<component name="NewModuleRootManager" inherit-compiler-output="true">
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<exclude-output />
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<content url="file://$MODULE_DIR$/android">
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<sourceFolder url="file://$MODULE_DIR$/android/app/src/main/kotlin" isTestSource="false" />
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</content>
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<orderEntry type="jdk" jdkName="Android API 25 Platform" jdkType="Android SDK" />
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<orderEntry type="sourceFolder" forTests="false" />
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<orderEntry type="library" name="Flutter for Android" level="project" />
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</component>
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</module>

android/.gitignore

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*.iml
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.gradle
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/local.properties
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/.idea/workspace.xml
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/.idea/libraries
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.DS_Store
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/build
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/captures
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GeneratedPluginRegistrant.java

android/app/build.gradle

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def localProperties = new Properties()
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def localPropertiesFile = rootProject.file('local.properties')
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if (localPropertiesFile.exists()) {
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localPropertiesFile.withInputStream { stream ->
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localProperties.load(stream)
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}
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}
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def flutterRoot = localProperties.getProperty('flutter.sdk')
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if (flutterRoot == null) {
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throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
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}
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apply plugin: 'com.android.application'
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apply plugin: 'kotlin-android'
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apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
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android {
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compileSdkVersion 25
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buildToolsVersion '25.0.3'
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sourceSets {
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main.java.srcDirs += 'src/main/kotlin'
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}
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lintOptions {
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disable 'InvalidPackage'
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}
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defaultConfig {
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// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
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applicationId "com.blindbugs.flutterplanetstutorial"
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minSdkVersion 16
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targetSdkVersion 25
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versionCode 1
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versionName "1.0"
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testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
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}
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buildTypes {
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release {
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// TODO: Add your own signing config for the release build.
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// Signing with the debug keys for now, so `flutter run --release` works.
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signingConfig signingConfigs.debug
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}
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}
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}
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flutter {
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source '../..'
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}
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dependencies {
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androidTestCompile 'com.android.support:support-annotations:25.4.0'
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androidTestCompile 'com.android.support.test:runner:0.5'
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androidTestCompile 'com.android.support.test:rules:0.5'
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compile 'org.jetbrains.kotlin:kotlin-stdlib-jre7:1.1.2-4'
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}
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.blindbugs.flutterplanetstutorial">
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<!-- The INTERNET permission is required for development. Specifically,
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flutter needs it to communicate with the running application
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to allow setting breakpoints, to provide hot reload, etc.
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-->
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<uses-permission android:name="android.permission.INTERNET"/>
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<!-- io.flutter.app.FlutterApplication is an android.app.Application that
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calls FlutterMain.startInitialization(this); in its onCreate method.
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In most cases you can leave this as-is, but you if you want to provide
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additional functionality it is fine to subclass or reimplement
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FlutterApplication and put your custom class here. -->
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<application
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android:name="io.flutter.app.FlutterApplication"
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android:label="flutter_planets_tutorial"
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android:icon="@mipmap/ic_launcher">
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<activity
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android:name=".MainActivity"
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android:launchMode="singleTop"
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android:theme="@style/LaunchTheme"
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android:configChanges="orientation|keyboardHidden|keyboard|screenSize|locale|layoutDirection|fontScale"
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android:hardwareAccelerated="true"
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android:windowSoftInputMode="adjustResize">
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<!-- This keeps the window background of the activity showing
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until Flutter renders its first frame. It can be removed if
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there is no splash screen (such as the default splash screen
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defined in @style/LaunchTheme). -->
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<meta-data
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android:name="io.flutter.app.android.SplashScreenUntilFirstFrame"
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android:value="true" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN"/>
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<category android:name="android.intent.category.LAUNCHER"/>
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</intent-filter>
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</activity>
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</application>
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</manifest>
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package com.blindbugs.flutterplanetstutorial
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import android.os.Bundle
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import io.flutter.app.FlutterActivity
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import io.flutter.plugins.GeneratedPluginRegistrant
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class MainActivity(): FlutterActivity() {
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override fun onCreate(savedInstanceState: Bundle?) {
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super.onCreate(savedInstanceState)
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GeneratedPluginRegistrant.registerWith(this)
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Modify this file to customize your launch splash screen -->
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<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
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<item android:drawable="@android:color/white" />
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<!-- You can insert your own image assets here -->
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<!-- <item>
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<bitmap
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android:gravity="center"
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android:src="@mipmap/launch_image" />
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</item> -->
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</layer-list>
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