Game grinds to a halt with 1.20.1 and Mobfarms #59
Replies: 4 comments
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You can try disabling the Parkour ai in the config for now until I find a way to optimize it further |
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Which option is that? I'm guessing: "Enable jumping ai" = true ? |
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Yeah |
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As an update on this I switched the algorithm for deciding the angle mobs jump at to what vanilla uses for breezes and goats rather than the copy and paste version I did years ago. I will keep this thread open but if there aren't any further reports in at most a year from now I'll probably consider this closed. |
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Check this out: https://spark.lucko.me/x3kOqIpW4P
Have a simple mob farm, add EvilCraft spikes and pedestals to drain blood. With 8-10 mobs near these spike, the game grinds almost to a halt.
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