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I link this issue for monitoring : |
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I break down the opcode details :
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Using
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I know I seems greedy for opcode request, but really... we need a second set of Choke opcodes for drums and percussion stuff (especially cymbals) to simulate closer to the real instrument. So, they are :
Why we need two sets? Because we are using one_shot mode and we need two different off_time (release time) to define two different choke events :
In this simple example :
The crash is set to 1 polyphony,
group
id No. 1 and withoff_time
5 seconds, so it will self-choke and every previous hits will be decaying in 5 seconds.Then it has
choke_group
id No.10 and will be choked by key 62 which haschoke_group
id No.11. The off_time (choke_time
) is quick, in 0.3 seconds.Beta Was this translation helpful? Give feedback.
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