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275 lines (250 loc) · 11 KB
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//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace Shadowsocks.Properties {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Shadowsocks.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// 查找类似 /* eslint-disable */
///// Was generated by gfwlist2pac in precise mode
///// https://github.com/clowwindy/gfwlist2pac
///
///// 2019-10-06: More 'javascript' way to interaction with main program
///// 2019-02-08: Updated to support shadowsocks-windows user rules.
///
///var proxy = __PROXY__;
///var userrules = [];
///var rules = [];
///
///// convert to abp grammar
///var re = /^(@@)?\|\|.*?[^\^]$/;
///for (var i = 0; i < __RULES__.length; i++) {
/// var s = __RULES__[i];
/// if (s.match(re)) s += "^";
/// rules.push(s);
///}
///
/// [字符串的其余部分被截断]"; 的本地化字符串。
/// </summary>
public static string abp_js {
get {
return ResourceManager.GetString("abp_js", resourceCulture);
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
public static byte[] dlc_dat {
get {
object obj = ResourceManager.GetObject("dlc_dat", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找类似 en,ru-RU,zh-CN,zh-TW,ja,ko,fr
///#Restart program to apply translation,,,,,,
///#This is comment line,,,,,,
///#Always keep language name at head of file,,,,,,
///#Language name is output in log,,,,,,
///"#You can find it by search ""Current language is:""",,,,,,
///#Please use UTF-8 with BOM encoding so we can edit it in Excel,,,,,,
///,,,,,,
///Shadowsocks,Shadowsocks,Shadowsocks,Shadowsocks,Shadowsocks,Shadowsocks,Shadowsocks
///,,,,,,
///#Menu,,,,,,
///,,,,,,
///System Proxy,Системный прокси-сервер,系统代理,系統代理,システムプロキシ,시스템 프록시,P [字符串的其余部分被截断]"; 的本地化字符串。
/// </summary>
public static string i18n_csv {
get {
return ResourceManager.GetString("i18n_csv", resourceCulture);
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
public static byte[] libcrypto_3_x64_dll {
get {
object obj = ResourceManager.GetObject("libcrypto_3_x64_dll", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
public static byte[] libsscrypto_dll {
get {
object obj = ResourceManager.GetObject("libsscrypto_dll", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
public static byte[] libsscrypto64_dll {
get {
object obj = ResourceManager.GetObject("libsscrypto64_dll", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找类似 <?xml version="1.0" encoding="utf-8" ?>
///<!-- Warning: Configuration may reset after shadowsocks upgrade. -->
///<!-- If you messed it up, delete this file and Shadowsocks will create a new one. -->
///<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
/// <targets>
/// <!-- This line is managed by Shadowsocks. Do not modify it unless you know what you are doing.-->
/// <target name="file" xsi:type="File" fileName="ss_win_temp\shadowsocks.log" writ [字符串的其余部分被截断]"; 的本地化字符串。
/// </summary>
public static string NLog_config {
get {
return ResourceManager.GetString("NLog_config", resourceCulture);
}
}
/// <summary>
/// 查找类似 listen-address __PRIVOXY_BIND_IP__:__PRIVOXY_BIND_PORT__
///toggle 0
///logfile ss_privoxy.log
///show-on-task-bar 0
///activity-animation 0
///forward-socks5 / __SOCKS_HOST__:__SOCKS_PORT__ .
///max-client-connections 2048
///hide-console
/// 的本地化字符串。
/// </summary>
public static string privoxy_conf {
get {
return ResourceManager.GetString("privoxy_conf", resourceCulture);
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
public static byte[] privoxy_exe {
get {
object obj = ResourceManager.GetObject("privoxy_exe", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap ss32Fill {
get {
object obj = ResourceManager.GetObject("ss32Fill", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap ss32In {
get {
object obj = ResourceManager.GetObject("ss32In", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap ss32Out {
get {
object obj = ResourceManager.GetObject("ss32Out", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap ss32Outline {
get {
object obj = ResourceManager.GetObject("ss32Outline", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
public static System.Drawing.Bitmap ssw128 {
get {
object obj = ResourceManager.GetObject("ssw128", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
public static byte[] sysproxy_exe {
get {
object obj = ResourceManager.GetObject("sysproxy_exe", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
public static byte[] sysproxy64_exe {
get {
object obj = ResourceManager.GetObject("sysproxy64_exe", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找类似 ! Put user rules line by line in this file.
///! See https://adblockplus.org/en/filter-cheatsheet
/// 的本地化字符串。
/// </summary>
public static string user_rule {
get {
return ResourceManager.GetString("user_rule", resourceCulture);
}
}
}
}