# Help us help you - [x] I have checked that my issue [doesn't exist yet](https://github.com/alliedmodders/sourcemod/issues). - [x] I have tried my absolute best to reduce the problem-space and have provided the absolute smallest test-case possible. - [x] I can always reproduce the issue with the provided description below. # Describe the bug The `g_bEnableGuard` variable isn't reset when a player disconnects, leading to other clients joining after potentially getting a `false` value.