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Merge pull request #42 from shnok/dev
0.0.7 merge
2 parents 771844d + 3b858d9 commit baf721b

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.gitignore

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@@ -23,6 +23,27 @@ l2-unity/[Ll]ibrary/PlayerDataCache/
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l2-unity/[Ll]ibrary/ScriptMapper/
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l2-unity/[Ll]ogs/
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# Lighting data
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/[Aa]ssets/Scenes/**/LightingData.asset
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/[Aa]ssets/Scenes/**/*.giparams
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/[Aa]ssets/Scenes/**/LightingData/
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/[Aa]ssets/ProbeVolumes/
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# Adaptive Probe Volumes specific
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# EXR files
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*.bytes
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*.bytes.meta
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Lightmap-*.exr
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*ReflectionProbe*.exr
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*ReflectionProbe*.exr.meta
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ProbeVolumes*.exr
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ProbeVolumes*.exr.meta
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# Optionally include global lighting settings
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!/[Aa]ssets/Settings/LightingSettings.asset
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# Autogenerated VS/MD solution and project files
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ExportedObj/
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.vscode/

l2-unity-todo.txt

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@@ -3,10 +3,6 @@ TODO (priority from top to bottom)
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wait for monster attack animation end before following player
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check if AI isnt dead before applying damage to AI's target
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shadows are too dark
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update npc animator as player animator to adapt to different weapon types
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reduce amount data sent by players:
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- share action instead of animationid, store current action in entity
@@ -18,13 +14,13 @@ monster should follow even if not on geodata/path cant be found
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global variable to scale all ambientsounds
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Update terrain textures with Microsplat
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Nature renderer for deco layer ?
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replace curent input system with unity input system
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reduce texture2darray size
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DONE
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replace curent input system with unity input system
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shadows are too dark
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update npc animator as player animator to adapt to different weapon types
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remove request rotate, calculate rotation based on movedirection
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loading screen
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login server

l2-unity/Assets/Plugins/FMOD/platforms/win/lib/x86_64/fmodstudio.dll.meta

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l2-unity/Assets/Plugins/FMOD/platforms/win/lib/x86_64/fmodstudioL.dll.meta

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l2-unity/Assets/Plugins/FMOD/src/RuntimeUtils.cs

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@@ -396,7 +396,7 @@ public static FMOD.ATTRIBUTES_3D To3DAttributes(Transform transform, Rigidbody r
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if (rigidbody)
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{
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attributes.velocity = rigidbody.velocity.ToFMODVector();
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attributes.velocity = rigidbody.linearVelocity.ToFMODVector();
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}
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return attributes;
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if (rigidbody)
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{
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attributes.velocity = rigidbody.velocity.ToFMODVector();
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attributes.velocity = rigidbody.linearVelocity.ToFMODVector();
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}
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return attributes;
@@ -423,8 +423,8 @@ public static FMOD.ATTRIBUTES_3D To3DAttributes(Transform transform, Rigidbody2D
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if (rigidbody)
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{
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FMOD.VECTOR vel;
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vel.x = rigidbody.velocity.x;
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vel.y = rigidbody.velocity.y;
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vel.x = rigidbody.linearVelocity.x;
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vel.y = rigidbody.linearVelocity.y;
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vel.z = 0;
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attributes.velocity = vel;
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}
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if (rigidbody)
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{
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FMOD.VECTOR vel;
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vel.x = rigidbody.velocity.x;
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vel.y = rigidbody.velocity.y;
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vel.x = rigidbody.linearVelocity.x;
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vel.y = rigidbody.linearVelocity.y;
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vel.z = 0;
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attributes.velocity = vel;
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}

l2-unity/Assets/Plugins/URP-WaterShaders/Materials/Shore.mat

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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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disabledShaderPasses:
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- MOTIONVECTORS
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
@@ -108,6 +109,7 @@ Material:
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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m_ObjectHideFlags: 11
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m_Name:
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m_EditorClassIdentifier:
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version: 7
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version: 9

l2-unity/Assets/Plugins/URP-WaterShaders/Materials/Submerged.mat

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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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disabledShaderPasses:
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- MOTIONVECTORS
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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m_ObjectHideFlags: 11
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m_Name:
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m_EditorClassIdentifier:
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version: 9

l2-unity/Assets/Plugins/URP-WaterShaders/Materials/Surface.mat

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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 3001
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stringTagMap: {}
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disabledShaderPasses: []
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disabledShaderPasses:
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- MOTIONVECTORS
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
@@ -82,10 +83,10 @@ Material:
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m_Ints: []
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m_Floats:
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- Vector1_1E64D73: -0.1
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- Vector1_1F362672: 4.42
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- Vector1_3EB94769: 0.075
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- Vector1_1F362672: 1.22
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- Vector1_3EB94769: 0.131
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- Vector1_7412AF8D: 1
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- Vector1_7AC8BAD: 0.773
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- Vector1_7AC8BAD: 0.897
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- Vector1_8D88546F: 8.04
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- Vector1_921AC543: 0
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- Vector1_9C9A14CF: 3.74
@@ -125,6 +126,7 @@ Material:
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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m_ObjectHideFlags: 11
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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version: 7
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version: 9

l2-unity/Assets/Plugins/URP-WaterShaders/Materials/Suzanne.mat

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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Suzanne
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m_Shader: {fileID: -6465566751694194690, guid: 2363321b77a7b8b4b863e2a51def12b0,
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type: 3}
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m_Shader: {fileID: -6465566751694194690, guid: 2363321b77a7b8b4b863e2a51def12b0, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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disabledShaderPasses:
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- MOTIONVECTORS
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
@@ -109,6 +109,7 @@ Material:
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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--- !u!114 &2300210307794994053
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MonoBehaviour:
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m_ObjectHideFlags: 11
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m_Name:
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l2-unity/Assets/Plugins/URP-WaterShaders/Materials/Tank.mat

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m_CustomRenderQueue: 2000
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stringTagMap:
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RenderType: Opaque
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disabledShaderPasses: []
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disabledShaderPasses:
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- MOTIONVECTORS
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
@@ -120,6 +121,7 @@ Material:
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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